==================================================================== Commando A Quake 2 level by G Cleaver ==================================================================== CAUTION: Unusual installation!!! See instructions below. Do not place the new pak0.pak file into your Quake2/baseq2 directory. ==================================================================== Filename : commando.zip Version : 1.0; 10-4-98 Author : Garry Cleaver E-mail : garryc@apexcomp.co.uk Description : Single player Quake2 level ==================================================================== The Story: Simple - Stogg have taken over your army base and imprisoned you. You must disable the new chemical production facility and stop the strogg launching the bio-weapons at earth cities. ==================================================================== * Boilerplate information * single player : Yes cooperative : Yes deathmatch : Sorry, this level just wouldn't work as a DM level difficulty settings : Yes demos replaced : None new graphics : Yes, some new textures new sounds : Yes new monsters/weapons : No new Code : No music : No track pre-selected * construction * base : new level from scratch editor(s) used : Qeradient 0.41 build time : About 70 hours compile time : On a P300 w/ 64 Megs RAM 25 mins known Bugs : Some ==================================================================== * installation * Due to the use of some new sounds and textures, the easiest way to package this level was in .pak form. The new .bps, .wal, and .wav files are all in the pak file. If you're using Winzip, simply extract the pak file into your c:\driveand it will set up the "Quake2/commando" subdirectory. Or, if you're using a zip utility that doesn't support a directory structure, you can create a subdirectory called "/commando" directly under your Quake2 directory and extract the .pak file into that directory. Then, type "quake2 +set game commando +map commando" at the command line to start the level. ==================================================================== * Credits * - id for an awesome game! - Paul Taylor from AWOQ2(http://www.quake2.com/awoq2/) and Ellusion from Lotus Look(http://www.planetquake.com/lotus/) for beta testing and running two of the best Quake2 level review sites out there. - All the other Quake2 review sites who pimped Gib Me Liberty: Akuma's SPQ(http://www.btinternet.com/~akuma/index1.htm) - the most under-rated and useful level review and resource site out there. SPQ2 Level Heaven(http://www.planetquake.com/spq2/) - the Grandaddy of review sites! Crashes SPQ2(http://www.quake2.com/crash/) Talon's Strike(http://www.planetquake.com/talon/) - Some good editing sites who's examples helped me along the way: Quake Workshop2(http://www.quake2.com/qworkshop/) LevelEd(http://www.planetquake.com/leveled/news.shtml) Rust(http://www.binarydreams.com/rust/) - Too bad Fishman doesn't answer e-mail - Team Epochalypse(http://www.planetquake.com/epoch/) - Clan Napalm Killers(http://www.napalmkillers.com/) ===================================================================== * Additional babbling * I welcome any feedback on my levels. For those of you that have some knowledge on the history of space travel, you probably figured out where the name came from after playing the level. I'm curious how many people will figure it out and how many will have no clue ... guess I'll never know. No critique on my writing style please. I don't pretend to be an author. I only hope that the story was interesting enough that you got some idea of the plot. This level is intended as the start of a two to three level series, although it stands on it's own quite nicely. We'll see if I ever get around to finishing the series and bringing Cooter and Jeb their new toy back. Once again, I found myself creating a Quake2 level using Worldcraft with no Quake2 support. Fortunately, the only surface attribute that I really had to edit was the ladder, so it was just a matter of cut and paste. I tried using Qoole to start out the level but found myself switching back to Worldcraft after I realized that the learning curve just wasn't worth it. As unhappy as I am with the lack of support, I am a slave to Worldcraft's ease of use. This is the first level I've done in which I finally realized how powerful a tool Worldcraft's clipping function is. It probably saved me several hours in the creation of this level. For those of you who don't use it, learn. I was worried when I started work on this level that the architecture would be too bland. The concept was to have what appeared to be a hastily constructed base simply for the processing of gold ore. This doesn't lend itself to a lot of grand architecture but it's funny how you can make even the simplest hallways look good with just the right lighting and a few well placed brushes. Atmosphere is everything. * Secrets * There is only one secret in this level. Go into the dark mine by the machine and shoot against the far wall to open up a small cavern with the quad in it. ===================================================================== * legal stuff * This level is copyright 1998 by Garry Cleaver. Permission to use, copy and distribute unedited copies of this file (commando.zip) is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. By using this file, you have agreed to the terms and conditions set forth in this document. If you do not wish to abide by these terms, you must delete this file from any and all storage devices (regardless of the specific media involved) immediately. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user has to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute (see definition above for the explanation of "commercial distribution") this file, note: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (http://www.idsoftware.com), and is subject to any and all copyrights held by them. This author does not have the authority to grant usage of Id's copyright, and, by granting permission to use this level in a commercial release, does not waive their rights thereby. By commercially distributing this file without the express written consent of Id Software, the publisher faces the risk of potential legal action from Id Software and has been so advised by this author. (2) Permission is granted by this author for the one-time commercial distribution of this file if all of the following conditions are met and agreed to by the publisher: (a) The author is notified by email or conventional mail PRIOR to the file's inclusion on ANY commercial release. (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. This copy is to be mailed to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author. (c) The author's file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended. (d) The author recognizes that copyrighted material is present in the file and is aware that said material is not copyrighted or copyrightable by the author. The author also recognizes that this file is a Permitted Derivative Work when freely distributed, and that, by commercially redistributing the file, the publisher agrees to bear the entire legal burden, should it become necessary. (e) The author retains all copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. ===================================================================== * Where to get this level * ftp.cdrom.com and it's mirror sites