The following rules are established as guidelines for how individuals may traverse the Abyss or Abyssal barriers. There are only a few ways to cross the Abyss, as detailed below:
Amber's reflection in the sky is in fact a mobile Shadow that possesses enough reality to survive within the depths of the Abyss. In the past, Cerridwen's magical abilities enabled her to find Shadows and people adrift in the Abyss, although she usually charged a stiff fee for transport.
One can be ferried across the Abyss by an Abyssal Demon, but such demons usually require the sacrifice of a creature of Amberite blood. Travel also tends to be rather slow.
The powers Abyssal Shadowwalk, Abyssal Gate, and Abyssal Tunnel can enable an Abyssal Initiate to traverse the Abyss, though the Abyssal Shadowwalk ability tends to be very slow. Unfortunately, none of these powers allow the Initiate to transport non-Abyssal characters through the Abyss.
It is possible to build a Shadow construct that can move through Shadow. Essentially, building a mobile Shadow construct enables one to cross the Abyss, though rather slowly. The minimal cost for such a Shadow is 5 points (Personal Shadow: 1; Control of Destiny: 4), and the character building such a Shadow must have some knowledge of advanced sorcery and conjuration.
The Ty'igha seem to be able to cross the Abyss by abandoning their physical bodies, but it has yet to be determined whether or not this could be used to enable an ordinary individual to make such a crossing.
The following powers do not enable one to cross the Abyss:
Likewise, one cannot use the Pattern Lens, magical scrying, Logrus Sight, or any similar powers to view a person or place across the Abyss. Jewel Initiates seem to be able recognize the relative direction of the Jewel from their present location...despite Abyssal barriers, but this does not allow the Initiate to draw upon the powers of the Jewel.
You may also wish to consult my guidelines for establishing Shadow paths.
Last modified on October 13, 2000 by Kris Fazzari.