adapted by Greg Nichols
When I play First Bull Run with one of my hard-core gaming friends, we usually use the Battle Points method (250-300 BP's) to build competitive Battle Decks. If I'm playing with a casual gamer or non-gamer, then randomly dealt Battle Decks are often used. But as anyone who's ever played with randomly dealt Battle Decks can attest, these games can be wildly uneven affairs. Recently, I came across a clever variant written for Dixie:Shiloh by Steffan O'Sullivan and I decided to put my limited math skills to the test and devise a similar variant for my beloved 1st Bull Run. This variant is a fun alternative to the other two Battle Deck building methods and should retain the minor historical flavor that DIXIE designer Tom Dalgliesh intended. Finally, this variant requires two or more Dixie Decks (a complete set is best) and provides 30 cards to each player for a game played in the basic layout (3 positions each and reserves).
Player Gen. Inf. Cav. Art. Ter. Spc. |
CSA 4 11 1 3 2 3 |
USA 4 14 - 3 1 2 |
The Secret Selection and Random Selection are each 10% of a Battle Deck. The Random Draw is the other 80%. Since each side has a potential 100 cards to draw from, the percentages are straight forward (e.g. 17 USA Generals equals 17% of the total deck). I tried to make the Random Draw reflect the percentage of each card type found in a complete Dixie Deck (with minor fudging to compensate for the other 20% of the Battle Deck cards). Hopefully, this variant provides both choice and randomness for many unique and varied games of Dixie:1st Bull Run. Enjoy!
Send comments, suggestions, and fan mail to:a2glg@yahoo.com
Page Last Updated: 4/10/03