zenilib: zenilib/jni/external/angle/src/compiler/OutputHLSL.cpp Source File

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OutputHLSL.cpp
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1 //
2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 #include "compiler/OutputHLSL.h"
8
9 #include "common/angleutils.h"
10 #include "compiler/debug.h"
11 #include "compiler/DetectDiscontinuity.h"
12 #include "compiler/InfoSink.h"
13 #include "compiler/SearchSymbol.h"
14 #include "compiler/UnfoldShortCircuit.h"
15
16 #include <algorithm>
17 #include <cfloat>
18 #include <stdio.h>
19
20 namespace sh
21 {
22 // Integer to TString conversion
23 TString str(int i)
24 {
25 char buffer[20];
26 snprintf(buffer, sizeof(buffer), "%d", i);
27 return buffer;
28 }
29
30 OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
31 : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
32 {
33 mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
34 mInsideFunction = false;
35
36 mUsesTexture2D = false;
37 mUsesTexture2D_bias = false;
38 mUsesTexture2DProj = false;
39 mUsesTexture2DProj_bias = false;
40 mUsesTexture2DProjLod = false;
41 mUsesTexture2DLod = false;
42 mUsesTextureCube = false;
43 mUsesTextureCube_bias = false;
44 mUsesTextureCubeLod = false;
45 mUsesTexture2DLod0 = false;
46 mUsesTexture2DLod0_bias = false;
47 mUsesTexture2DProjLod0 = false;
48 mUsesTexture2DProjLod0_bias = false;
49 mUsesTextureCubeLod0 = false;
50 mUsesTextureCubeLod0_bias = false;
51 mUsesFragColor = false;
52 mUsesFragData = false;
53 mUsesDepthRange = false;
54 mUsesFragCoord = false;
55 mUsesPointCoord = false;
56 mUsesFrontFacing = false;
57 mUsesPointSize = false;
58 mUsesFragDepth = false;
59 mUsesXor = false;
60 mUsesMod1 = false;
61 mUsesMod2v = false;
62 mUsesMod2f = false;
63 mUsesMod3v = false;
64 mUsesMod3f = false;
65 mUsesMod4v = false;
66 mUsesMod4f = false;
67 mUsesFaceforward1 = false;
68 mUsesFaceforward2 = false;
69 mUsesFaceforward3 = false;
70 mUsesFaceforward4 = false;
71 mUsesAtan2_1 = false;
72 mUsesAtan2_2 = false;
73 mUsesAtan2_3 = false;
74 mUsesAtan2_4 = false;
75
76 mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
77
78 mScopeDepth = 0;
79
80 mUniqueIndex = 0;
81
82 mContainsLoopDiscontinuity = false;
83 mOutputLod0Function = false;
84 mInsideDiscontinuousLoop = false;
85
86 mExcessiveLoopIndex = NULL;
87
88 if (mOutputType == SH_HLSL9_OUTPUT)
89 {
90 if (mContext.shaderType == SH_FRAGMENT_SHADER)
91 {
92 mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
93 }
94 else
95 {
96 mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust
97 }
98 }
99 else
100 {
101 mUniformRegister = 0;
102 }
103
104 mSamplerRegister = 0;
105 }
106
107 OutputHLSL::~OutputHLSL()
108 {
109 delete mUnfoldShortCircuit;
110 }
111
112 void OutputHLSL::output()
113 {
114 mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
115
116 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header
117 header();
118
119 mContext.infoSink().obj << mHeader.c_str();
120 mContext.infoSink().obj << mBody.c_str();
121 }
122
123 TInfoSinkBase &OutputHLSL::getBodyStream()
124 {
125 return mBody;
126 }
127
128 const ActiveUniforms &OutputHLSL::getUniforms()
129 {
130 return mActiveUniforms;
131 }
132
133 int OutputHLSL::vectorSize(const TType &type) const
134 {
135 int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
136 int arraySize = type.isArray() ? type.getArraySize() : 1;
137
138 return elementSize * arraySize;
139 }
140
141 void OutputHLSL::header()
142 {
143 ShShaderType shaderType = mContext.shaderType;
144 TInfoSinkBase &out = mHeader;
145
146 for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
147 {
148 out << *structDeclaration;
149 }
150
151 for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
152 {
153 out << *constructor;
154 }
155
156 TString uniforms;
157 TString varyings;
158 TString attributes;
159
160 for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
161 {
162 const TType &type = uniform->second->getType();
163 const TString &name = uniform->second->getSymbol();
164
165 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
166 {
167 int index = samplerRegister(mReferencedUniforms[name]);
168
169 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
170 " : register(s" + str(index) + ");\n";
171
172 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
173 " : register(t" + str(index) + ");\n";
174 }
175 else
176 {
177 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
178 " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
179 }
180 }
181
182 for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
183 {
184 const TType &type = varying->second->getType();
185 const TString &name = varying->second->getSymbol();
186
187 // Program linking depends on this exact format
188 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
189 }
190
191 for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
192 {
193 const TType &type = attribute->second->getType();
194 const TString &name = attribute->second->getSymbol();
195
196 attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
197 }
198
199 if (shaderType == SH_FRAGMENT_SHADER)
200 {
201 TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
202 const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire));
203
204 const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
205
206 out << "// Varyings\n";
207 out << varyings;
208 out << "\n"
209 "static float4 gl_Color[" << numColorValues << "] =\n"
210 "{\n";
211 for (unsigned int i = 0; i < numColorValues; i++)
212 {
213 out << " float4(0, 0, 0, 0)";
214 if (i + 1 != numColorValues)
215 {
216 out << ",";
217 }
218 out << "\n";
219 }
220 out << "};\n";
221
222 if (mUsesFragDepth)
223 {
224 out << "static float gl_Depth = 0.0;\n";
225 }
226
227 if (mUsesFragCoord)
228 {
229 out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
230 }
231
232 if (mUsesPointCoord)
233 {
234 out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
235 }
236
237 if (mUsesFrontFacing)
238 {
239 out << "static bool gl_FrontFacing = false;\n";
240 }
241
242 out << "\n";
243
244 if (mUsesDepthRange)
245 {
246 out << "struct gl_DepthRangeParameters\n"
247 "{\n"
248 " float near;\n"
249 " float far;\n"
250 " float diff;\n"
251 "};\n"
252 "\n";
253 }
254
255 if (mOutputType == SH_HLSL11_OUTPUT)
256 {
257 out << "cbuffer DriverConstants : register(b1)\n"
258 "{\n";
259
260 if (mUsesDepthRange)
261 {
262 out << " float3 dx_DepthRange : packoffset(c0);\n";
263 }
264
265 if (mUsesFragCoord)
266 {
267 out << " float4 dx_ViewCoords : packoffset(c1);\n";
268 }
269
270 if (mUsesFragCoord || mUsesFrontFacing)
271 {
272 out << " float3 dx_DepthFront : packoffset(c2);\n";
273 }
274
275 out << "};\n";
276 }
277 else
278 {
279 if (mUsesDepthRange)
280 {
281 out << "uniform float3 dx_DepthRange : register(c0);";
282 }
283
284 if (mUsesFragCoord)
285 {
286 out << "uniform float4 dx_ViewCoords : register(c1);\n";
287 }
288
289 if (mUsesFragCoord || mUsesFrontFacing)
290 {
291 out << "uniform float3 dx_DepthFront : register(c2);\n";
292 }
293 }
294
295 out << "\n";
296
297 if (mUsesDepthRange)
298 {
299 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
300 "\n";
301 }
302
303 out << uniforms;
304 out << "\n";
305
306 if (mUsesTexture2D)
307 {
308 if (mOutputType == SH_HLSL9_OUTPUT)
309 {
310 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
311 "{\n"
312 " return tex2D(s, t);\n"
313 "}\n"
314 "\n";
315 }
316 else if (mOutputType == SH_HLSL11_OUTPUT)
317 {
318 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
319 "{\n"
320 " return t.Sample(s, uv);\n"
321 "}\n"
322 "\n";
323 }
324 else UNREACHABLE();
325 }
326
327 if (mUsesTexture2D_bias)
328 {
329 if (mOutputType == SH_HLSL9_OUTPUT)
330 {
331 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
332 "{\n"
333 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
334 "}\n"
335 "\n";
336 }
337 else if (mOutputType == SH_HLSL11_OUTPUT)
338 {
339 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
340 "{\n"
341 " return t.SampleBias(s, uv, bias);\n"
342 "}\n"
343 "\n";
344 }
345 else UNREACHABLE();
346 }
347
348 if (mUsesTexture2DProj)
349 {
350 if (mOutputType == SH_HLSL9_OUTPUT)
351 {
352 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
353 "{\n"
354 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
355 "}\n"
356 "\n"
357 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
358 "{\n"
359 " return tex2Dproj(s, t);\n"
360 "}\n"
361 "\n";
362 }
363 else if (mOutputType == SH_HLSL11_OUTPUT)
364 {
365 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
366 "{\n"
367 " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
368 "}\n"
369 "\n"
370 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
371 "{\n"
372 " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
373 "}\n"
374 "\n";
375 }
376 else UNREACHABLE();
377 }
378
379 if (mUsesTexture2DProj_bias)
380 {
381 if (mOutputType == SH_HLSL9_OUTPUT)
382 {
383 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
384 "{\n"
385 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
386 "}\n"
387 "\n"
388 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
389 "{\n"
390 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
391 "}\n"
392 "\n";
393 }
394 else if (mOutputType == SH_HLSL11_OUTPUT)
395 {
396 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
397 "{\n"
398 " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
399 "}\n"
400 "\n"
401 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
402 "{\n"
403 " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
404 "}\n"
405 "\n";
406 }
407 else UNREACHABLE();
408 }
409
410 if (mUsesTextureCube)
411 {
412 if (mOutputType == SH_HLSL9_OUTPUT)
413 {
414 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
415 "{\n"
416 " return texCUBE(s, t);\n"
417 "}\n"
418 "\n";
419 }
420 else if (mOutputType == SH_HLSL11_OUTPUT)
421 {
422 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
423 "{\n"
424 " return t.Sample(s, uvw);\n"
425 "}\n"
426 "\n";
427 }
428 else UNREACHABLE();
429 }
430
431 if (mUsesTextureCube_bias)
432 {
433 if (mOutputType == SH_HLSL9_OUTPUT)
434 {
435 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
436 "{\n"
437 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
438 "}\n"
439 "\n";
440 }
441 else if (mOutputType == SH_HLSL11_OUTPUT)
442 {
443 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
444 "{\n"
445 " return t.SampleBias(s, uvw, bias);\n"
446 "}\n"
447 "\n";
448 }
449 else UNREACHABLE();
450 }
451
452 // These *Lod0 intrinsics are not available in GL fragment shaders.
453 // They are used to sample using discontinuous texture coordinates.
454 if (mUsesTexture2DLod0)
455 {
456 if (mOutputType == SH_HLSL9_OUTPUT)
457 {
458 out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
459 "{\n"
460 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
461 "}\n"
462 "\n";
463 }
464 else if (mOutputType == SH_HLSL11_OUTPUT)
465 {
466 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
467 "{\n"
468 " return t.SampleLevel(s, uv, 0);\n"
469 "}\n"
470 "\n";
471 }
472 else UNREACHABLE();
473 }
474
475 if (mUsesTexture2DLod0_bias)
476 {
477 if (mOutputType == SH_HLSL9_OUTPUT)
478 {
479 out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
480 "{\n"
481 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
482 "}\n"
483 "\n";
484 }
485 else if (mOutputType == SH_HLSL11_OUTPUT)
486 {
487 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
488 "{\n"
489 " return t.SampleLevel(s, uv, 0);\n"
490 "}\n"
491 "\n";
492 }
493 else UNREACHABLE();
494 }
495
496 if (mUsesTexture2DProjLod0)
497 {
498 if (mOutputType == SH_HLSL9_OUTPUT)
499 {
500 out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
501 "{\n"
502 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
503 "}\n"
504 "\n"
505 "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
506 "{\n"
507 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
508 "}\n"
509 "\n";
510 }
511 else if (mOutputType == SH_HLSL11_OUTPUT)
512 {
513 out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
514 "{\n"
515 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
516 "}\n"
517 "\n"
518 "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
519 "{\n"
520 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
521 "}\n"
522 "\n";
523 }
524 else UNREACHABLE();
525 }
526
527 if (mUsesTexture2DProjLod0_bias)
528 {
529 if (mOutputType == SH_HLSL9_OUTPUT)
530 {
531 out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
532 "{\n"
533 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
534 "}\n"
535 "\n"
536 "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
537 "{\n"
538 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
539 "}\n"
540 "\n";
541 }
542 else if (mOutputType == SH_HLSL11_OUTPUT)
543 {
544 out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
545 "{\n"
546 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
547 "}\n"
548 "\n"
549 "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
550 "{\n"
551 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
552 "}\n"
553 "\n";
554 }
555 else UNREACHABLE();
556 }
557
558 if (mUsesTextureCubeLod0)
559 {
560 if (mOutputType == SH_HLSL9_OUTPUT)
561 {
562 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
563 "{\n"
564 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
565 "}\n"
566 "\n";
567 }
568 else if (mOutputType == SH_HLSL11_OUTPUT)
569 {
570 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
571 "{\n"
572 " return t.SampleLevel(s, uvw, 0);\n"
573 "}\n"
574 "\n";
575 }
576 else UNREACHABLE();
577 }
578
579 if (mUsesTextureCubeLod0_bias)
580 {
581 if (mOutputType == SH_HLSL9_OUTPUT)
582 {
583 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
584 "{\n"
585 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
586 "}\n"
587 "\n";
588 }
589 else if (mOutputType == SH_HLSL11_OUTPUT)
590 {
591 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
592 "{\n"
593 " return t.SampleLevel(s, uvw, 0);\n"
594 "}\n"
595 "\n";
596 }
597 else UNREACHABLE();
598 }
599
600 if (usingMRTExtension && mNumRenderTargets > 1)
601 {
602 out << "#define GL_USES_MRT\n";
603 }
604
605 if (mUsesFragColor)
606 {
607 out << "#define GL_USES_FRAG_COLOR\n";
608 }
609
610 if (mUsesFragData)
611 {
612 out << "#define GL_USES_FRAG_DATA\n";
613 }
614 }
615 else // Vertex shader
616 {
617 out << "// Attributes\n";
618 out << attributes;
619 out << "\n"
620 "static float4 gl_Position = float4(0, 0, 0, 0);\n";
621
622 if (mUsesPointSize)
623 {
624 out << "static float gl_PointSize = float(1);\n";
625 }
626
627 out << "\n"
628 "// Varyings\n";
629 out << varyings;
630 out << "\n";
631
632 if (mUsesDepthRange)
633 {
634 out << "struct gl_DepthRangeParameters\n"
635 "{\n"
636 " float near;\n"
637 " float far;\n"
638 " float diff;\n"
639 "};\n"
640 "\n";
641 }
642
643 if (mOutputType == SH_HLSL11_OUTPUT)
644 {
645 if (mUsesDepthRange)
646 {
647 out << "cbuffer DriverConstants : register(b1)\n"
648 "{\n"
649 " float3 dx_DepthRange : packoffset(c0);\n"
650 "};\n"
651 "\n";
652 }
653 }
654 else
655 {
656 if (mUsesDepthRange)
657 {
658 out << "uniform float3 dx_DepthRange : register(c0);\n";
659 }
660
661 out << "uniform float4 dx_ViewAdjust : register(c1);\n"
662 "\n";
663 }
664
665 if (mUsesDepthRange)
666 {
667 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
668 "\n";
669 }
670
671 out << uniforms;
672 out << "\n";
673
674 if (mUsesTexture2D)
675 {
676 if (mOutputType == SH_HLSL9_OUTPUT)
677 {
678 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
679 "{\n"
680 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
681 "}\n"
682 "\n";
683 }
684 else if (mOutputType == SH_HLSL11_OUTPUT)
685 {
686 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
687 "{\n"
688 " return t.SampleLevel(s, uv, 0);\n"
689 "}\n"
690 "\n";
691 }
692 else UNREACHABLE();
693 }
694
695 if (mUsesTexture2DLod)
696 {
697 if (mOutputType == SH_HLSL9_OUTPUT)
698 {
699 out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
700 "{\n"
701 " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
702 "}\n"
703 "\n";
704 }
705 else if (mOutputType == SH_HLSL11_OUTPUT)
706 {
707 out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
708 "{\n"
709 " return t.SampleLevel(s, uv, lod);\n"
710 "}\n"
711 "\n";
712 }
713 else UNREACHABLE();
714 }
715
716 if (mUsesTexture2DProj)
717 {
718 if (mOutputType == SH_HLSL9_OUTPUT)
719 {
720 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
721 "{\n"
722 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
723 "}\n"
724 "\n"
725 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
726 "{\n"
727 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
728 "}\n"
729 "\n";
730 }
731 else if (mOutputType == SH_HLSL11_OUTPUT)
732 {
733 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
734 "{\n"
735 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
736 "}\n"
737 "\n"
738 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
739 "{\n"
740 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
741 "}\n"
742 "\n";
743 }
744 else UNREACHABLE();
745 }
746
747 if (mUsesTexture2DProjLod)
748 {
749 if (mOutputType == SH_HLSL9_OUTPUT)
750 {
751 out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
752 "{\n"
753 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
754 "}\n"
755 "\n"
756 "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
757 "{\n"
758 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
759 "}\n"
760 "\n";
761 }
762 else if (mOutputType == SH_HLSL11_OUTPUT)
763 {
764 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
765 "{\n"
766 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
767 "}\n"
768 "\n"
769 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
770 "{\n"
771 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
772 "}\n"
773 "\n";
774 }
775 else UNREACHABLE();
776 }
777
778 if (mUsesTextureCube)
779 {
780 if (mOutputType == SH_HLSL9_OUTPUT)
781 {
782 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
783 "{\n"
784 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
785 "}\n"
786 "\n";
787 }
788 else if (mOutputType == SH_HLSL11_OUTPUT)
789 {
790 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
791 "{\n"
792 " return t.SampleLevel(s, uvw, 0);\n"
793 "}\n"
794 "\n";
795 }
796 else UNREACHABLE();
797 }
798
799 if (mUsesTextureCubeLod)
800 {
801 if (mOutputType == SH_HLSL9_OUTPUT)
802 {
803 out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
804 "{\n"
805 " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
806 "}\n"
807 "\n";
808 }
809 else if (mOutputType == SH_HLSL11_OUTPUT)
810 {
811 out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
812 "{\n"
813 " return t.SampleLevel(s, uvw, lod);\n"
814 "}\n"
815 "\n";
816 }
817 else UNREACHABLE();
818 }
819 }
820
821 if (mUsesFragCoord)
822 {
823 out << "#define GL_USES_FRAG_COORD\n";
824 }
825
826 if (mUsesPointCoord)
827 {
828 out << "#define GL_USES_POINT_COORD\n";
829 }
830
831 if (mUsesFrontFacing)
832 {
833 out << "#define GL_USES_FRONT_FACING\n";
834 }
835
836 if (mUsesPointSize)
837 {
838 out << "#define GL_USES_POINT_SIZE\n";
839 }
840
841 if (mUsesFragDepth)
842 {
843 out << "#define GL_USES_FRAG_DEPTH\n";
844 }
845
846 if (mUsesDepthRange)
847 {
848 out << "#define GL_USES_DEPTH_RANGE\n";
849 }
850
851 if (mUsesXor)
852 {
853 out << "bool xor(bool p, bool q)\n"
854 "{\n"
855 " return (p || q) && !(p && q);\n"
856 "}\n"
857 "\n";
858 }
859
860 if (mUsesMod1)
861 {
862 out << "float mod(float x, float y)\n"
863 "{\n"
864 " return x - y * floor(x / y);\n"
865 "}\n"
866 "\n";
867 }
868
869 if (mUsesMod2v)
870 {
871 out << "float2 mod(float2 x, float2 y)\n"
872 "{\n"
873 " return x - y * floor(x / y);\n"
874 "}\n"
875 "\n";
876 }
877
878 if (mUsesMod2f)
879 {
880 out << "float2 mod(float2 x, float y)\n"
881 "{\n"
882 " return x - y * floor(x / y);\n"
883 "}\n"
884 "\n";
885 }
886
887 if (mUsesMod3v)
888 {
889 out << "float3 mod(float3 x, float3 y)\n"
890 "{\n"
891 " return x - y * floor(x / y);\n"
892 "}\n"
893 "\n";
894 }
895
896 if (mUsesMod3f)
897 {
898 out << "float3 mod(float3 x, float y)\n"
899 "{\n"
900 " return x - y * floor(x / y);\n"
901 "}\n"
902 "\n";
903 }
904
905 if (mUsesMod4v)
906 {
907 out << "float4 mod(float4 x, float4 y)\n"
908 "{\n"
909 " return x - y * floor(x / y);\n"
910 "}\n"
911 "\n";
912 }
913
914 if (mUsesMod4f)
915 {
916 out << "float4 mod(float4 x, float y)\n"
917 "{\n"
918 " return x - y * floor(x / y);\n"
919 "}\n"
920 "\n";
921 }
922
923 if (mUsesFaceforward1)
924 {
925 out << "float faceforward(float N, float I, float Nref)\n"
926 "{\n"
927 " if(dot(Nref, I) >= 0)\n"
928 " {\n"
929 " return -N;\n"
930 " }\n"
931 " else\n"
932 " {\n"
933 " return N;\n"
934 " }\n"
935 "}\n"
936 "\n";
937 }
938
939 if (mUsesFaceforward2)
940 {
941 out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
942 "{\n"
943 " if(dot(Nref, I) >= 0)\n"
944 " {\n"
945 " return -N;\n"
946 " }\n"
947 " else\n"
948 " {\n"
949 " return N;\n"
950 " }\n"
951 "}\n"
952 "\n";
953 }
954
955 if (mUsesFaceforward3)
956 {
957 out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
958 "{\n"
959 " if(dot(Nref, I) >= 0)\n"
960 " {\n"
961 " return -N;\n"
962 " }\n"
963 " else\n"
964 " {\n"
965 " return N;\n"
966 " }\n"
967 "}\n"
968 "\n";
969 }
970
971 if (mUsesFaceforward4)
972 {
973 out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
974 "{\n"
975 " if(dot(Nref, I) >= 0)\n"
976 " {\n"
977 " return -N;\n"
978 " }\n"
979 " else\n"
980 " {\n"
981 " return N;\n"
982 " }\n"
983 "}\n"
984 "\n";
985 }
986
987 if (mUsesAtan2_1)
988 {
989 out << "float atanyx(float y, float x)\n"
990 "{\n"
991 " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
992 " return atan2(y, x);\n"
993 "}\n";
994 }
995
996 if (mUsesAtan2_2)
997 {
998 out << "float2 atanyx(float2 y, float2 x)\n"
999 "{\n"
1000 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1001 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1002 " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
1003 "}\n";
1004 }
1005
1006 if (mUsesAtan2_3)
1007 {
1008 out << "float3 atanyx(float3 y, float3 x)\n"
1009 "{\n"
1010 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1011 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1012 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1013 " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
1014 "}\n";
1015 }
1016
1017 if (mUsesAtan2_4)
1018 {
1019 out << "float4 atanyx(float4 y, float4 x)\n"
1020 "{\n"
1021 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1022 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1023 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1024 " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
1025 " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
1026 "}\n";
1027 }
1028 }
1029
1030 void OutputHLSL::visitSymbol(TIntermSymbol *node)
1031 {
1032 TInfoSinkBase &out = mBody;
1033
1034 TString name = node->getSymbol();
1035
1036 if (name == "gl_FragColor")
1037 {
1038 out << "gl_Color[0]";
1039 mUsesFragColor = true;
1040 }
1041 else if (name == "gl_FragData")
1042 {
1043 out << "gl_Color";
1044 mUsesFragData = true;
1045 }
1046 else if (name == "gl_DepthRange")
1047 {
1048 mUsesDepthRange = true;
1049 out << name;
1050 }
1051 else if (name == "gl_FragCoord")
1052 {
1053 mUsesFragCoord = true;
1054 out << name;
1055 }
1056 else if (name == "gl_PointCoord")
1057 {
1058 mUsesPointCoord = true;
1059 out << name;
1060 }
1061 else if (name == "gl_FrontFacing")
1062 {
1063 mUsesFrontFacing = true;
1064 out << name;
1065 }
1066 else if (name == "gl_PointSize")
1067 {
1068 mUsesPointSize = true;
1069 out << name;
1070 }
1071 else if (name == "gl_FragDepthEXT")
1072 {
1073 mUsesFragDepth = true;
1074 out << "gl_Depth";
1075 }
1076 else
1077 {
1078 TQualifier qualifier = node->getQualifier();
1079
1080 if (qualifier == EvqUniform)
1081 {
1082 mReferencedUniforms[name] = node;
1083 out << decorateUniform(name, node->getType());
1084 }
1085 else if (qualifier == EvqAttribute)
1086 {
1087 mReferencedAttributes[name] = node;
1088 out << decorate(name);
1089 }
1090 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
1091 {
1092 mReferencedVaryings[name] = node;
1093 out << decorate(name);
1094 }
1095 else
1096 {
1097 out << decorate(name);
1098 }
1099 }
1100 }
1101
1102 bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
1103 {
1104 TInfoSinkBase &out = mBody;
1105
1106 switch (node->getOp())
1107 {
1108 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
1109 case EOpInitialize:
1110 if (visit == PreVisit)
1111 {
1112 // GLSL allows to write things like "float x = x;" where a new variable x is defined
1113 // and the value of an existing variable x is assigned. HLSL uses C semantics (the
1114 // new variable is created before the assignment is evaluated), so we need to convert
1115 // this to "float t = x, x = t;".
1116
1117 TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
1118 TIntermTyped *expression = node->getRight();
1119
1120 sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
1121 expression->traverse(&searchSymbol);
1122 bool sameSymbol = searchSymbol.foundMatch();
1123
1124 if (sameSymbol)
1125 {
1126 // Type already printed
1127 out << "t" + str(mUniqueIndex) + " = ";
1128 expression->traverse(this);
1129 out << ", ";
1130 symbolNode->traverse(this);
1131 out << " = t" + str(mUniqueIndex);
1132
1133 mUniqueIndex++;
1134 return false;
1135 }
1136 }
1137 else if (visit == InVisit)
1138 {
1139 out << " = ";
1140 }
1141 break;
1142 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
1143 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
1144 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1145 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1146 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1147 case EOpVectorTimesMatrixAssign:
1148 if (visit == PreVisit)
1149 {
1150 out << "(";
1151 }
1152 else if (visit == InVisit)
1153 {
1154 out << " = mul(";
1155 node->getLeft()->traverse(this);
1156 out << ", transpose(";
1157 }
1158 else
1159 {
1160 out << ")))";
1161 }
1162 break;
1163 case EOpMatrixTimesMatrixAssign:
1164 if (visit == PreVisit)
1165 {
1166 out << "(";
1167 }
1168 else if (visit == InVisit)
1169 {
1170 out << " = mul(";
1171 node->getLeft()->traverse(this);
1172 out << ", ";
1173 }
1174 else
1175 {
1176 out << "))";
1177 }
1178 break;
1179 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
1180 case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
1181 case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
1182 case EOpIndexDirectStruct:
1183 if (visit == InVisit)
1184 {
1185 const TStructure* structure = node->getLeft()->getType().getStruct();
1186 const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
1187 const TField* field = structure->fields()[index->getIConst(0)];
1188 out << "." + decorateField(field->name(), node->getLeft()->getType());
1189
1190 return false;
1191 }
1192 break;
1193 case EOpVectorSwizzle:
1194 if (visit == InVisit)
1195 {
1196 out << ".";
1197
1198 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
1199
1200 if (swizzle)
1201 {
1202 TIntermSequence &sequence = swizzle->getSequence();
1203
1204 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1205 {
1206 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
1207
1208 if (element)
1209 {
1210 int i = element->getIConst(0);
1211
1212 switch (i)
1213 {
1214 case 0: out << "x"; break;
1215 case 1: out << "y"; break;
1216 case 2: out << "z"; break;
1217 case 3: out << "w"; break;
1218 default: UNREACHABLE();
1219 }
1220 }
1221 else UNREACHABLE();
1222 }
1223 }
1224 else UNREACHABLE();
1225
1226 return false; // Fully processed
1227 }
1228 break;
1229 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
1230 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
1231 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
1232 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
1233 case EOpEqual:
1234 case EOpNotEqual:
1235 if (node->getLeft()->isScalar())
1236 {
1237 if (node->getOp() == EOpEqual)
1238 {
1239 outputTriplet(visit, "(", " == ", ")");
1240 }
1241 else
1242 {
1243 outputTriplet(visit, "(", " != ", ")");
1244 }
1245 }
1246 else if (node->getLeft()->getBasicType() == EbtStruct)
1247 {
1248 if (node->getOp() == EOpEqual)
1249 {
1250 out << "(";
1251 }
1252 else
1253 {
1254 out << "!(";
1255 }
1256
1257 const TFieldList &fields = node->getLeft()->getType().getStruct()->fields();
1258
1259 for (size_t i = 0; i < fields.size(); i++)
1260 {
1261 const TField *field = fields[i];
1262
1263 node->getLeft()->traverse(this);
1264 out << "." + decorateField(field->name(), node->getLeft()->getType()) + " == ";
1265 node->getRight()->traverse(this);
1266 out << "." + decorateField(field->name(), node->getLeft()->getType());
1267
1268 if (i < fields.size() - 1)
1269 {
1270 out << " && ";
1271 }
1272 }
1273
1274 out << ")";
1275
1276 return false;
1277 }
1278 else
1279 {
1280 ASSERT(node->getLeft()->isMatrix() || node->getLeft()->isVector());
1281
1282 if (node->getOp() == EOpEqual)
1283 {
1284 outputTriplet(visit, "all(", " == ", ")");
1285 }
1286 else
1287 {
1288 outputTriplet(visit, "!all(", " == ", ")");
1289 }
1290 }
1291 break;
1292 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1293 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1294 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1295 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1296 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
1297 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
1298 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
1299 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
1300 case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
1301 case EOpLogicalOr:
1302 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
1303 return false;
1304 case EOpLogicalXor:
1305 mUsesXor = true;
1306 outputTriplet(visit, "xor(", ", ", ")");
1307 break;
1308 case EOpLogicalAnd:
1309 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
1310 return false;
1311 default: UNREACHABLE();
1312 }
1313
1314 return true;
1315 }
1316
1317 bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
1318 {
1319 switch (node->getOp())
1320 {
1321 case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
1322 case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1323 case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1324 case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
1325 case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
1326 case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
1327 case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
1328 case EOpConvIntToBool:
1329 case EOpConvFloatToBool:
1330 switch (node->getOperand()->getType().getNominalSize())
1331 {
1332 case 1: outputTriplet(visit, "bool(", "", ")"); break;
1333 case 2: outputTriplet(visit, "bool2(", "", ")"); break;
1334 case 3: outputTriplet(visit, "bool3(", "", ")"); break;
1335 case 4: outputTriplet(visit, "bool4(", "", ")"); break;
1336 default: UNREACHABLE();
1337 }
1338 break;
1339 case EOpConvBoolToFloat:
1340 case EOpConvIntToFloat:
1341 switch (node->getOperand()->getType().getNominalSize())
1342 {
1343 case 1: outputTriplet(visit, "float(", "", ")"); break;
1344 case 2: outputTriplet(visit, "float2(", "", ")"); break;
1345 case 3: outputTriplet(visit, "float3(", "", ")"); break;
1346 case 4: outputTriplet(visit, "float4(", "", ")"); break;
1347 default: UNREACHABLE();
1348 }
1349 break;
1350 case EOpConvFloatToInt:
1351 case EOpConvBoolToInt:
1352 switch (node->getOperand()->getType().getNominalSize())
1353 {
1354 case 1: outputTriplet(visit, "int(", "", ")"); break;
1355 case 2: outputTriplet(visit, "int2(", "", ")"); break;
1356 case 3: outputTriplet(visit, "int3(", "", ")"); break;
1357 case 4: outputTriplet(visit, "int4(", "", ")"); break;
1358 default: UNREACHABLE();
1359 }
1360 break;
1361 case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
1362 case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
1363 case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
1364 case EOpCos: outputTriplet(visit, "cos(", "", ")"); break;
1365 case EOpTan: outputTriplet(visit, "tan(", "", ")"); break;
1366 case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break;
1367 case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break;
1368 case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break;
1369 case EOpExp: outputTriplet(visit, "exp(", "", ")"); break;
1370 case EOpLog: outputTriplet(visit, "log(", "", ")"); break;
1371 case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break;
1372 case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break;
1373 case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break;
1374 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break;
1375 case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break;
1376 case EOpSign: outputTriplet(visit, "sign(", "", ")"); break;
1377 case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break;
1378 case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break;
1379 case EOpFract: outputTriplet(visit, "frac(", "", ")"); break;
1380 case EOpLength: outputTriplet(visit, "length(", "", ")"); break;
1381 case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break;
1382 case EOpDFdx:
1383 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1384 {
1385 outputTriplet(visit, "(", "", ", 0.0)");
1386 }
1387 else
1388 {
1389 outputTriplet(visit, "ddx(", "", ")");
1390 }
1391 break;
1392 case EOpDFdy:
1393 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1394 {
1395 outputTriplet(visit, "(", "", ", 0.0)");
1396 }
1397 else
1398 {
1399 outputTriplet(visit, "ddy(", "", ")");
1400 }
1401 break;
1402 case EOpFwidth:
1403 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1404 {
1405 outputTriplet(visit, "(", "", ", 0.0)");
1406 }
1407 else
1408 {
1409 outputTriplet(visit, "fwidth(", "", ")");
1410 }
1411 break;
1412 case EOpAny: outputTriplet(visit, "any(", "", ")"); break;
1413 case EOpAll: outputTriplet(visit, "all(", "", ")"); break;
1414 default: UNREACHABLE();
1415 }
1416
1417 return true;
1418 }
1419
1420 bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1421 {
1422 TInfoSinkBase &out = mBody;
1423
1424 switch (node->getOp())
1425 {
1426 case EOpSequence:
1427 {
1428 if (mInsideFunction)
1429 {
1430 outputLineDirective(node->getLine().first_line);
1431 out << "{\n";
1432
1433 mScopeDepth++;
1434
1435 if (mScopeBracket.size() < mScopeDepth)
1436 {
1437 mScopeBracket.push_back(0); // New scope level
1438 }
1439 else
1440 {
1441 mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
1442 }
1443 }
1444
1445 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1446 {
1447 outputLineDirective((*sit)->getLine().first_line);
1448
1449 traverseStatements(*sit);
1450
1451 out << ";\n";
1452 }
1453
1454 if (mInsideFunction)
1455 {
1456 outputLineDirective(node->getLine().last_line);
1457 out << "}\n";
1458
1459 mScopeDepth--;
1460 }
1461
1462 return false;
1463 }
1464 case EOpDeclaration:
1465 if (visit == PreVisit)
1466 {
1467 TIntermSequence &sequence = node->getSequence();
1468 TIntermTyped *variable = sequence[0]->getAsTyped();
1469
1470 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
1471 {
1472 if (variable->getType().getStruct())
1473 {
1474 addConstructor(variable->getType(), scopedStruct(variable->getType().getStruct()->name()), NULL);
1475 }
1476
1477 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
1478 {
1479 if (!mInsideFunction)
1480 {
1481 out << "static ";
1482 }
1483
1484 out << typeString(variable->getType()) + " ";
1485
1486 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1487 {
1488 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
1489
1490 if (symbol)
1491 {
1492 symbol->traverse(this);
1493 out << arrayString(symbol->getType());
1494 out << " = " + initializer(variable->getType());
1495 }
1496 else
1497 {
1498 (*sit)->traverse(this);
1499 }
1500
1501 if (*sit != sequence.back())
1502 {
1503 out << ", ";
1504 }
1505 }
1506 }
1507 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1508 {
1509 // Already added to constructor map
1510 }
1511 else UNREACHABLE();
1512 }
1513 else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut))
1514 {
1515 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1516 {
1517 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
1518
1519 if (symbol)
1520 {
1521 // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking
1522 mReferencedVaryings[symbol->getSymbol()] = symbol;
1523 }
1524 else
1525 {
1526 (*sit)->traverse(this);
1527 }
1528 }
1529 }
1530
1531 return false;
1532 }
1533 else if (visit == InVisit)
1534 {
1535 out << ", ";
1536 }
1537 break;
1538 case EOpPrototype:
1539 if (visit == PreVisit)
1540 {
1541 out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
1542
1543 TIntermSequence &arguments = node->getSequence();
1544
1545 for (unsigned int i = 0; i < arguments.size(); i++)
1546 {
1547 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1548
1549 if (symbol)
1550 {
1551 out << argumentString(symbol);
1552
1553 if (i < arguments.size() - 1)
1554 {
1555 out << ", ";
1556 }
1557 }
1558 else UNREACHABLE();
1559 }
1560
1561 out << ");\n";
1562
1563 // Also prototype the Lod0 variant if needed
1564 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1565 {
1566 mOutputLod0Function = true;
1567 node->traverse(this);
1568 mOutputLod0Function = false;
1569 }
1570
1571 return false;
1572 }
1573 break;
1574 case EOpComma: outputTriplet(visit, "(", ", ", ")"); break;
1575 case EOpFunction:
1576 {
1577 TString name = TFunction::unmangleName(node->getName());
1578
1579 out << typeString(node->getType()) << " ";
1580
1581 if (name == "main")
1582 {
1583 out << "gl_main(";
1584 }
1585 else
1586 {
1587 out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
1588 }
1589
1590 TIntermSequence &sequence = node->getSequence();
1591 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1592
1593 for (unsigned int i = 0; i < arguments.size(); i++)
1594 {
1595 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1596
1597 if (symbol)
1598 {
1599 if (symbol->getType().getStruct())
1600 {
1601 addConstructor(symbol->getType(), scopedStruct(symbol->getType().getStruct()->name()), NULL);
1602 }
1603
1604 out << argumentString(symbol);
1605
1606 if (i < arguments.size() - 1)
1607 {
1608 out << ", ";
1609 }
1610 }
1611 else UNREACHABLE();
1612 }
1613
1614 out << ")\n"
1615 "{\n";
1616
1617 if (sequence.size() > 1)
1618 {
1619 mInsideFunction = true;
1620 sequence[1]->traverse(this);
1621 mInsideFunction = false;
1622 }
1623
1624 out << "}\n";
1625
1626 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1627 {
1628 if (name != "main")
1629 {
1630 mOutputLod0Function = true;
1631 node->traverse(this);
1632 mOutputLod0Function = false;
1633 }
1634 }
1635
1636 return false;
1637 }
1638 break;
1639 case EOpFunctionCall:
1640 {
1641 TString name = TFunction::unmangleName(node->getName());
1642 bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
1643
1644 if (node->isUserDefined())
1645 {
1646 out << decorate(name) << (lod0 ? "Lod0(" : "(");
1647 }
1648 else
1649 {
1650 if (name == "texture2D")
1651 {
1652 if (!lod0)
1653 {
1654 if (node->getSequence().size() == 2)
1655 {
1656 mUsesTexture2D = true;
1657 }
1658 else if (node->getSequence().size() == 3)
1659 {
1660 mUsesTexture2D_bias = true;
1661 }
1662 else UNREACHABLE();
1663
1664 out << "gl_texture2D(";
1665 }
1666 else
1667 {
1668 if (node->getSequence().size() == 2)
1669 {
1670 mUsesTexture2DLod0 = true;
1671 }
1672 else if (node->getSequence().size() == 3)
1673 {
1674 mUsesTexture2DLod0_bias = true;
1675 }
1676 else UNREACHABLE();
1677
1678 out << "gl_texture2DLod0(";
1679 }
1680 }
1681 else if (name == "texture2DProj")
1682 {
1683 if (!lod0)
1684 {
1685 if (node->getSequence().size() == 2)
1686 {
1687 mUsesTexture2DProj = true;
1688 }
1689 else if (node->getSequence().size() == 3)
1690 {
1691 mUsesTexture2DProj_bias = true;
1692 }
1693 else UNREACHABLE();
1694
1695 out << "gl_texture2DProj(";
1696 }
1697 else
1698 {
1699 if (node->getSequence().size() == 2)
1700 {
1701 mUsesTexture2DProjLod0 = true;
1702 }
1703 else if (node->getSequence().size() == 3)
1704 {
1705 mUsesTexture2DProjLod0_bias = true;
1706 }
1707 else UNREACHABLE();
1708
1709 out << "gl_texture2DProjLod0(";
1710 }
1711 }
1712 else if (name == "textureCube")
1713 {
1714 if (!lod0)
1715 {
1716 if (node->getSequence().size() == 2)
1717 {
1718 mUsesTextureCube = true;
1719 }
1720 else if (node->getSequence().size() == 3)
1721 {
1722 mUsesTextureCube_bias = true;
1723 }
1724 else UNREACHABLE();
1725
1726 out << "gl_textureCube(";
1727 }
1728 else
1729 {
1730 if (node->getSequence().size() == 2)
1731 {
1732 mUsesTextureCubeLod0 = true;
1733 }
1734 else if (node->getSequence().size() == 3)
1735 {
1736 mUsesTextureCubeLod0_bias = true;
1737 }
1738 else UNREACHABLE();
1739
1740 out << "gl_textureCubeLod0(";
1741 }
1742 }
1743 else if (name == "texture2DLod")
1744 {
1745 if (node->getSequence().size() == 3)
1746 {
1747 mUsesTexture2DLod = true;
1748 }
1749 else UNREACHABLE();
1750
1751 out << "gl_texture2DLod(";
1752 }
1753 else if (name == "texture2DProjLod")
1754 {
1755 if (node->getSequence().size() == 3)
1756 {
1757 mUsesTexture2DProjLod = true;
1758 }
1759 else UNREACHABLE();
1760
1761 out << "gl_texture2DProjLod(";
1762 }
1763 else if (name == "textureCubeLod")
1764 {
1765 if (node->getSequence().size() == 3)
1766 {
1767 mUsesTextureCubeLod = true;
1768 }
1769 else UNREACHABLE();
1770
1771 out << "gl_textureCubeLod(";
1772 }
1773 else UNREACHABLE();
1774 }
1775
1776 TIntermSequence &arguments = node->getSequence();
1777
1778 for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++)
1779 {
1780 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType()))
1781 {
1782 out << "texture_";
1783 (*arg)->traverse(this);
1784 out << ", sampler_";
1785 }
1786
1787 (*arg)->traverse(this);
1788
1789 if (arg < arguments.end() - 1)
1790 {
1791 out << ", ";
1792 }
1793 }
1794
1795 out << ")";
1796
1797 return false;
1798 }
1799 break;
1800 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
1801 case EOpConstructFloat:
1802 addConstructor(node->getType(), "vec1", &node->getSequence());
1803 outputTriplet(visit, "vec1(", "", ")");
1804 break;
1805 case EOpConstructVec2:
1806 addConstructor(node->getType(), "vec2", &node->getSequence());
1807 outputTriplet(visit, "vec2(", ", ", ")");
1808 break;
1809 case EOpConstructVec3:
1810 addConstructor(node->getType(), "vec3", &node->getSequence());
1811 outputTriplet(visit, "vec3(", ", ", ")");
1812 break;
1813 case EOpConstructVec4:
1814 addConstructor(node->getType(), "vec4", &node->getSequence());
1815 outputTriplet(visit, "vec4(", ", ", ")");
1816 break;
1817 case EOpConstructBool:
1818 addConstructor(node->getType(), "bvec1", &node->getSequence());
1819 outputTriplet(visit, "bvec1(", "", ")");
1820 break;
1821 case EOpConstructBVec2:
1822 addConstructor(node->getType(), "bvec2", &node->getSequence());
1823 outputTriplet(visit, "bvec2(", ", ", ")");
1824 break;
1825 case EOpConstructBVec3:
1826 addConstructor(node->getType(), "bvec3", &node->getSequence());
1827 outputTriplet(visit, "bvec3(", ", ", ")");
1828 break;
1829 case EOpConstructBVec4:
1830 addConstructor(node->getType(), "bvec4", &node->getSequence());
1831 outputTriplet(visit, "bvec4(", ", ", ")");
1832 break;
1833 case EOpConstructInt:
1834 addConstructor(node->getType(), "ivec1", &node->getSequence());
1835 outputTriplet(visit, "ivec1(", "", ")");
1836 break;
1837 case EOpConstructIVec2:
1838 addConstructor(node->getType(), "ivec2", &node->getSequence());
1839 outputTriplet(visit, "ivec2(", ", ", ")");
1840 break;
1841 case EOpConstructIVec3:
1842 addConstructor(node->getType(), "ivec3", &node->getSequence());
1843 outputTriplet(visit, "ivec3(", ", ", ")");
1844 break;
1845 case EOpConstructIVec4:
1846 addConstructor(node->getType(), "ivec4", &node->getSequence());
1847 outputTriplet(visit, "ivec4(", ", ", ")");
1848 break;
1849 case EOpConstructMat2:
1850 addConstructor(node->getType(), "mat2", &node->getSequence());
1851 outputTriplet(visit, "mat2(", ", ", ")");
1852 break;
1853 case EOpConstructMat3:
1854 addConstructor(node->getType(), "mat3", &node->getSequence());
1855 outputTriplet(visit, "mat3(", ", ", ")");
1856 break;
1857 case EOpConstructMat4:
1858 addConstructor(node->getType(), "mat4", &node->getSequence());
1859 outputTriplet(visit, "mat4(", ", ", ")");
1860 break;
1861 case EOpConstructStruct:
1862 addConstructor(node->getType(), scopedStruct(node->getType().getStruct()->name()), &node->getSequence());
1863 outputTriplet(visit, structLookup(node->getType().getStruct()->name()) + "_ctor(", ", ", ")");
1864 break;
1865 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1866 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1867 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1868 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1869 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1870 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
1871 case EOpMod:
1872 {
1873 // We need to look at the number of components in both arguments
1874 switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
1875 + node->getSequence()[1]->getAsTyped()->getNominalSize())
1876 {
1877 case 11: mUsesMod1 = true; break;
1878 case 22: mUsesMod2v = true; break;
1879 case 21: mUsesMod2f = true; break;
1880 case 33: mUsesMod3v = true; break;
1881 case 31: mUsesMod3f = true; break;
1882 case 44: mUsesMod4v = true; break;
1883 case 41: mUsesMod4f = true; break;
1884 default: UNREACHABLE();
1885 }
1886
1887 outputTriplet(visit, "mod(", ", ", ")");
1888 }
1889 break;
1890 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
1891 case EOpAtan:
1892 ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
1893 switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
1894 {
1895 case 1: mUsesAtan2_1 = true; break;
1896 case 2: mUsesAtan2_2 = true; break;
1897 case 3: mUsesAtan2_3 = true; break;
1898 case 4: mUsesAtan2_4 = true; break;
1899 default: UNREACHABLE();
1900 }
1901 outputTriplet(visit, "atanyx(", ", ", ")");
1902 break;
1903 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1904 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1905 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1906 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1907 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1908 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1909 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1910 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1911 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
1912 case EOpFaceForward:
1913 {
1914 switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
1915 {
1916 case 1: mUsesFaceforward1 = true; break;
1917 case 2: mUsesFaceforward2 = true; break;
1918 case 3: mUsesFaceforward3 = true; break;
1919 case 4: mUsesFaceforward4 = true; break;
1920 default: UNREACHABLE();
1921 }
1922
1923 outputTriplet(visit, "faceforward(", ", ", ")");
1924 }
1925 break;
1926 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
1927 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
1928 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
1929 default: UNREACHABLE();
1930 }
1931
1932 return true;
1933 }
1934
1935 bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
1936 {
1937 TInfoSinkBase &out = mBody;
1938
1939 if (node->usesTernaryOperator())
1940 {
1941 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
1942 }
1943 else // if/else statement
1944 {
1945 mUnfoldShortCircuit->traverse(node->getCondition());
1946
1947 out << "if(";
1948
1949 node->getCondition()->traverse(this);
1950
1951 out << ")\n";
1952
1953 outputLineDirective(node->getLine().first_line);
1954 out << "{\n";
1955
1956 if (node->getTrueBlock())
1957 {
1958 traverseStatements(node->getTrueBlock());
1959 }
1960
1961 outputLineDirective(node->getLine().first_line);
1962 out << ";\n}\n";
1963
1964 if (node->getFalseBlock())
1965 {
1966 out << "else\n";
1967
1968 outputLineDirective(node->getFalseBlock()->getLine().first_line);
1969 out << "{\n";
1970
1971 outputLineDirective(node->getFalseBlock()->getLine().first_line);
1972 traverseStatements(node->getFalseBlock());
1973
1974 outputLineDirective(node->getFalseBlock()->getLine().first_line);
1975 out << ";\n}\n";
1976 }
1977 }
1978
1979 return false;
1980 }
1981
1982 void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
1983 {
1984 writeConstantUnion(node->getType(), node->getUnionArrayPointer());
1985 }
1986
1987 bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
1988 {
1989 bool wasDiscontinuous = mInsideDiscontinuousLoop;
1990
1991 if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
1992 {
1993 mInsideDiscontinuousLoop = containsLoopDiscontinuity(node);
1994 }
1995
1996 if (mOutputType == SH_HLSL9_OUTPUT)
1997 {
1998 if (handleExcessiveLoop(node))
1999 {
2000 return false;
2001 }
2002 }
2003
2004 TInfoSinkBase &out = mBody;
2005
2006 if (node->getType() == ELoopDoWhile)
2007 {
2008 out << "{do\n";
2009
2010 outputLineDirective(node->getLine().first_line);
2011 out << "{\n";
2012 }
2013 else
2014 {
2015 out << "{for(";
2016
2017 if (node->getInit())
2018 {
2019 node->getInit()->traverse(this);
2020 }
2021
2022 out << "; ";
2023
2024 if (node->getCondition())
2025 {
2026 node->getCondition()->traverse(this);
2027 }
2028
2029 out << "; ";
2030
2031 if (node->getExpression())
2032 {
2033 node->getExpression()->traverse(this);
2034 }
2035
2036 out << ")\n";
2037
2038 outputLineDirective(node->getLine().first_line);
2039 out << "{\n";
2040 }
2041
2042 if (node->getBody())
2043 {
2044 traverseStatements(node->getBody());
2045 }
2046
2047 outputLineDirective(node->getLine().first_line);
2048 out << ";}\n";
2049
2050 if (node->getType() == ELoopDoWhile)
2051 {
2052 outputLineDirective(node->getCondition()->getLine().first_line);
2053 out << "while(\n";
2054
2055 node->getCondition()->traverse(this);
2056
2057 out << ");";
2058 }
2059
2060 out << "}\n";
2061
2062 mInsideDiscontinuousLoop = wasDiscontinuous;
2063
2064 return false;
2065 }
2066
2067 bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
2068 {
2069 TInfoSinkBase &out = mBody;
2070
2071 switch (node->getFlowOp())
2072 {
2073 case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break;
2074 case EOpBreak:
2075 if (visit == PreVisit)
2076 {
2077 if (mExcessiveLoopIndex)
2078 {
2079 out << "{Break";
2080 mExcessiveLoopIndex->traverse(this);
2081 out << " = true; break;}\n";
2082 }
2083 else
2084 {
2085 out << "break;\n";
2086 }
2087 }
2088 break;
2089 case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break;
2090 case EOpReturn:
2091 if (visit == PreVisit)
2092 {
2093 if (node->getExpression())
2094 {
2095 out << "return ";
2096 }
2097 else
2098 {
2099 out << "return;\n";
2100 }
2101 }
2102 else if (visit == PostVisit)
2103 {
2104 if (node->getExpression())
2105 {
2106 out << ";\n";
2107 }
2108 }
2109 break;
2110 default: UNREACHABLE();
2111 }
2112
2113 return true;
2114 }
2115
2116 void OutputHLSL::traverseStatements(TIntermNode *node)
2117 {
2118 if (isSingleStatement(node))
2119 {
2120 mUnfoldShortCircuit->traverse(node);
2121 }
2122
2123 node->traverse(this);
2124 }
2125
2126 bool OutputHLSL::isSingleStatement(TIntermNode *node)
2127 {
2128 TIntermAggregate *aggregate = node->getAsAggregate();
2129
2130 if (aggregate)
2131 {
2132 if (aggregate->getOp() == EOpSequence)
2133 {
2134 return false;
2135 }
2136 else
2137 {
2138 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
2139 {
2140 if (!isSingleStatement(*sit))
2141 {
2142 return false;
2143 }
2144 }
2145
2146 return true;
2147 }
2148 }
2149
2150 return true;
2151 }
2152
2153 // Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
2154 // (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
2155 bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
2156 {
2157 const int MAX_LOOP_ITERATIONS = 254;
2158 TInfoSinkBase &out = mBody;
2159
2160 // Parse loops of the form:
2161 // for(int index = initial; index [comparator] limit; index += increment)
2162 TIntermSymbol *index = NULL;
2163 TOperator comparator = EOpNull;
2164 int initial = 0;
2165 int limit = 0;
2166 int increment = 0;
2167
2168 // Parse index name and intial value
2169 if (node->getInit())
2170 {
2171 TIntermAggregate *init = node->getInit()->getAsAggregate();
2172
2173 if (init)
2174 {
2175 TIntermSequence &sequence = init->getSequence();
2176 TIntermTyped *variable = sequence[0]->getAsTyped();
2177
2178 if (variable && variable->getQualifier() == EvqTemporary)
2179 {
2180 TIntermBinary *assign = variable->getAsBinaryNode();
2181
2182 if (assign->getOp() == EOpInitialize)
2183 {
2184 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
2185 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
2186
2187 if (symbol && constant)
2188 {
2189 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
2190 {
2191 index = symbol;
2192 initial = constant->getIConst(0);
2193 }
2194 }
2195 }
2196 }
2197 }
2198 }
2199
2200 // Parse comparator and limit value
2201 if (index != NULL && node->getCondition())
2202 {
2203 TIntermBinary *test = node->getCondition()->getAsBinaryNode();
2204
2205 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
2206 {
2207 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
2208
2209 if (constant)
2210 {
2211 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
2212 {
2213 comparator = test->getOp();
2214 limit = constant->getIConst(0);
2215 }
2216 }
2217 }
2218 }
2219
2220 // Parse increment
2221 if (index != NULL && comparator != EOpNull && node->getExpression())
2222 {
2223 TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
2224 TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
2225
2226 if (binaryTerminal)
2227 {
2228 TOperator op = binaryTerminal->getOp();
2229 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
2230
2231 if (constant)
2232 {
2233 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
2234 {
2235 int value = constant->getIConst(0);
2236
2237 switch (op)
2238 {
2239 case EOpAddAssign: increment = value; break;
2240 case EOpSubAssign: increment = -value; break;
2241 default: UNIMPLEMENTED();
2242 }
2243 }
2244 }
2245 }
2246 else if (unaryTerminal)
2247 {
2248 TOperator op = unaryTerminal->getOp();
2249
2250 switch (op)
2251 {
2252 case EOpPostIncrement: increment = 1; break;
2253 case EOpPostDecrement: increment = -1; break;
2254 case EOpPreIncrement: increment = 1; break;
2255 case EOpPreDecrement: increment = -1; break;
2256 default: UNIMPLEMENTED();
2257 }
2258 }
2259 }
2260
2261 if (index != NULL && comparator != EOpNull && increment != 0)
2262 {
2263 if (comparator == EOpLessThanEqual)
2264 {
2265 comparator = EOpLessThan;
2266 limit += 1;
2267 }
2268
2269 if (comparator == EOpLessThan)
2270 {
2271 int iterations = (limit - initial) / increment;
2272
2273 if (iterations <= MAX_LOOP_ITERATIONS)
2274 {
2275 return false; // Not an excessive loop
2276 }
2277
2278 TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
2279 mExcessiveLoopIndex = index;
2280
2281 out << "{int ";
2282 index->traverse(this);
2283 out << ";\n"
2284 "bool Break";
2285 index->traverse(this);
2286 out << " = false;\n";
2287
2288 bool firstLoopFragment = true;
2289
2290 while (iterations > 0)
2291 {
2292 int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
2293
2294 if (!firstLoopFragment)
2295 {
2296 out << "if(!Break";
2297 index->traverse(this);
2298 out << ") {\n";
2299 }
2300
2301 if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
2302 {
2303 mExcessiveLoopIndex = NULL; // Stops setting the Break flag
2304 }
2305
2306 // for(int index = initial; index < clampedLimit; index += increment)
2307
2308 out << "for(";
2309 index->traverse(this);
2310 out << " = ";
2311 out << initial;
2312
2313 out << "; ";
2314 index->traverse(this);
2315 out << " < ";
2316 out << clampedLimit;
2317
2318 out << "; ";
2319 index->traverse(this);
2320 out << " += ";
2321 out << increment;
2322 out << ")\n";
2323
2324 outputLineDirective(node->getLine().first_line);
2325 out << "{\n";
2326
2327 if (node->getBody())
2328 {
2329 node->getBody()->traverse(this);
2330 }
2331
2332 outputLineDirective(node->getLine().first_line);
2333 out << ";}\n";
2334
2335 if (!firstLoopFragment)
2336 {
2337 out << "}\n";
2338 }
2339
2340 firstLoopFragment = false;
2341
2342 initial += MAX_LOOP_ITERATIONS * increment;
2343 iterations -= MAX_LOOP_ITERATIONS;
2344 }
2345
2346 out << "}";
2347
2348 mExcessiveLoopIndex = restoreIndex;
2349
2350 return true;
2351 }
2352 else UNIMPLEMENTED();
2353 }
2354
2355 return false; // Not handled as an excessive loop
2356 }
2357
2358 void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString)
2359 {
2360 TInfoSinkBase &out = mBody;
2361
2362 if (visit == PreVisit)
2363 {
2364 out << preString;
2365 }
2366 else if (visit == InVisit)
2367 {
2368 out << inString;
2369 }
2370 else if (visit == PostVisit)
2371 {
2372 out << postString;
2373 }
2374 }
2375
2376 void OutputHLSL::outputLineDirective(int line)
2377 {
2378 if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0))
2379 {
2380 mBody << "\n";
2381 mBody << "#line " << line;
2382
2383 if (mContext.sourcePath)
2384 {
2385 mBody << " \"" << mContext.sourcePath << "\"";
2386 }
2387
2388 mBody << "\n";
2389 }
2390 }
2391
2392 TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
2393 {
2394 TQualifier qualifier = symbol->getQualifier();
2395 const TType &type = symbol->getType();
2396 TString name = symbol->getSymbol();
2397
2398 if (name.empty()) // HLSL demands named arguments, also for prototypes
2399 {
2400 name = "x" + str(mUniqueIndex++);
2401 }
2402 else
2403 {
2404 name = decorate(name);
2405 }
2406
2407 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))
2408 {
2409 return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " +
2410 qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type);
2411 }
2412
2413 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
2414 }
2415
2416 TString OutputHLSL::qualifierString(TQualifier qualifier)
2417 {
2418 switch(qualifier)
2419 {
2420 case EvqIn: return "in";
2421 case EvqOut: return "out";
2422 case EvqInOut: return "inout";
2423 case EvqConstReadOnly: return "const";
2424 default: UNREACHABLE();
2425 }
2426
2427 return "";
2428 }
2429
2430 TString OutputHLSL::typeString(const TType &type)
2431 {
2432 if (type.getBasicType() == EbtStruct)
2433 {
2434 const TString& typeName = type.getStruct()->name();
2435 if (typeName != "")
2436 {
2437 return structLookup(typeName);
2438 }
2439 else // Nameless structure, define in place
2440 {
2441 const TFieldList &fields = type.getStruct()->fields();
2442
2443 TString string = "struct\n"
2444 "{\n";
2445
2446 for (unsigned int i = 0; i < fields.size(); i++)
2447 {
2448 const TField *field = fields[i];
2449
2450 string += " " + typeString(*field->type()) + " " + decorate(field->name()) + arrayString(*field->type()) + ";\n";
2451 }
2452
2453 string += "} ";
2454
2455 return string;
2456 }
2457 }
2458 else if (type.isMatrix())
2459 {
2460 switch (type.getNominalSize())
2461 {
2462 case 2: return "float2x2";
2463 case 3: return "float3x3";
2464 case 4: return "float4x4";
2465 }
2466 }
2467 else
2468 {
2469 switch (type.getBasicType())
2470 {
2471 case EbtFloat:
2472 switch (type.getNominalSize())
2473 {
2474 case 1: return "float";
2475 case 2: return "float2";
2476 case 3: return "float3";
2477 case 4: return "float4";
2478 }
2479 case EbtInt:
2480 switch (type.getNominalSize())
2481 {
2482 case 1: return "int";
2483 case 2: return "int2";
2484 case 3: return "int3";
2485 case 4: return "int4";
2486 }
2487 case EbtBool:
2488 switch (type.getNominalSize())
2489 {
2490 case 1: return "bool";
2491 case 2: return "bool2";
2492 case 3: return "bool3";
2493 case 4: return "bool4";
2494 }
2495 case EbtVoid:
2496 return "void";
2497 case EbtSampler2D:
2498 return "sampler2D";
2499 case EbtSamplerCube:
2500 return "samplerCUBE";
2501 case EbtSamplerExternalOES:
2502 return "sampler2D";
2503 default:
2504 break;
2505 }
2506 }
2507
2508 UNREACHABLE();
2509 return "<unknown type>";
2510 }
2511
2512 TString OutputHLSL::textureString(const TType &type)
2513 {
2514 switch (type.getBasicType())
2515 {
2516 case EbtSampler2D:
2517 return "Texture2D";
2518 case EbtSamplerCube:
2519 return "TextureCube";
2520 case EbtSamplerExternalOES:
2521 return "Texture2D";
2522 default:
2523 break;
2524 }
2525
2526 UNREACHABLE();
2527 return "<unknown texture type>";
2528 }
2529
2530 TString OutputHLSL::arrayString(const TType &type)
2531 {
2532 if (!type.isArray())
2533 {
2534 return "";
2535 }
2536
2537 return "[" + str(type.getArraySize()) + "]";
2538 }
2539
2540 TString OutputHLSL::initializer(const TType &type)
2541 {
2542 TString string;
2543
2544 size_t size = type.getObjectSize();
2545 for (size_t component = 0; component < size; component++)
2546 {
2547 string += "0";
2548
2549 if (component + 1 < size)
2550 {
2551 string += ", ";
2552 }
2553 }
2554
2555 return "{" + string + "}";
2556 }
2557
2558 void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
2559 {
2560 if (name == "")
2561 {
2562 return; // Nameless structures don't have constructors
2563 }
2564
2565 if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
2566 {
2567 return; // Already added
2568 }
2569
2570 TType ctorType = type;
2571 ctorType.clearArrayness();
2572 ctorType.setPrecision(EbpHigh);
2573 ctorType.setQualifier(EvqTemporary);
2574
2575 TString ctorName = type.getStruct() ? decorate(name) : name;
2576
2577 typedef std::vector<TType> ParameterArray;
2578 ParameterArray ctorParameters;
2579
2580 if (type.getStruct())
2581 {
2582 mStructNames.insert(decorate(name));
2583
2584 TString structure;
2585 structure += "struct " + decorate(name) + "\n"
2586 "{\n";
2587
2588 const TFieldList &fields = type.getStruct()->fields();
2589
2590 for (unsigned int i = 0; i < fields.size(); i++)
2591 {
2592 const TField *field = fields[i];
2593
2594 structure += " " + typeString(*field->type()) + " " + decorateField(field->name(), type) + arrayString(*field->type()) + ";\n";
2595 }
2596
2597 structure += "};\n";
2598
2599 if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
2600 {
2601 mStructDeclarations.push_back(structure);
2602 }
2603
2604 for (unsigned int i = 0; i < fields.size(); i++)
2605 {
2606 ctorParameters.push_back(*fields[i]->type());
2607 }
2608 }
2609 else if (parameters)
2610 {
2611 for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
2612 {
2613 ctorParameters.push_back((*parameter)->getAsTyped()->getType());
2614 }
2615 }
2616 else UNREACHABLE();
2617
2618 TString constructor;
2619
2620 if (ctorType.getStruct())
2621 {
2622 constructor += ctorName + " " + ctorName + "_ctor(";
2623 }
2624 else // Built-in type
2625 {
2626 constructor += typeString(ctorType) + " " + ctorName + "(";
2627 }
2628
2629 for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
2630 {
2631 const TType &type = ctorParameters[parameter];
2632
2633 constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
2634
2635 if (parameter < ctorParameters.size() - 1)
2636 {
2637 constructor += ", ";
2638 }
2639 }
2640
2641 constructor += ")\n"
2642 "{\n";
2643
2644 if (ctorType.getStruct())
2645 {
2646 constructor += " " + ctorName + " structure = {";
2647 }
2648 else
2649 {
2650 constructor += " return " + typeString(ctorType) + "(";
2651 }
2652
2653 if (ctorType.isMatrix() && ctorParameters.size() == 1)
2654 {
2655 int dim = ctorType.getNominalSize();
2656 const TType &parameter = ctorParameters[0];
2657
2658 if (parameter.isScalar())
2659 {
2660 for (int row = 0; row < dim; row++)
2661 {
2662 for (int col = 0; col < dim; col++)
2663 {
2664 constructor += TString((row == col) ? "x0" : "0.0");
2665
2666 if (row < dim - 1 || col < dim - 1)
2667 {
2668 constructor += ", ";
2669 }
2670 }
2671 }
2672 }
2673 else if (parameter.isMatrix())
2674 {
2675 for (int row = 0; row < dim; row++)
2676 {
2677 for (int col = 0; col < dim; col++)
2678 {
2679 if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
2680 {
2681 constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
2682 }
2683 else
2684 {
2685 constructor += TString((row == col) ? "1.0" : "0.0");
2686 }
2687
2688 if (row < dim - 1 || col < dim - 1)
2689 {
2690 constructor += ", ";
2691 }
2692 }
2693 }
2694 }
2695 else UNREACHABLE();
2696 }
2697 else
2698 {
2699 size_t remainingComponents = ctorType.getObjectSize();
2700 size_t parameterIndex = 0;
2701
2702 while (remainingComponents > 0)
2703 {
2704 const TType &parameter = ctorParameters[parameterIndex];
2705 const size_t parameterSize = parameter.getObjectSize();
2706 bool moreParameters = parameterIndex + 1 < ctorParameters.size();
2707
2708 constructor += "x" + str(parameterIndex);
2709
2710 if (parameter.isScalar())
2711 {
2712 ASSERT(parameterSize <= remainingComponents);
2713 remainingComponents -= parameterSize;
2714 }
2715 else if (parameter.isVector())
2716 {
2717 if (remainingComponents == parameterSize || moreParameters)
2718 {
2719 ASSERT(parameterSize <= remainingComponents);
2720 remainingComponents -= parameterSize;
2721 }
2722 else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
2723 {
2724 switch (remainingComponents)
2725 {
2726 case 1: constructor += ".x"; break;
2727 case 2: constructor += ".xy"; break;
2728 case 3: constructor += ".xyz"; break;
2729 case 4: constructor += ".xyzw"; break;
2730 default: UNREACHABLE();
2731 }
2732
2733 remainingComponents = 0;
2734 }
2735 else UNREACHABLE();
2736 }
2737 else if (parameter.isMatrix() || parameter.getStruct())
2738 {
2739 ASSERT(remainingComponents == parameterSize || moreParameters);
2740 ASSERT(parameterSize <= remainingComponents);
2741
2742 remainingComponents -= parameterSize;
2743 }
2744 else UNREACHABLE();
2745
2746 if (moreParameters)
2747 {
2748 parameterIndex++;
2749 }
2750
2751 if (remainingComponents)
2752 {
2753 constructor += ", ";
2754 }
2755 }
2756 }
2757
2758 if (ctorType.getStruct())
2759 {
2760 constructor += "};\n"
2761 " return structure;\n"
2762 "}\n";
2763 }
2764 else
2765 {
2766 constructor += ");\n"
2767 "}\n";
2768 }
2769
2770 mConstructors.insert(constructor);
2771 }
2772
2773 const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
2774 {
2775 TInfoSinkBase &out = mBody;
2776
2777 if (type.getBasicType() == EbtStruct)
2778 {
2779 out << structLookup(type.getStruct()->name()) + "_ctor(";
2780
2781 const TFieldList &fields = type.getStruct()->fields();
2782
2783 for (size_t i = 0; i < fields.size(); i++)
2784 {
2785 const TType *fieldType = fields[i]->type();
2786
2787 constUnion = writeConstantUnion(*fieldType, constUnion);
2788
2789 if (i != fields.size() - 1)
2790 {
2791 out << ", ";
2792 }
2793 }
2794
2795 out << ")";
2796 }
2797 else
2798 {
2799 size_t size = type.getObjectSize();
2800 bool writeType = size > 1;
2801
2802 if (writeType)
2803 {
2804 out << typeString(type) << "(";
2805 }
2806
2807 for (size_t i = 0; i < size; i++, constUnion++)
2808 {
2809 switch (constUnion->getType())
2810 {
2811 case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
2812 case EbtInt: out << constUnion->getIConst(); break;
2813 case EbtBool: out << constUnion->getBConst(); break;
2814 default: UNREACHABLE();
2815 }
2816
2817 if (i != size - 1)
2818 {
2819 out << ", ";
2820 }
2821 }
2822
2823 if (writeType)
2824 {
2825 out << ")";
2826 }
2827 }
2828
2829 return constUnion;
2830 }
2831
2832 TString OutputHLSL::scopeString(unsigned int depthLimit)
2833 {
2834 TString string;
2835
2836 for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
2837 {
2838 string += "_" + str(i);
2839 }
2840
2841 return string;
2842 }
2843
2844 TString OutputHLSL::scopedStruct(const TString &typeName)
2845 {
2846 if (typeName == "")
2847 {
2848 return typeName;
2849 }
2850
2851 return typeName + scopeString(mScopeDepth);
2852 }
2853
2854 TString OutputHLSL::structLookup(const TString &typeName)
2855 {
2856 for (int depth = mScopeDepth; depth >= 0; depth--)
2857 {
2858 TString scopedName = decorate(typeName + scopeString(depth));
2859
2860 for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
2861 {
2862 if (*structName == scopedName)
2863 {
2864 return scopedName;
2865 }
2866 }
2867 }
2868
2869 UNREACHABLE(); // Should have found a matching constructor
2870
2871 return typeName;
2872 }
2873
2874 TString OutputHLSL::decorate(const TString &string)
2875 {
2876 if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
2877 {
2878 return "_" + string;
2879 }
2880
2881 return string;
2882 }
2883
2884 TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
2885 {
2886 if (type.getBasicType() == EbtSamplerExternalOES)
2887 {
2888 return "ex_" + string;
2889 }
2890
2891 return decorate(string);
2892 }
2893
2894 TString OutputHLSL::decorateField(const TString &string, const TType &structure)
2895 {
2896 if (structure.getStruct()->name().compare(0, 3, "gl_") != 0)
2897 {
2898 return decorate(string);
2899 }
2900
2901 return string;
2902 }
2903
2904 TString OutputHLSL::registerString(TIntermSymbol *operand)
2905 {
2906 ASSERT(operand->getQualifier() == EvqUniform);
2907
2908 if (IsSampler(operand->getBasicType()))
2909 {
2910 return "s" + str(samplerRegister(operand));
2911 }
2912
2913 return "c" + str(uniformRegister(operand));
2914 }
2915
2916 int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
2917 {
2918 const TType &type = sampler->getType();
2919 ASSERT(IsSampler(type.getBasicType()));
2920
2921 int index = mSamplerRegister;
2922 mSamplerRegister += sampler->totalRegisterCount();
2923
2924 declareUniform(type, sampler->getSymbol(), index);
2925
2926 return index;
2927 }
2928
2929 int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
2930 {
2931 const TType &type = uniform->getType();
2932 ASSERT(!IsSampler(type.getBasicType()));
2933
2934 int index = mUniformRegister;
2935 mUniformRegister += uniform->totalRegisterCount();
2936
2937 declareUniform(type, uniform->getSymbol(), index);
2938
2939 return index;
2940 }
2941
2942 void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
2943 {
2944 TStructure *structure = type.getStruct();
2945
2946 if (!structure)
2947 {
2948 mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index));
2949 }
2950 else
2951 {
2952 const TFieldList &fields = structure->fields();
2953
2954 if (type.isArray())
2955 {
2956 int elementIndex = index;
2957
2958 for (int i = 0; i < type.getArraySize(); i++)
2959 {
2960 for (size_t j = 0; j < fields.size(); j++)
2961 {
2962 const TType &fieldType = *fields[j]->type();
2963 const TString uniformName = name + "[" + str(i) + "]." + fields[j]->name();
2964 declareUniform(fieldType, uniformName, elementIndex);
2965 elementIndex += fieldType.totalRegisterCount();
2966 }
2967 }
2968 }
2969 else
2970 {
2971 int fieldIndex = index;
2972
2973 for (size_t i = 0; i < fields.size(); i++)
2974 {
2975 const TType &fieldType = *fields[i]->type();
2976 const TString uniformName = name + "." + fields[i]->name();
2977 declareUniform(fieldType, uniformName, fieldIndex);
2978 fieldIndex += fieldType.totalRegisterCount();
2979 }
2980 }
2981 }
2982 }
2983
2984 GLenum OutputHLSL::glVariableType(const TType &type)
2985 {
2986 if (type.getBasicType() == EbtFloat)
2987 {
2988 if (type.isScalar())
2989 {
2990 return GL_FLOAT;
2991 }
2992 else if (type.isVector())
2993 {
2994 switch(type.getNominalSize())
2995 {
2996 case 2: return GL_FLOAT_VEC2;
2997 case 3: return GL_FLOAT_VEC3;
2998 case 4: return GL_FLOAT_VEC4;
2999 default: UNREACHABLE();
3000 }
3001 }
3002 else if (type.isMatrix())
3003 {
3004 switch(type.getNominalSize())
3005 {
3006 case 2: return GL_FLOAT_MAT2;
3007 case 3: return GL_FLOAT_MAT3;
3008 case 4: return GL_FLOAT_MAT4;
3009 default: UNREACHABLE();
3010 }
3011 }
3012 else UNREACHABLE();
3013 }
3014 else if (type.getBasicType() == EbtInt)
3015 {
3016 if (type.isScalar())
3017 {
3018 return GL_INT;
3019 }
3020 else if (type.isVector())
3021 {
3022 switch(type.getNominalSize())
3023 {
3024 case 2: return GL_INT_VEC2;
3025 case 3: return GL_INT_VEC3;
3026 case 4: return GL_INT_VEC4;
3027 default: UNREACHABLE();
3028 }
3029 }
3030 else UNREACHABLE();
3031 }
3032 else if (type.getBasicType() == EbtBool)
3033 {
3034 if (type.isScalar())
3035 {
3036 return GL_BOOL;
3037 }
3038 else if (type.isVector())
3039 {
3040 switch(type.getNominalSize())
3041 {
3042 case 2: return GL_BOOL_VEC2;
3043 case 3: return GL_BOOL_VEC3;
3044 case 4: return GL_BOOL_VEC4;
3045 default: UNREACHABLE();
3046 }
3047 }
3048 else UNREACHABLE();
3049 }
3050 else if (type.getBasicType() == EbtSampler2D)
3051 {
3052 return GL_SAMPLER_2D;
3053 }
3054 else if (type.getBasicType() == EbtSamplerCube)
3055 {
3056 return GL_SAMPLER_CUBE;
3057 }
3058 else UNREACHABLE();
3059
3060 return GL_NONE;
3061 }
3062
3063 GLenum OutputHLSL::glVariablePrecision(const TType &type)
3064 {
3065 if (type.getBasicType() == EbtFloat)
3066 {
3067 switch (type.getPrecision())
3068 {
3069 case EbpHigh: return GL_HIGH_FLOAT;
3070 case EbpMedium: return GL_MEDIUM_FLOAT;
3071 case EbpLow: return GL_LOW_FLOAT;
3072 case EbpUndefined:
3073 // Should be defined as the default precision by the parser
3074 default: UNREACHABLE();
3075 }
3076 }
3077 else if (type.getBasicType() == EbtInt)
3078 {
3079 switch (type.getPrecision())
3080 {
3081 case EbpHigh: return GL_HIGH_INT;
3082 case EbpMedium: return GL_MEDIUM_INT;
3083 case EbpLow: return GL_LOW_INT;
3084 case EbpUndefined:
3085 // Should be defined as the default precision by the parser
3086 default: UNREACHABLE();
3087 }
3088 }
3089
3090 // Other types (boolean, sampler) don't have a precision
3091 return GL_NONE;
3092 }
3093
3094 }
TIntermAggregate::isUserDefined
bool isUserDefined() const
Definition: intermediate.h:475
TOperator
TOperator
Definition: intermediate.h:29
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Definition: intermediate.h:123
attribute
EGLSurface EGLint attribute
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Definition: intermediate.h:57
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Definition: OutputHLSL.h:118
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Definition: OutputHLSL.h:80
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Definition: BaseTypes.h:48
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Definition: intermediate.h:131
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Definition: intermediate.h:80
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Definition: UnfoldShortCircuit.h:19
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Definition: intermediate.h:44
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Definition: Types.h:112
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Definition: intermediate.h:164
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Definition: OutputHLSL.h:92
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Definition: intermediate.h:105
Visit
Visit
Definition: intermediate.h:524
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TOperator getOp() const
Definition: intermediate.h:389
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Definition: intermediate.h:160
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Definition: intermediate.h:96
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static TString initializer(const TType &type)
Definition: OutputHLSL.cpp:2540
ConstantUnion::getBConst
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Definition: ConstantUnion.h:27
EOpAny
Definition: intermediate.h:141
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Definition: intermediate.h:132
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Definition: intermediate.h:121
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Definition: intermediate.h:32
GL_INT_VEC4
#define GL_INT_VEC4
Definition: gl2.h:384
sh::OutputHLSL::mUsesTextureCubeLod0
bool mUsesTextureCubeLod0
Definition: OutputHLSL.h:102
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Definition: BaseTypes.h:38
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bool mUsesFaceforward4
Definition: OutputHLSL.h:123
EBhEnable
Definition: ExtensionBehavior.h:16
TIntermAggregate::getSequence
TIntermSequence & getSequence()
Definition: intermediate.h:469
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TIntermNode * getTrueBlock() const
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Definition: intermediate.h:187
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Definition: intermediate.h:120
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Definition: Types.h:19
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TIntermTyped * getCondition()
Definition: intermediate.h:301
type
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
Definition: gl2ext.h:845
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const ShShaderOutput mOutputType
Definition: OutputHLSL.h:74
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Definition: intermediate.h:168
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Definition: ParseHelper.h:47
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Definition: intermediate.h:64
sh::OutputHLSL::mActiveUniforms
ActiveUniforms mActiveUniforms
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Definition: ConstantUnion.h:25
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Definition: OutputHLSL.cpp:1982
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Definition: intermediate.h:82
GLenum
unsigned int GLenum
Definition: gl2.h:23
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Definition: intermediate.h:348
SearchSymbol.h
EvqUniform
Definition: BaseTypes.h:91
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Definition: OutputHLSL.h:116
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TIntermTyped * getLeft() const
Definition: intermediate.h:413
NULL
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Definition: ftobjs.h:61
debug.h
sh::OutputHLSL::header
void header()
Definition: OutputHLSL.cpp:141
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Definition: OutputHLSL.h:106
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Definition: intermediate.h:114
GL_FLOAT_MAT2
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Definition: gl2.h:389
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bool mUsesTexture2DProj_bias
Definition: OutputHLSL.h:93
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Definition: intermediate.h:90
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Definition: BaseTypes.h:88
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Definition: intermediate.h:103
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std::vector< Uniform > ActiveUniforms
Definition: Uniform.h:31
TIntermNode::getAsAggregate
virtual TIntermAggregate * getAsAggregate()
Definition: intermediate.h:223
TIntermSymbol::getAsSymbolNode
virtual TIntermSymbol * getAsSymbolNode()
Definition: intermediate.h:357
EOpSmoothStep
Definition: intermediate.h:124
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Definition: OutputHLSL.cpp:2358
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Definition: ParseHelper.h:27
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Definition: ShaderLang.h:213
IsSampler
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Definition: BaseTypes.h:70
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Definition: ShaderLang.h:49
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Definition: OutputHLSL.h:108
sh::OutputHLSL::mUsesFaceforward2
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Definition: OutputHLSL.h:121
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Definition: ExtensionBehavior.h:15
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const TString & name() const
Definition: Types.h:56
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Definition: intermediate.h:171
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Definition: intermediate.h:179
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Definition: intermediate.h:329
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Definition: BaseTypes.h:90
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Definition: OutputHLSL.cpp:2512
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Definition: intermediate.h:133
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TIntermTyped * getRight() const
Definition: intermediate.h:414
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Definition: intermediate.h:267
init
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Definition: bs2b.c:46
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Definition: intermediate.h:31
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Definition: intermediate.h:70
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Definition: gl2.h:392
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Definition: intermediate.h:254
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Definition: intermediate.h:79
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Definition: gl2.h:385
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Definition: OutputHLSL.h:112
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Definition: gl2.h:420
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Definition: OutputHLSL.cpp:1987
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Definition: e_log.c:102
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Definition: intermediate.h:375
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Definition: intermediate.h:183
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Definition: intermediate.h:245
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Definition: ParseHelper.h:50
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Definition: intermediate.h:49
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OutputHLSL(TParseContext &context, const ShBuiltInResources &resources, ShShaderOutput outputType)
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Definition: gl2.h:393
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Definition: BaseTypes.h:83
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Definition: intermediate.h:259
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Definition: gl2.h:422
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Definition: intermediate.h:162
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Definition: OutputHLSL.h:127
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Definition: BaseTypes.h:39
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Definition: intermediate.h:167
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Definition: gl2.h:381
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Definition: intermediate.h:460
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Definition: ParseHelper.h:49
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Definition: intermediate.h:404
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Definition: intermediate.h:159
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Definition: OutputHLSL.cpp:133
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Definition: intermediate.h:503
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Definition: Types.h:168
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Definition: OutputHLSL.cpp:3063
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Definition: OutputHLSL.cpp:2984
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Definition: BaseTypes.h:96
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Definition: InfoSink.h:38
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Definition: OutputHLSL.cpp:107
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Definition: intermediate.h:116
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Definition: intermediate.h:83
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Definition: OutputHLSL.h:115
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Definition: intermediate.h:222
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Definition: OutputHLSL.h:153
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Definition: Types.h:111
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Definition: OutputHLSL.cpp:2773
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Definition: gl2.h:423
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Definition: OutputHLSL.cpp:128
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Definition: debug.h:36
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Definition: ftrandom.c:49
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Definition: intermediate.h:52
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Definition: intermediate.h:33
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Definition: intermediate.h:101
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Definition: intermediate.h:78
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Definition: intermediate.h:251
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Definition: intermediate.h:115
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Definition: intermediate.h:54
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Definition: intermediate.h:472
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Definition: debug.h:47
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Definition: intermediate.h:55
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Definition: intermediate.h:47
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Definition: intermediate.h:182
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Definition: intermediate.h:148
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Definition: intermediate.h:30
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Definition: ConstantUnion.h:12
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Definition: intermediate.h:75
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Definition: intermediate.h:102
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Definition: intermediate.h:163
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Definition: gl2.h:383
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Definition: intermediate.h:67
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