Background- The Stroggos have opened up a slipgate which not only allows rapid travel over great distances but also over great times. They are now planning to travel back into time to ancient Earth when the Egyptians were amongst the strongest race on our planet. Their intention is to set up a base inside Cheops pyramid and amass a large force. This force could then ransack the planet many thousands of years before we are technologically advanced enough to fend them off. The Stroggos have place such high importance on this plan that they have one of their highest commanders co-ordinating the mission from Egyptian Earth. Find him and kill him. This pak file contains; LEVELS Name: Cheops Tomb (q2pabc4.bsp) Single player: yes DM: yes, 2-4 players. Based on the large courtyard in SP game. 6 spawnpoints Skill levels: No New sounds: Yes, recorded by Brione Abbott and G.Belfield New textures: Yes, modification of: e3u1/rocks19_1.wal e1u1/florr2_8.wal Conversion of some of Rouge's Dissolution of Enernity mission pack 2 for Quake1 A number of scanned images converted to .wal format Pyramid_key model given new skin. Comments: Built from Scratch Known bugs: None (yet!). If you find one please let me know so I can fix it. Credits - Graham Belfield for the inspiration, some custom graphics and a host of great ideas. David Hyde for Mapspy. It helps track down some bugs. http://www.mapspy.gamedesign.net OTHER FILES Name: Various.wav Comments: All necessary .wav files needed by the incorporated levels Name: Various.wal Comments: All necessary .wal files needed by the incorporated levels Name: q2pabc4.rtz Comments: Eraser bots route file. If installed, this goes in quake2\eraser\routes\ This file may be distributed freely as long accompanied by this readme file. This file may not be put onto cover CDs without my consent. Phil Abbott. Please mail me and let me know what you think. philfox@bttb100.freeserve.co.uk ///////// //////////////// ///////////////// Background- The Stroggos have opened up a slipgate which not only allows rapid travel over great distances but also over great times. They planned to travel back into time to ancient Earth when the Egyptians were amongst the strongest race on our planet. Their intention was to have set up a base inside Cheops pyramid and amass a large force. This force could then have ransacked the planet many thousands of years before we were technologically advanced enough to fend them off. You traveled through the slipgate to ancient Egypt and managed to destroy the commander of their evil forces, however, you now find yourself in his quarters with no obvious means of escaping. Find a way back home, preferably destroying the slipgate generater in the process. Good luck soldier. ***************************************** This pak file contains; LEVELS Name: Cheops Revenge (q2pabc5.bsp) Single player: Yes DM: No Skill levels: Yes, all 4! New sounds: Yes, recorded by Graham Belfield New textures: Yes, modification of: e3u1/rocks19_1.wal e1u1/florr2_8.wal Conversion of some of Rouge's Dissolution of Enernity mission pack 2 for Quake1 The classic Quake1 teleporter tecture converted to Q2 A number of scanned images converted to .wal format Comments: Built from Scratch on WC1.6a/QER1.47 Known bugs: None (yet!). If you find one please let me know so I can fix it. ***************************************** Credits- Graham Belfield for a large dose of inspiration and good ideas. David Hyde for Mapspy. It helps track down some bugs. http://www.mapspy.gamedesign.net ***************************************** Prefabs used- Chainbar windows by Noel Weer nsweer@ice.net Columns by Noel Weer nsweer@ice.net Ladder by Noel Weer nsweer@ice.net Breaker switch by unknown author. (if it's yours, tell me) Ceiling turret by EutecTic jfgrol@cam.org ***************************************** Editor issues- The bulk of this level was written on registered Worldcraft 1.6a. However the final action was to go around the level in QERadiant build 147 making all my detailed brushes detail as QER does this so much better than WC. Between them these 2 editors you can do everything you want to quickly and easily. If you are serious about editing Q2 levels you need to learn both of these editors. (QER will take some time, but it is worth it) ***************************************** Compiling tools- In my opinion the best 3 are- Qbsp3 1.08 by Geoffrey DeWan gdewan@prairienet.org Qvis3 1.02 by Geoffrey DeWan gdewan@prairienet.org Arghrad 2.01 by Tim Wright argh@ntplx.net Compiled using Q2 BeaVeR. http://www.merzone.com with P233MMX + 64mb RAM and clean swapfile. BSP 4 mins 31 secs VIS 17 mins 46 secs RAD 138 mins 42 secs ***************************************** OTHER FILES Name: Various.wav Comments: All necessary .wav files needed by the incorporated levels Name: Various.wal Comments: All necessary .wal files needed by the incorporated levels ***************************************** This file may be distributed freely as long accompanied by this readme file. This file may not be put onto cover CDs without my consent. Please mail me and let me know what you think. This took me 100+ hours and it would take you 2 minutes to mail me :) Phil Abbott. philfox@bttb100.freeserve.co.uk