zenilib: zenilib/jni/external/sdl/src/video/uikit/SDL_uikitmodes.h Source File

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SDL_uikitmodes.h
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1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22
23 #ifndef _SDL_uikitmodes_h
24 #define _SDL_uikitmodes_h
25
26 #include "SDL_uikitvideo.h"
27
28 typedef struct
29 {
30 UIScreen *uiscreen;
31 CGFloat scale;
32 } SDL_DisplayData;
33
34 typedef struct
35 {
36 UIScreenMode *uiscreenmode;
37 CGFloat scale;
38 } SDL_DisplayModeData;
39
40 extern BOOL SDL_UIKit_supports_multiple_displays;
41
42 extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
43
44 extern int UIKit_InitModes(_THIS);
45 extern void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
46 extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
47 extern void UIKit_QuitModes(_THIS);
48
49 #endif /* _SDL_uikitmodes_h */
50
51 /* vi: set ts=4 sw=4 expandtab: */
UIKit_InitModes
int UIKit_InitModes(_THIS)
UIKit_QuitModes
void UIKit_QuitModes(_THIS)
UIKit_IsDisplayLandscape
SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen)
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:116
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
SDL_DisplayModeData::scale
CGFloat scale
Definition: SDL_uikitmodes.h:37
display
char * display
Definition: visualinfo.c:85
UIKit_GetDisplayModes
void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
SDL_config.h
SDL_DisplayData::uiscreen
UIScreen * uiscreen
Definition: SDL_uikitmodes.h:30
SDL_DisplayModeData
Definition: SDL_cocoamodes.h:31
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
SDL_DisplayData
struct SDL_DisplayData SDL_DisplayData
SDL_DisplayData::scale
CGFloat scale
Definition: SDL_uikitmodes.h:31
SDL_VideoDisplay
Definition: SDL_sysvideo.h:113
SDL_DisplayModeData::uiscreenmode
UIScreenMode * uiscreenmode
Definition: SDL_uikitmodes.h:36
SDL_UIKit_supports_multiple_displays
BOOL SDL_UIKit_supports_multiple_displays
mode
GLenum mode
Definition: glew.h:2394
SDL_uikitvideo.h
BOOL
typedef BOOL(WINAPI *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC
UIKit_SetDisplayMode
int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)