zenilib: zenilib/jni/external/zenilib/zeni_rest/Zeni/Game.hxx Source File

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Game.hxx
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1 /* This file is part of the Zenipex Library (zenilib).
2 * Copyright (C) 2011 Mitchell Keith Bloch (bazald).
3 *
4 * zenilib is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU Lesser General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * zenilib is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public License
15 * along with zenilib. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 #ifndef ZENI_GAME_HXX
19 #define ZENI_GAME_HXX
20
21 #include <Zeni/Console_State.h>
22
23 // HXXed below
24 #include <Zeni/Gamestate.h>
25
26 #include <Zeni/Game.h>
27
28 namespace Zeni {
29
30 Gamestate Game::get_top() {
31 if(m_states.empty())
32 throw Zero_Gamestate();
33
34 return m_states.top();
35 }
36
37 size_t Game::size() const {
38 return m_states.size();
39 }
40
41 size_t Game::get_fps() const {
42 return fps;
43 }
44
45 }
46
47 #include <Zeni/Gamestate.hxx>
48
49 #endif
Zeni::Game::get_fps
size_t get_fps() const
Get the current approximation of the frames displayed per second.
Definition: Game.hxx:41
Zeni::Gamestate
A smartpointer for a Gamestate_Base.
Definition: Gamestate.h:169
Zeni::Game::size
size_t size() const
Get the current size of the Gamestate stack.
Definition: Game.hxx:37
Gamestate.h
Zeni::Zero_Gamestate
Definition: Game.h:181
Zeni::Game::get_top
Gamestate get_top()
Get a reference to the current Gamestate.
Definition: Game.hxx:30
Gamestate.hxx
Game.h
Console_State.h