Napoleon - The Waterloo Campaign, 1815
Unofficial Optional Rules
These rules are unofficial and optional to the
game but they add more flavor without (hopefully) unbalancing the game.
They have been gathered from around the net (a special nod to Steffan O'Sullivan)
or developed by the GLG or were part of the 2nd edition to the game. These
are the one's I believe strengthen an already superb game. Enjoy!
Victory condition: The Allies win if all armies are
reduced to below half their original unit numbers during the same turn.
[I hate stalemates and the truth of the matter was that Napoleon HAD to
succeed in this campaign and that anything less was a failure.]
Infantry Squares fire at half their current
CV (rounded up). [Squares were a good defensive tactic against Cavalry
but had a disadvantage of lessening the overall fire power of the unit
though a 3CV or 4CV should still be able to concentrate some fire power.]
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An individual Allied army is reduced from two group
moves to one group move each turn after losing their leader. [This
represents the disorganization that occurs during a power vacuum and makes
the loss of an Allied leader more penalizing. Since the French lose
the game if they lose Nappy, it seems only fair.]
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Page Last Updated: 4/10/03