Trump Artistry | ||
Trump Artistry | 40 | |
Create Trumps | 15 | |
Trump Sketch | 5 | |
Sensing Trump | 5 | |
Create Trump-Powered Artifacts | 5 | |
Trump Identification | 5 | |
Trump Defense | 5 | |
Advanced Trump Artistry | 20 | |
Trump Memory | 5 | |
Trump Jamming | 5 | |
Trump Trap | 5 | |
Trump Spying | 5 | |
Trump Gate | 0 | |
Voodoo Trump | 5 | |
Dream Trump Artistry | 10 | |
Elevated Trump Artistry | 65 | |
Living Trump | 40 | |
Invasive Trump Spying | 15 | |
Greater Trump Activation | 15 | |
Trump Decay | 5 | |
Trump Switch | 5 | |
Trump Mindtrap | 5 | |
Trump Tricks | ||
Trump Identification | 5 | |
Trump Defense | 5 | |
Trump Block | 5 | |
Trump Blackout | 0 | |
Trump Spying | 5 |
The distinction between Trump Artistry and Trump Tricks is that Trump Tricks may be purchased separately from Trump Artistry, and don't require any understanding of the art that is Trump.
Trump Artistry (40) - All basic Trump Artistry abilities are discussed on page 50 of Amber DRPG. Partial powers are not generally allowed for basic Trump Artistry.
Advanced Trump Artistry (20) - Advanced Trump Artistry abilities are discussed on page 50 of Amber DRPG. Partial powers are allowed for Advanced Trump Artistry. The power Trump Gate is learned when the character has learned all other powers in the Advanced Trump Artistry package.
Voodoo Trump (5) - This power is a variation of Trump Artistry that allows you to use small dolls instead of paintings. Trump contact through this variant is far less invasive and does not leave one vulnerable to psychic attack. It is also easier to keep one's identity a secret by using this form of Trump, but it does not allow for travel through Trump.
Dream Trump Artistry (10) - Based upon the description in Shadow Knight on page 149 (Sand), this is established to give a numerical guideline for the exalted Trump Artistry abilities. Not available to players save through careful role-playing and discussion with the GM.
Elevated Trump Artistry (65) - Based upon the description in Shadow Knight on page 98 (Jurt), this is established to give a numerical guideline for the exalted Trump Artistry abilities. Not available to players save through careful role-playing and discussion with the GM. The distinction between Elevated Trump Artistry and Living Trump, is that a character acquires Living Trump when he or she bathes in the Fount of Power and lacks previous skill in Trump. The only power gained from this is instant transportation.
Living Trump (40) - Based upon the description in Shadow Knight on page 101 (Jurt) and in Amber DRPG on page 161 (Brand), this is established to give a numerical guideline for the exalted Trump Artistry abilities. Not available to players save through careful role-playing and discussion with the GM.
Invasive Trump Spying (15) - An ability unique to the QOA campaign, Invasive Trump Spying enables the Trump artist to peer into a character's mind, provided the artist has a Trump of the subject. Note that the subject does not need to be currently using Trump to be spied upon! Not available to players save through careful role-playing and discussion with the GM.
Greater Trump Activation (15) - An ability unique to the QOA campaign, Greater Trump Activation enables the Trump artist to activate Trumps from a great distance. When activated, the Trump artist can spy through them, or even step through without assistance from the other side of the card. Note that the subject does not need to be currently using Trump to be spied upon! Not available to players save through careful role-playing and discussion with the GM.
Trump Decay (5) - An ability unique to the QOA campaign, Trump Decay enables the Trump artist to destroy Trumps of his or her own creation from a great distance. Note that any kind of Trump barrier will prevent this power from working. Not available to players save through careful role-playing and discussion with the GM.
Trump Switch (5) - An ability unique to the QOA campaign, Trump Switch enables the Trump artist to 'redirect' Trump calls, so that a character ends up contacting the wrong subject, or ends up travelling to the wrong location. Not available to players save through careful role-playing and discussion with the GM.
Trump Mindtrap (5) - An ability unique to the QOA campaign, Trump Mindtrap is a combination of Trump Trap and Trump Memory that serves as a mental shield for the Trump artist. By calling up a Trump image within his or her own mind, the Trump artist can direct this image at anyone who attempts to invade his or her psyche. The attacker is then Trumped off to whatever location the artist had envisioned. Not available to players save through careful role-playing and discussion with the GM.
Trump Identification (5) - As discussed on page 50 of Amber DRPG.
Trump Defense (5) - As discussed on page 50 of Amber DRPG.
Trump Block (5) - The ability to block Trump calls, even if the character has a minor psyche disadvantage.
Trump Blackout (0) - As discussed on page 107 (Luke) of Shadow Knight. Trump Blackout costs nothing; the trick is finding someone to teach it to you.
Trump Spying (5) - As discussed on page 50 of Amber DRPG.
All text on this page is © 1997-2000 by Matthew Richardson and Kris Fazzari.
Last modified on August 28, 2000 by Kris Fazzari.