zenilib: zenilib/jni/external/zenilib/zeni_graphics/Vertex_Buffer.cpp File Reference

zenilib 0.5.3.0

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Vertex_Buffer.cpp File Reference
`#include <zeni_graphics.h>`
`#include <algorithm>`
`#include <d3dx9.h>`
`#include <Zeni/Define.h>`
`#include <Zeni/Undefine.h>`

Go to the source code of this file.

## Namespaces

| Zeni

## Functions

template<typename VERTEX >
void | Zeni::align_similar_normals (const VERTEX v0, Triangle< VERTEX > &t1, const int &which)
template<typename VERTEX >
static void | Zeni::align_similar_normals (std::vector< Triangle< VERTEX > * > &triangles, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors)
template<typename VERTEX >
static void | Zeni::clear_triangles (std::vector< Triangle< VERTEX > * > &triangles, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors)
static void | Zeni::render (const Vertex_Buffer_Macrorenderer &macrorenderer, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors)
static void | Zeni::render (const Vertex_Buffer_Macrorenderer &macrorenderer, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors, Vertex_Buffer_Renderer_DX9::VBO_DX9 &vbo_dx9, const unsigned int &stride, Video_DX9 &vdx)