D R A F T
Unlike chess or checkers which has the same board layout in every game, DBA has a method for giving the board variety. Since the game attmepts to model ancient and medieval warfare, the board needs to model the topology of an ancient battlefield. This is done by adding "terrain" to the board. Terrain is a term used to describe the lay of the land. In DBA there are a number of different terrain features which can be included. These types are hills, roads, rivers, "bad going" and impassible terrain. Bad going is a term which includes features such as steep slopes (which make a hill in to a bad going hill), rough or boggy ground (marsh or swamp), sand dunes, a wood, a built-up area (town or village), or small enclosed fields. These features influence both movement of the elements and and their combat factors. Impassible terrain is that which elements may not move into at all.
HERE WILL BE DISCUSSION OF TERRAIN MAKING FOR DBA
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