- Brief weekly reading reaction statements (100 or fewer words)
- A short game selection paper, where you justify your choice of a “game text” for play throughout the semester
- Two “show and tell” poster sessions where you report on your game play and provide a critique using the concepts from class
- A reflection paper at the end of class, looking back over your semester of game play
- A final group design project (no programming skill necessary!)
- A portion of your grade will be based on class participation, including a “designated inquisitor” role (to be explained at the first class meeting)
NOTE: These assignments are subject to change!