snowfox computer animation - Main Menu
 

Scott Hamm
3D Modeler/Animator
Instructional Learning Consultant
hamms@umich.edu

Welcome to Scott Hamm's website!

I am a Canadian citizen currently living in Ann Arbor, Michigan and have been employed by the University of Michigan for several years as a faculty consultant, trainer and content creator, specializing in 3D visualization and graphics software.

In 2008, I was promoted to Instructional Support Services, a unit of Literature, Sciences & Arts supporting over 70 University Departments and thousands of students. In addition to generating graphical content and creating interactive applications in Adobe Flash, I advise on grant proposals and projects, and train students and faculty in a range of graphic illustration and animation programs, and educational software. More details about me here.

From 2003 to 2008 I worked in the University of Michigan 3D Lab, collecting, creating and editing 3D data for a wide variety of applications, including virtual reality and stereoscopic projection. Over the years, my experience in the 3D Lab evolved from constructing, texture mapping and animating 3D models to gathering and visualizing scientific data, including laser scanned surface data, and motion capture data.

The latest: Relational Database simulated using Flash arrays; Workshops upgraded to Adobe CS4: Illustrator, Flash.

The second-to-latest: Horace the Frog's Excruciating Journey - scenes from an unfinished Flash animation short (filed under Animation). My introductory workshops on Adobe Flash, Illustrator and Photoshop, are now available for download! Also includes examples of three interactive Flash projects generated for UM faculty.
may be of interest: portfolio [an overview of several different projects], Michigan Stadium, Vector Poem!, 3D game environments, Dancing Vector Sprites, laser scanning, motion capture,


The Trans-Atlantic Slave Trade Database

Recently I've been expanding my knowledge of ArcGIS and GoogleEarth to support Warren Whatley's efforts to publish an interactive map to visualize the Trans-Atlantic Slave Trade Database.

The goal is to allow students to interactively view thousands of pieces of data, ranging from text and statistics to pdfs, images and websites.

As of Winter Term 2009, the Map Project has gone live in Professor Whatley's 400-level Economics Class, The Trans-Atlantic Slave Trade, and is an integral part of the curriculum. Currently one graduate and two undergraduate students work part time on maintaining and augmenting the map.

Long term goals include class-wide student contributions to the map and its associated databases.


Vector Poem

Vector Poem is my latest Flash creation, an interactive application which allows students and poetry enthusiasts to visually manipulate and rearrange a group of three short poems in real time.

My work on Vector Poem has already generated demands for an interactive advertising application using some of the same principles.


The Dancing Robot

To the right is an example of my training and experience with the Vicon Motion Capture system: I've mapped motion capture data from a session I set up, captured and edited to a simple robot character, at right.

The gif is a small clip extracted from the full session.


ISS Smackdown!

New Flash game added: ISS Smackdown!, with sound. This is a short, interactive problem resolution training game I created for Instructional Support Services at the University. In addition to being a useful tool for newcomers and veterans alike, it highlights the many educational possibilities of Flash ActionScript.


Hidden Evil

Hidden Evil has been a long term personal project of mine: the creation of a complex and interactive turn-based game using Flash Action Script 2.0.

The result is a party-based fantasy RPG in the tradition of Phantasie II, the Ultima games I-IV, and more recent indie classics like Tom Proudfoot's Pirates of the Western Sea and Helherron.

This game is not for the faint-of-heart. There is no in-game help and some reading of the extensively documented rules may be required.

Hidden Evil - Overview
Hidden Evil - Rules Page and Game
Dancing Vector Sprites Gallery!


Virtools

Virtools is a multi-platform 3D authoring and editing suite. I ported several different 3D Lab projects I worked on to Virtools format for virtual reality CAVE, stereoscopic and widescreen projection. Virtools' 3D Life Player is required to view these scenes either with an included avatar or a free-roaming camera.

3D Life Player - free download

UM3D Lab
Viewer Test: Michigan Stadium
Antioch

My Portfolio
Game Environments




Rachel the Wonderful Rocket

To the right is the 3D mascot, Rachel the Wonderful Rocket.

Rachel stars in a science program about the solar system which has been reinvented for the new dome projection system at the UM Exhibit Museum's Planetarium.


Football Player

This prototype football player was created in response to renewed interest in the lab's football trainer software. The new cluster system running the CAVE has made higher polygon counts and more sophisticated lighting and rendering possible.

This section includes a short line-of-scrimmage animation.


Fishbowl

Fishbowl is a 3D animated clip of a fish swimming around his underwater library.

This animation was generated to round out the lab's GeoWall content to demonstrate an actual fixed-camera film, as opposed to static 3D models.


Mid-Ocean Gyres

This FlashMX presentation provides a step-by-step explanation of the mid-ocean gyre phenomenon. Each stage features a full resolution 3D animation illustrating key processes, as well as optional text explanations.

An interactive glossary offers definitions for difficult terminology.

Download for PC or Mac available.


Mr. Codcheeks and the Haunted House

This point and click Flash adventure game for young kids involves a search for an anthropomorphic fish in a spooky haunted house.

The game environment consists of several dozen pre-rendered 3D environments and some basic vector-based animation.

back to top