Brassman's Raytraced Gallery

Brassman's Raytraced Gallery


My apologies for the lack a properly-designed IE-compatible gallery, but until I figure out how to make javascripts compatible with Netscape and IE, this'll have to do. Thanks for stopping by anyhow!


The Vortex

This was one of the first traces that I ever made. I used Imagine 2.0 (came with that 3D Modeling Lab book) and used the form editor to design some random symmetrical objects. The vortex itself is simply a many-faced sheet that I stretched using the magnetic tool.


Moon House

This is a still from my first ever raytraced animation. Unfortunately. I think I lost the entire animation, but at least I have the image. The mountains were created using the magnetic tool and pulling up regions of a flat plane. The house began as a floor plan which was then extruded and scaled to form the house. The sphere (which was supposed to be a glass dome) at the upper left was then placed into the scene.


Shelves of Pottery

Another Imagine 2.0 rendering. The pottery is my dabbling in surfaces of revolution and different kinds of textures.


Asteroids menu

This image represents my first decent POV effort. The asteroids were created with the orb program from the orb-cyl package. The stars are a bitmapped plane. (The actual star map was created with winfract.) And the gas cloud is the result of my goofing around with halos for the first time.


Statue of Liberty Image Manipulation

This is one of my first projects using GIMP, created for the 1996-97 Michigan Bones T-shirt. I learned that image manipulation is MUCH more tedious than creating an entire scene to raytrace.


Graveyard menu

Hey, look at that! I found POV's ground fog feature! (As well as the text rendering error.) The trees were made with two different utilities... lparser and the aptly named, tree. The ground is a heightfield, drawn by hand in Paint Shop Pro. Everything else was modeled and placed using Breeze.


Halo Torpedo

The same asteroids, but with a starship of my own design avoiding a torpedo from an unseen source. The starship was originally built with 3DS and then converted to a POV include file with wincvt. The torpedo is a halo mapped in a narrow cylinder with a smaller fog-filled cylinder inside it. I particularly like the reflection of the torpedo on the ship's hull.

Glass Rose

One of my first projects with the awesome patch editor, sPatch. Each petal was modelled individually. The vase was created in five minutes with an outline which was rotated in AC3D. The glass texture took a lot of tweaking, because I wasn't really satisfied with any of the glass textures included in POV.

GIMP For Dinner

The idea for this spinoff of the beef commercial came to me while I was playing around with GIMP .99 after getting it working for the first time. I guess that makes it my first GIMP-TNG pic. It uses the perspective modifier for the table and shadow and layers to assemble the four different parts.


Comments? Write me!