THE VIRTUAL DDA—A PILOT FOR
A 3-D ATLAS OF ANN ARBOR
Sandra L. Arlinghaus
February 2, 2004
Part of a continuing
project:I hope to come away with
a sense of what folks would like and then give it to them (pro bono), with
timing reflecting various priorities.
All computer files are
available online, http://www.InstituteOfMathematicalGeography.org/(follow
link to current issue of Solstice) or from the author (by request to sarhaus@umich.edu
)
All virtual reality models
require that the free browser plug-in, Cosmo Player (go to Google and type
in Cosmo Player to find a convenient download site) be loaded (in advance).
1.3D
views of the DDA showing buildings without textures or detail—see online
animation at link above showing a growing building at a site noted by The
Mayor.The building grows from 3
to 12 stories and there are two views of it—one showing the impact of the
new (red) building on the skyline and the other on the view looking west
along Huron Street.Some of these
files have been demonstrated to the Ordinance Revisions Committee of Planning
Commission over the past year or more.List
in this category is organized by ease of execution, beginning with easiest
and moving to most difficult
-
Issues that are easy to deal with
-
Where are new buildings desired? Tell
me some locations and I’ll build them.
-
How high—give me a range of heights and I’ll
animate the scene, as in the demo.
-
Issues that are easy because the conceptual
strategy is in place, but are a bit time-consuming:
-
Building footprints were digitized from aerials—the
current digitizing is rough. How
important is accuracy (tradeoff with time and with timing)?
-
Accuracy can be improved by simply spending
time with more careful digitizing
-
Accuracy can be improved by field checking
all positions, including using a GPS.
-
Building heights were extruded from files
from Planning—again, the information is rough. How
important is accuracy? Again,
field checking and having folks look at the files can improve accuracy.
-
Issues that are somewhat more time-consuming
and require some extra conceptual work
-
How important are upper story setbacks—these
require extra digitizing and extra field work.
-
How important are building shadows—these require
extra digitizing from the aerial, for existing buildings.
-
For proposed buildings, the might require
use of GPS and calculation using trigonometry.
-
A quicker estimate is to use existing shadows
as a rule for shadows for proposed buildings
-
Issues to think about that will take even
more time and conceptual work:
-
How important are premiums?
-
How do you want to have setbacks enter the
picture?
-
How do you want to use information if mapping
extends beyond the DDA?
2. What style of
output is desired?About a year
ago, I took Karen Hart on a visit to the CAVE and the 3D lab at the Media
Union.This past summer, Matt Naud
came out to the CAVE, too.This
past November, a group came to the GeoWall to view the skyline file and
offered input.Input from Karen,
from Matt, and from Jean Carlberg and Joan Lowenstein, as well as on a
more casual basis from some members of the Ordinance Revisions Committee,
has been helpful in shaping direction for this project.I’d
also like to factor into the continuing work any priorities of this group.For
example, Joan noted that she thought the files would be useful, pretty
much as is, but that street names needed to be added (subsequently I added
them—as one takes a closer look, they become evident).
-
Animations of VR have certain benefits and
can be viewed easily online. Consider
the animation in which a building “grows” across the street from City Hall.
-
VR files can be viewed online, on the GeoWall,
or in the CAVE at the UM Media Union. If
you want a GeoWall or CAVE display, it will take some time to schedule
it. Generally, global
files play well on the GeoWall and local files, only, play well in the
CAVE.
-
Virtual experiences are exciting, but are
just that—virtual. There
are various ways of capturing them, from the easy animation of selected
shots, to the amazing (but expensive) 3D printouts available at the Media
Union (you can see sample items at the 3D lab).
3.Kelbaugh
showed me maps from Planning involving buffers: I
think it is an easy matter to make 3D maps from those files and
-
In the short run, make what you want and give
you the output as an animation and as VR (requiring Cosmo Player) or other
files and printouts.
-
In the mid-run, train someone to use the appropriate
extension so that Planning becomes self reliant—do training at the University
where we already have all the appropriate software. Planning
already makes excellent use of GIS capability so it will not take much
to give selected individuals a bit more training.
-
In the long-run, get the appropriate software
for the City (through grants or some such) if it is not already available.
What I need next is
to get files from Planning if you wish to pursue this direction.
4.Local
view—see attached printout.This
past fall, I agreed to serve as a “Faculty Advisor” in Prof. Peter Beier’s
Engineering 477 course at UM.The
name of the course is “Virtual Reality.”I
worked with a group of four students throughout the term (with some input
from colleagues Matt Naud and John Nystuen).The
students took the base files I’d made linked at December
21a 2003 and field checked them for four blocks, one each direction
from the intersection of Main and Liberty (see link to December
21b 2003 file).Then, they photographed
that area, in detail, and applied the photographic evidence to the skeletal
skyline to come up with a virtual reality file of that area.One
view of that scene is attached.There
is a certain roughness to this scene:
·the
foreground has not been removed from the photographic evidence, so cars,
people, trees, and so forth is plastered against the building—removal of
the foreground should be done but is quite time-consuming.
·The
street trees, sidewalks, streets, and other “artifacts” are simply virtual
clip art.
·The
building rooftop texture and street/sidewalk textures were not photographed
·Peter
worked on the final file to reduce its size; these files take time to load.
5.Currently,
I am working, with a team of associates (including John Nystuen, Matt Naud,
3D Lab at the Media Union, Mitch Rycus, Jerry Lax, Merle Johnson, Jim Turner,
and Kris Oswalt) to generate a large grant that will produce files
·Of
the entire city at least at the level of the animation files above
·Of
the entire DDA at the level of detail showing photographic textures.
The grant will employ
a number of students and others.One
focus is to create this 3D model.The
application is to Urban Security.The
City will receive a copy of all completed files, as a 3D ATLAS OF ANN ARBOR,
to use as it wishes—in Environmental Coordination, in Planning, and elsewhere.One
component of the proposal involves creating a training facility at UM to
train first-responders (on a regional basis).More
will be forthcoming on this matter; work already done with 3D modeling
of Ann Arbor, and work soon to be done, will serve as a pilot for this
larger project.
Solstice: An Electronic Journal of Geography and Mathematics,
Institute of Mathematical Geography, Ann Arbor, Michigan.
Volume XV, Number 1.
http://www.InstituteOfMathematicalGeography.org/