Awakening Release 1 INSTALLATION INSTRUCTIONS: Unzip using pathnames then run Quake2.exe +set game awaken +deathmatch 1 +map adm1 IMPORTANT GAMEPLAY INFORMATION The four maps in this release are ADM1, ADM2, ADM3, and ADM4. Hand grenades are actually C4 plastic explosives which can stick to walls and be detonated at will. To detonate a C4, press G. The orange spider-like devices are Tractor Beam traps. When thrown they will stick to the first surface they hit and wait for an opponent to come within range. Once an opponent is within range the trap will shoot out a laser hook which will grab the opponent and pull the towards the trap while doing damage. To escape a trap, you can simply shoot one and if hit, the trap will fall apart. Certain weapons have secondary firing modes and they are: 2) Gauss Pistol 7) Rocket Launcher 9) Shock Gun To use the secondary mode select that weapon twice. For example, if you want to use the secondary mode for the gauss pistol you would press 2 to select the weapon, then once the weapon is selected, press 2 again. DESCRIPTIONS FOR WEAPONS WHICH HAVE SECONDARY MODES 2)Gauss Pistol: Primary mode is a simple blaster which charges up. At full charge, a single shot will kill an unarmored opponent. Secondary mode uses cell ammo that fires something similar to a railgun shot. This mode is special in that the gun can target in and shoot enemies through walls. This mode would be good for killing a person camping in a well defended area. 7) Rocket launcher: The primary mode fires guided rockets, meaning the rockets will move to whichever point you have the crosshair aimed. The secondary mode fires normal rockets. 9) Shock Gun: Primary mode fires a blue ball of energy which will disintigrate an opponent on direct hit. If it is not a direct hit, the energy will freeze the opponent for a couple seconds. Secondary mode fires a ball of green plasma which can follow the opponent around corners. All other weapons are self explanatory. ITEMS AND POWERUPS The Awakening: This powerup looks like an 'A' with a ring around it. For the amount of damage you inflict you will gain that exact amount of health when you have this powerup. It's basically like health point vampirism. D89: This powerup looks like a syringe. It is a drug which gives you 50% damage resistance for a short period of time. If you manage to use another D89 powerup before the first one has worn off, you will take poison damage. Haste: This powerup looks like a pair of wings with a ring around them. It makes you fire all weapons much faster. Mystery Box: This will give you random powerups. Environment Suit: This is the standard Quake 2 environment suit. It is listed here because it makes the player invincible to the flamethrower. SPECIAL DEATHMATCH SERVER FLAGS DF_FAST_SWITCH 65536 This allows fast switching of weapons. DF_EXTRA_ITEMS 131072 This spawns random powerups at the DM spawn points. DF_NO_REPLACEMENTS 262144 This flag runs the mod without Awaken-specific powerups. Instead it uses the normal Quake2 ones. Thank you for playing Awakening. -redchurch Questions or comments? Email redchurch@USWest.net //////////////// /////////////// /////////////// ======================================================================= * General Map Information * ======================================================================= Title: The Ruins (ASP1) and The Mines (ASP2) Filename: ASP1.bsp, ASP2.bsp Author: Eric von Rothkirch (redchurch) Email Address: redchurch@planetquake.com WWW Homepage: Http://www.planetquake.com/awaken/ Date: 3/1/00 Description: This is a 2 level SP unit created for the Awakening Q2 addon. You can download Awakening at http://www.planetquake.com/awaken/ ======================================================================= * Additional Credits * ======================================================================= Chris Holden : For the great textures. Francois-Xavier Delmotte : Also for the great textures. Warren "Taskmaster" Marshall : ASP1 is partially inspired by the Shadar Logoth level from Wheel Of Time. ======================================================================= * Play Information * ======================================================================= Game: Quake II Add-On: Awakening File name: ASP1.BSP, ASP2.BSP Single Player: Yes Cooperative: No Deathmatch: No Difficulty Settings: Easy, Medium And Hard ======================================================================= * Loading information * ======================================================================= To load this Q2 map: Just make sure pak2.pak gets in your awakening folder. Run Awakening by running Quake2.exe +set game awaken, or just run Q2 and in the console type "set game awaken" Start a SP game with the difficulty you want, then go to the console and type "map asp1" ======================================================================= * Computer Stats * ======================================================================= OS: Windows 98 Processor: Pentium 2 Processor Speed: 400 MHz RAM: 128 MB ======================================================================= * Copyright / Trademarks / Permissions * ======================================================================= © 1999, Eric von Rothkirch (redchurch) The author's written permission is required for commercial use. You MAY distribute this BSP over or on any electronic media, provided that you include all distributed files intact and unmodified, and you don't charge the recipient anything beyond the actual cost of the media and shipping. The use of this BSP and all associated files are entirely at your own discretion and risk. I assume no liabilty for any direct or consequential losses you might incur as a consequence of using these files. I don't even guarantee that they'll run on your machine, but I'm willing to help if you have a problem. -Eric von Rothkirch (redchurch) //////////////// /////////////// /////////////// [ l i g h t ] A single player/deathmatch level for the Awakening mod ( http://www.planetquake.com/awaken ) * RELEASE NOTES * - I'd recommend that you play this map on a system equipped with a 3D accelerator (especially in single player mode). Software users may encounter some problems with slowdown and/or models dissapearing. - Let me repeat for the sake of emphasis that you need to have the Awakening Mod installed to properly play this level. Otherwise it'll be really unbalanced and a few sounds will be missing. - The level has been tested and balanced for Awakening release 1. It should work fine with release 2 (assuming it ever becomes available for download) but if it doesn't then it's not my fault. - I wouldn't mind hearing what you think of this level (unless you're Sean Kildare whom I'd rather NOT hear from, thank you very much) so feel free to email me about it. * STORY * This map takes place a few years before the events of Quake when the government conducted the first slipgate test in an abandoned mining colony on one of the moons of Jupiter. This concentrated release of energy emanating from our star system was what first alerted the Strogg as to our presence. They immediately came to the conclusion that any race advanced enough to build such a powerful device posed a serious threat to their civilization and should be destroyed. They also discovered that by locking on to the gate's signal they might be able to use it to their advantage. That's where your story begins. I guess. . . . It's been a few days since the sounds of gunfire stopped and you've decided it's safe to assume that the creatures have taken over the entire complex. You're not sure why they're still keeping a few of you alive but the other day you saw them collecting the bodies of your comrades so they apparently have some use for humans, dead ones anyway. They also somehow forgot to search you for weapons so you still have your pistol and a full clip of bullets. That clip looks kinda useless now, however, since you'll only need one bullet to use on yourself when the time comes. You're suddenly startled by some sort of inhuman yell and look up to see that the forcefield for your cell has shorted out and two creatures, both bent on eliminating you no doubt, are headed in your direction. You waste no time in emptying your clip into the two montrosities and cautiously emerge from the cell. Then it suddenly dawns upon you that you have nowhere to go. You know for a fact that the shuttlecraft, the only means of getting off the planet, were all either taken or destroyed leaving you in more or less the same situation you were in a few minutes ago. Then you remember the slipgate. It wasn't thought that it could transmit organic matter but those things, whatever they are, seem to have proven otherwise. You're not real eager to meet what's on the other side of thing but it seems like a slightly better idea than staying where you are. Especially if the government decides to destroy the base, something you gather they've been notorious for in the past. As you grow accustomed to your surroundings you realize that you're situated just a few rooms away from where the slipgate is stored. It shouldn't be that hard to fight your way there... should it? * INSTALLATION * Just put the .pak file in your quake2/awakening directory, run Awakening, select the skill level of your choice, and then type "map light". * LEVEL INFORMATION * TITLE : Light FILENAME : light.zip .zip CONTENTS : pak4.pak light.txt AUTHOR : Jed Kirchner e-Mail : jed@planetquake.com HOMEPAGE : http://www.planetquake.com/jed DATE : 08/12/2000 SINGLE PLAYER ? : Yes CO-OPERATIVE ? : No DEATHMATCH ? : Yes (6-12 players) DIFFICULTY SETTINGS ? : Yes NEW TEXTURES ? : Yes (mostly ikbase with a few Quake1 and Xatrix thrown in) NEW SOUNDS ? : Yes CD TRACK # : 0 * CONSTRUCTION * EDITOR USED : Worldcraft 1.6 KNOWN BUGS : A draw-in problem in one area. An error message at startup (there aren't any monsters in solids, though, even if the message states otherwise). * ADDITIONAL CREDITS * Rechurch : for creating a fairly decent Q2 weapons mod [Kona] : beta testing Iikka Keranen : the look of this level is somewhat inspired by ikdm9 (oh yeah, I used about 100 of his textures too) * OTHER LEVELS BY JED * Quake II : Burial at Sea Cranky Steve's Haunted Whorehouse * COPYRIGHT/PERMISSIONS * Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. Quake II © 1998-99 id Software. All rights reserved.