zenilib: zenilib/jni/external/zenilib/zeni_audio/Zeni/Sounds.h Source File

zenilib 0.5.3.0

- Main Page
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Sounds.h
Go to the documentation of this file.
1 /* This file is part of the Zenipex Library (zenilib).
2 * Copyright (C) 2011 Mitchell Keith Bloch (bazald).
3 *
4 * zenilib is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU Lesser General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * zenilib is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public License
15 * along with zenilib. If not, see <http://www.gnu.org/licenses/>.
16 */
17
32 #ifndef ZENI_SOUNDS_H
33 #define ZENI_SOUNDS_H
34
35 #include <Zeni/Database.h>
36 #include <Zeni/Error.h>
37 #include <Zeni/Sound.h>
38
39 namespace Zeni {
40
41 class ZENI_AUDIO_DLL Sounds;
42
43 #ifdef _WINDOWS
44 ZENI_AUDIO_EXT template class ZENI_AUDIO_DLL Singleton<Sounds>;
45 ZENI_AUDIO_EXT template class ZENI_AUDIO_DLL Database<Sound_Buffer>;
46 #endif
47
48 class ZENI_AUDIO_DLL Sounds : public Singleton<Sounds>, public Database<Sound_Buffer> {
49 friend class Singleton<Sounds>;
50
51 static Sounds * create();
52
53 #ifdef _WINDOWS
54 #pragma warning( push )
55 #pragma warning( disable : 4251 )
56 #endif
57 static Uninit g_uninit;
58 static Reinit g_reinit;
59 #ifdef _WINDOWS
60 #pragma warning( pop )
61 #endif
62
63 Sounds();
64 ~Sounds();
65
66 // Undefined
67 Sounds(const Sounds &);
68 Sounds & operator=(const Sounds &);
69
70 virtual Sound_Buffer * load(XML_Element_c &xml_element, const String &name, const String &filename);
71 };
72
73 ZENI_AUDIO_DLL Sounds & get_Sounds();
74
75 }
76
77 #endif
Zeni::get_Sounds
Sounds & get_Sounds()
Get access to the singleton.
Definition: Sounds.cpp:62
Zeni::Singleton< Sounds >
name
EGLImageKHR EGLint * name
Definition: eglext.h:284
Zeni::Sounds
A Sound_Buffer Database Singleton.
Definition: Sounds.h:48
Zeni::String
Definition: String.h:29
Zeni::Database< Sound_Buffer >
sort_controllers.filename
string filename
Definition: sort_controllers.py:8
Error.h
Zeni::Sound_Buffer
Stores Sound Data.
Definition: Sound_Buffer.h:83
Database.h
Zeni::XML_Element_c
Definition: XML.h:53
Sound.h