STATUS OF VARIOUS TROOP TYPES IN A BUA – 2.2

 PLAYERr

TROOP TYPE

ACTION

STATUS

Defender

foot

placed in BUA at start of game, or enters before Invader

+3, can leave

Defender

 mounted

placed in BUA at start of game, or enters before Invader

no +3, can leave

Defender

Denizens

beaten in close combat

 destroyed

 Defender

Denizens

after Defender troop element vacates or is destroyed by shooting

 +3, cannot leave

 Defender

Denizens

after Denizens beaten by Artillery shooting

switch sides

Defender

Denizens

after occupying troop element destroyed in close combat

 dormant

 Invader

any element

occupies BUA after close combat but before throwing a 5-6 on pip dice

 no +3, must stay, cannot shoot or be shot at

 Invader

foot

occupying and throws a 5-6

 +3, can leave

 Invader

mounted

same

no +3, can leave

 Defender

any element

occupies BUA after close combat but before throwing a 5-6 on pip dice.  PIPs can be used for tactical moves.

 no +3, must stay, cannot shoot, or be shot at

 Defender

foot

 occupying after combat and throws a 5-6

 no +3, can leave

 Defender

mounted

 same

 no +3, can leave

 Defender

Denizens

Invader occupation force gone and Defender PAYS 6 pips.  All PIPs are used up

 +3 vs Invader

 Defender

Denizens

 Invader enters by close combat vs troops, then leaves after throwing 5-6 , but before Defender pays 6 PIPs.  Under Invader control

 Friendly to Invader

 Defender

Denizens

Doubled by Artillery

Destroyed

 Defender

Denizens

Beaten by Shooters other than Artillery

No effect