Classes I Teach at the UM
- Spring
1998 (Arch509-93: Virtual
Environments)
Instructor:
Samir Emdanat
Virtual reality is an immersive computer interface that
makes the users believe they are inside the
computer-generated environment. In many disciplines,
virtual reality is starting to change the way in which
people use computers to interact with and manipulate
digital information. This course introduces the
principles and existing technologies of virtual reality
through hands on exercises that emphasize its uses in
architecture and design. Lectures and lab sections will
present the theoretical and technical information
required for developing virtual reality applications in
architecture. We will look at the ways in which this
immersive interface can be used to enhance ones
understanding of space and how this understanding can be
communicated to others. The course will meet primarily at
the Virtual Reality Laboratory at the Media Union. There
will be no computer programming background required for
this course. However, students are assumed to have a
background in using geometric modeling applications such
as AutoCAD, FormZ, or 3D Studio Max.
- Fall 1997 (Eng477: Principles of Virtual
Reality)
Instructor:
Klaus Peter Beier
GSIs: Samir Emdanat, Linda Habash Krause, and Matthew
Nauss
Principles of Virtual Reality has been developed around
the state-of-the-art virtual reality laboratory at the
Media Union. It aims to introduce the underlying
principles of virtual reality and guide students in
developing complete VR applications through
interdisciplinary group projects.
Samples of Student Work
- Spring 1997 (Arch509-93: Virtual Reality in
Architecture)
Instructor:
Samir Emdanat
Virtual reality provides an immersive computer interface
that makes the users believe they are inside the computer
generated environment. In many domains, virtual reality
is starting to change the way in which people use
computers to interact with and manipulate digital
information. This course introduces the principles and
existing technologies of virtual reality through hands on
exercises. We explore some of the potential applications
of virtual reality in architecture and discuss some of
the evaluative criteria that make a "good" VR
application in architecture.
- Winter 1997 (Arch323:
History of Architecture II)
Instructor:
Philip Jacks
GSIs: Samir Emdanat, Carrie Wilson and Victoria Turkel.
An outline of architecture and urban form in Europe and
America from High Renaissance to the present. The course
aims to introduce students to the development of
architectural language and to broaden their understanding
of historical periods. Lectures and discussion sessions
focus on the analysis of specific monuments, as well as
the importance of site, the urban fabric, theory and
technology.
- Fall 1996 (Eng477: Principles of
Virtual Reality)
Instructor:
Klaus Peter Beier
GSIs: Samir Emdanat, Joseph Mancewicz and Matthew Nauss
Principles of Virtual Reality has been developed around
the state-of-the-art virtual reality laboratory at the
Media Union. It aims to introduce the underlying
principles of virtual reality and guide students in
developing complete VR applications through
interdisciplinary group projects. Samples of Student Work
- Spring 1995 and
Spring 1996: (Arch521
CAD Fundamentals II)
Instructor:
Samir Emdanat
The course focuses on three-dimensional computer-aided
modeling and rendering of architectural forms. It is
intended for individuals with little computer-aided
design knowledge who wish to learn how to use existing
architectural CAD software. The course investigates a
number of modeling concepts and rendering techniques
through a set of software packages that are commonly used
in professional offices.
© Last updated: 04/08/98 by [emdanat@umich.edu].
The top level URL for this page is http://www-personal.umich.edu/~emdanat