Brassman's Raytraced Gallery
Brassman's Raytraced Gallery
My apologies for the lack a properly-designed IE-compatible gallery,
but until I figure out how to make javascripts compatible with Netscape
and IE, this'll have to do. Thanks for stopping by anyhow!
The Vortex
This was one of the first traces that I ever made. I used Imagine
2.0 (came with that 3D Modeling Lab book) and used the form editor to
design some random symmetrical objects. The vortex itself is simply a
many-faced sheet that I stretched using the magnetic tool.
Moon House
This is a still from my first ever raytraced animation.
Unfortunately. I think I lost the entire animation, but at least I have
the image. The mountains were created using the magnetic tool and pulling
up regions of a flat plane. The house began as a floor plan which was
then extruded and scaled to form the house. The sphere (which was
supposed to be a glass dome) at the upper left was then placed into the
scene.
Shelves of Pottery
Another Imagine 2.0 rendering. The pottery is my dabbling in
surfaces of revolution and different kinds of textures.
Asteroids menu
This image represents my first decent POV effort. The asteroids
were created with the orb program from the orb-cyl package. The stars are
a bitmapped plane. (The actual star map was created with winfract.) And
the gas cloud is the result of my goofing around with halos for the first
time.
Statue
of Liberty Image Manipulation
This is one of my first projects using GIMP, created for the 1996-97
Michigan Bones T-shirt. I learned that image manipulation is MUCH more
tedious than creating an entire scene to raytrace.
Graveyard menu
Hey, look at that! I found POV's ground fog feature! (As well as the
text rendering error.) The trees were made with two different
utilities... lparser and the aptly named, tree. The ground is a
heightfield, drawn by hand in Paint Shop Pro. Everything else was modeled
and placed using Breeze.
Halo
Torpedo
The same asteroids, but with a starship of my own design avoiding a
torpedo from an unseen source. The starship was originally built with 3DS
and then converted to a POV include file with wincvt. The torpedo is a
halo mapped in a narrow cylinder with a smaller fog-filled cylinder inside
it. I particularly like the reflection of the torpedo on the ship's
hull.
Glass Rose
One of my first projects with the awesome patch editor, sPatch. Each
petal was modelled individually. The vase was created in five minutes
with an outline which was rotated in AC3D. The glass texture took a lot
of tweaking, because I wasn't really satisfied with any of the glass
textures included in POV.
GIMP For Dinner
The idea for this spinoff of the beef commercial came to me while I
was playing around with GIMP .99 after getting it working for the first
time. I guess that makes it my first GIMP-TNG pic. It uses the
perspective modifier for the table and shadow and layers to assemble the
four different parts.