STATUS
OF VARIOUS TROOP TYPES IN A BUA – 2.2
PLAYERr |
TROOP TYPE |
ACTION |
STATUS |
Defender |
foot |
placed in BUA at start of game, or enters before Invader |
+3, can leave |
Defender |
mounted |
placed in BUA at start of game, or enters before Invader |
no +3, can leave |
Defender |
Denizens |
beaten in close combat |
destroyed |
Defender |
Denizens |
after Defender troop element vacates or is destroyed by shooting |
+3, cannot leave |
Defender |
Denizens |
after Denizens beaten by Artillery shooting |
switch sides |
Defender |
Denizens |
after occupying troop element destroyed in close combat |
dormant |
Invader |
any element |
occupies BUA after close combat but before throwing a 5-6 on pip dice |
no +3, must stay, cannot shoot or be shot at |
Invader |
foot |
occupying and throws a 5-6 |
+3, can leave |
Invader |
mounted |
same |
no +3, can leave |
Defender |
any element |
occupies BUA after close combat but before throwing a 5-6 on pip dice. PIPs can be used for tactical moves. |
no +3, must stay, cannot shoot, or be shot at |
Defender |
foot |
occupying after combat and throws a 5-6 |
no +3, can leave |
Defender |
mounted |
same |
no +3, can leave |
Defender |
Denizens |
Invader occupation force gone and Defender PAYS 6 pips. All PIPs are used up |
+3 vs Invader |
Defender |
Denizens |
Invader enters by close combat vs troops, then leaves after throwing 5-6 , but before Defender pays 6 PIPs. Under Invader control |
Friendly to Invader |
Defender |
Denizens |
Doubled by Artillery |
Destroyed |
Defender |
Denizens |
Beaten by Shooters other than Artillery |
No effect |
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