First International Conference on Critical Discourse Analysis

Valencia 2004

 

 

 

Critical Analysis across Media:

Games, Franchises, and the New Cultural Order

 

Jay Lemke

University of Michigan

 

 

My aim here is first to identify the phenomenon of the distributed trans-media franchise as a new kind of inter-medium with significant ideological potential. Second, to argue that some of its features, such as immersive alternative worlds and identification through online fan or player communities, as well as its ability to continue to re-present itself to us in many guises, in many sites, and across extended periods of time, may make it a more powerful medium for shaping people’s views of what is natural in the social world than prior media. And, finally, to ask what extensions of Critical Discourse Analysis, conceptually and in terms of research practices, will be needed to enable us to assess the affordances, effects, and dangers of this new inter-medium and its messages.

 

 

CDA: From Print Texts to Multimedia Franchises

 

Thoughts on Precursors

 

The Gamer Lifestyle

 

Games and Globalization

 

Dilemmas and Opportunities

 

Some New Strategies for CDA Research

 

REFERENCES