ART 127 - Introduction to Digital Art and Culture
Kumao
Winter 2002
Project #2

DIGITALLY MANIPULATING TIME
Due TUES. FEB. 17, 2:30 pm

2 GIF LOOPS and 1 AUDIO FILE (quicktime)

Deposited into the Coursetools web site assignment BOX
https://coursetools.ummu.umich.edu/2002/winter/artdes/127/002.nsf

AND

Placed onto a web page (your IFS space) that can be displayed in class

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GIF Loops: Will be created in Gifbuilder with Photoshop. Must have at least 5 stills (gifs) and the overall animation should be no larger than 30K.

Audio file: Must be a quicktime movie file and be approximately 30 secs. to one minute long. We will use Sound Edit 16 to edit the sound. It should be made from at least 2 different source files (ie talking and sound, movie soundtrack and industrial sounds, etc.). It can be a collage, rhythmic pattern of unusual everyday sounds, a document of your walk to school, etc... If you choose to appropriate your sounds, they should be sufficiently transformed by your creative process as to make them radically recontextualized.

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This is the beginning of using digital tools to create, manipulate, and recontextualize data OVER TIME in a very basic manner. Once any media has been digitized, it is now a fluid and easily changed piece of information. How you arrange images and sounds over time is very similar to how a musician/composer arranges notes and phrases in a composition or how a filmmaker arranges shots to create the illusion of a whole movie.

When you are "composing" your work, think about the quality of the separate pieces while also paying attention to the OVERALL MESSAGE OF THE PIECE AS IT UNRAVELS OVER TIME. If you create a loop which will loop forever, what does the cycle of imagery communicate with its repetition that it doesn't do when played through only once? The same applies for audio.

For the GIF LOOPS: You will create/manipulate your Gifs using Photoshop. Try to keep the overall size of the file small so that it will load quickly in the browser (Netscape or Internet Explorer). My recommendation would be to keep it smaller than 100x100 pixels, 72 dpi.

For the Audio File: You will create a multi-track file in Sound Edit 16 by importing audio files from the your own voiceover, the web, cds, zip, or other files you might want to digitize. In class we will learn the basics of sound editing using Sound Edit 16, cutting and pasting the samples and sections together to create a whole piece of audio. You can choose to use whatever type of audio you want, but you must radically transform it with the software so that it says something new, or is radically different from the "original."