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Dicefreak Design Policy

Postby MythMage » Wed Aug 27, 2008 4:40 am

Witch wrote:
Dialexis wrote:Anyways, do you, Witch, have a problem with the current suggestion of using gestalt? (which doesn't include 35 HD true cosmics)

I have a problem with the fact that it requires a ton of unnecessary rebuilding, yes. It's all very fancy to think of new frameworks for statistics, but it also involves people having to practically apply all that and ruins a great deal of work done before.

We have to rebuild anyway (quite likely with a change in HD numbers) to implement the new Power rules, so I'm not seeing how this makes it any worse.
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Re: Gestalt in Monster Design

Postby Witch » Wed Aug 27, 2008 4:48 am

MythMage wrote:
Witch wrote:
Dialexis wrote:Anyways, do you, Witch, have a problem with the current suggestion of using gestalt? (which doesn't include 35 HD true cosmics)

I have a problem with the fact that it requires a ton of unnecessary rebuilding, yes. It's all very fancy to think of new frameworks for statistics, but it also involves people having to practically apply all that and ruins a great deal of work done before.

We have to rebuild anyway (quite likely with a change in HD numbers) to implement the new Power rules, so I'm not seeing how this makes it any worse.

Which is why I'm not that enthousiastic about the new power rules either. They make sense, ofcourse, but I think our previous system worked just as well.
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Re: Gestalt in Monster Design

Postby Dialexis » Wed Aug 27, 2008 4:50 am

And we'll need to do so to convert them over to Pathfinder as well. Might as well make all the changes we need to now.
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Re: Gestalt in Monster Design

Postby KingCrazyGenius » Wed Aug 27, 2008 6:28 am

Based on the running theme, I wouldn't be surprised if Witch found converting to Pathfinder a pointless endeavor as well.
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Re: Gestalt in Monster Design

Postby Witch » Wed Aug 27, 2008 7:59 am

Why, what a good guess :P

I'm all in favor of sticking to official, WotC-printed 3.5. As soon as we drop that, we'll end up with a fractured third edition, in which every version will largely consist of a bunch of houserules, removing the possibility to continue playing in consistent versions of that edition. Unfortunately, that has already happened. There's 3E, 3.5, Pathfinder, on this board there're 3.9 and 3.75 versions flying around, etcetera. I think that people who'll continue playing third edition will struggle to find a shared groundwork.
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Re: Gestalt in Monster Design

Postby KingCrazyGenius » Wed Aug 27, 2008 8:03 am

Witch wrote:I'm all in favor of sticking to official, WotC-printed 3.5.

Complete with CR 22 world-enders and ememic demon lords?

Well, you are entitled to your own opinion, but it appears you and Dicefreaks are moving in different directions.

And no, we wouldn't end up with a bunch of fractured house rules. Dicefreaks Official material would have clearly-stated rules and standards for everything.
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Re: Gestalt in Monster Design

Postby Witch » Wed Aug 27, 2008 8:58 am

KingCrazyGenius wrote:
Witch wrote:I'm all in favor of sticking to official, WotC-printed 3.5.

And no, we wouldn't end up with a bunch of fractured house rules. Dicefreaks Official material would have clearly-stated rules and standards for everything.

Yes. For those who use it.

Previously, everybody could use Dicefreaks Official material. It didn't really diverge all that strongly from official WotC rules, other than the rules for writing up deities. With what's happened to 3E, that's changed. I don't have the impression we're designing for anyone else than the regulars on this site anymore.
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Re: Gestalt in Monster Design

Postby Witch » Thu Aug 28, 2008 4:42 am

Kain Darkwind wrote:Witch's concern that this requires more rebuilding is invalid, because the power rules themselves require more rebuilding. Assuming a general consensus is reached....ever, that would still require the new builds to be started, let alone finished. Frankly, I doubt I'll live to see that day. This site is great for ideas and discussion, but when it comes to execution and accomplishment, it isn't getting high marks. Follow through doesn't appear to be high on too many people's list of priorities, and that's fine...but let's not kid ourselves that even scrapping everything we have now and moving to 2e rules would 'create' a lot of work, because that work isn't going to actually be done.

I'd like to remind you that back when I was still active on Horrors, I did a great deal of statting. I know that now, because we keep changing the system by which we stat during production, all that work is in vain and has to be redone (and I'm not volunteering to take that position - one (admittedly minor) reason among many being that people might just change their mind again and it'll be in vain again).

So maybe everyone here needs to ask himself a question. Perhaps it is not that no statting ever gets done out of some principal reason. Perhaps it is that it's not very nice to hear you need to do everything again because of some theoretical discussion.


But this is getting off-topic. If anyone cares to continue the discussion, it can always get split off.
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Re: Dicefreak Design Policy

Postby Kain Darkwind » Thu Aug 28, 2008 8:45 am

That could be it. But then the Gates of Hell team had to convert everything over from 3.0 to 3.5, doing it all again. And as time went by, new better fitting PrCs came out, which also made many entities have to be redone all again. And at least three times the templates themselves were redone in some manner or another. So the argument that such is a lot of work holds merit; the argument that such work is the only thing holding back any progress holds none.

As for the lot of statting done on Horrors, most of it wouldn't be redone regardless, either due to the new cosmic rules nor the gestalt rules, because there haven't been a large number of cosmic entities statted yet. Much of the statwork revolves around base creatures, which are unchanged, or non-cosmics, which aren't required to use gestalt rules for their class builds. Nothing is, for that matter.

Certainly nothing has been done on the order of the number of entities that had to be updated in GoH numerous times over.


And even then, statting accounts for the smallest portion of work to be done on any project, unless it is a stat-only project like Alternate World is. Suggesting that hundreds of pages of flavor which are yet unwritten are being delayed because one has to stat things three times over due to various shifts in design policy....well, it's a distraction pure and simple. The flavor doesn't care what edition you are using. Nor does it care what feats you have, or whether it utilizes virtual rank, true rank or no rank whatsoever.

I'll not disparage anyone who has put work into a project. It is unpaid and thankless effort. But the simple fact is, you could take all of the work poured into all of the non-released projects here combined, and it wouldn't equal the amount of work that was needed to get Gates of Hell released.

If people ever expect to see those projects released, the amount of effort dedicated to getting it finished has to increase tenfold. I empathize with your frustration at a policy change, but I do not sympathize with it. The cold hard reality remains that Gates dealt with the same if not greater frustrations and managed to get done. But it got done at the cost of people sacrificing a great deal of their personal lives in the collective and committed effort that it would get done. Not people who found it an entertaining hobby to spend a few minutes a day, a few hours a week on. And not through a single person trying to take the entire burden upon themselves, but through a team effort dedicated to the task.

It may be that people are unwilling to commit that much of themselves to a team effort. I wouldn't blame them at all after having gone through it. But neither will I have you kid yourselves that "I could have done it but [the new power rules], [the switch to Pathfinder], [the new statblock] kept me back." I've seen the level of commitment needed in very few people and the collective effort not at all.

I'm not saying this to discourage anyone, nor am I saying it to kick you collectively in the ass and get you moving again. My days of project taskmaster are done. The bottom line is that the frustrations aren't new, even if the particular shape of them is. They will be there forever, until you finish the project. Or until you give up on it. Whether you will pull together as a team or fall apart will be up to each person to decide.
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