zenilib: Member List

zenilib 0.5.3.0

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Zeni::Game Member List

This is the complete list of members for Zeni::Game, including all inherited members.

completely_destroy() | Zeni::Singleton< Game > | static
controller_mouse | Zeni::Game |
destroy() | Zeni::Singleton< Game > | static
fax_post_reinit(Event::Handler *const &handler) | Zeni::Singleton< Game > |
fax_pre_uninit(Event::Handler *const &handler) | Zeni::Singleton< Game > |
get() | Zeni::Singleton< Game > | static
get_console() | Zeni::Game |
get_controller_axis_state(const int &which, const SDL_GameControllerAxis &axis) const | Zeni::Game |
get_controller_button_state(const int &which, const SDL_GameControllerButton &button) const | Zeni::Game |
get_fps() const | Zeni::Game | inline
get_key_state(const int &key) const | Zeni::Game |
get_mouse_button_state(const int &button) const | Zeni::Game |
get_top() | Zeni::Game | inline
give_post_reinit(Event::Handler *const &handler) | Zeni::Singleton< Game > |
give_pre_uninit(Event::Handler *const &handler) | Zeni::Singleton< Game > |
is_console_active() const | Zeni::Game |
is_initialized() | Zeni::Singleton< Game > | static
lend_post_reinit(Event::Handler *const &handler) | Zeni::Singleton< Game > |
lend_pre_uninit(Event::Handler *const &handler) | Zeni::Singleton< Game > |
on_event(const SDL_Event &event) | Zeni::Game |
perform_logic() | Zeni::Game |
pop_state() | Zeni::Game |
prerender() | Zeni::Game |
push_Popup_Menu_State() | Zeni::Game |
push_Popup_Pause_State() | Zeni::Game |
push_state(const Gamestate &state) | Zeni::Game |
remove_post_reinit(Event::Handler *const &handler) | Zeni::Singleton< Game > | static
remove_pre_uninit(Event::Handler *const &handler) | Zeni::Singleton< Game > | static
render() | Zeni::Game |
replace_Popup_Menu_State_Factory(Popup_Menu_State_Factory *const popup_menu_state_factory) | Zeni::Game |
replace_Popup_Pause_State_Factory(Popup_Pause_State_Factory *const popup_pause_state_factory) | Zeni::Game |
run() | Zeni::Game |
Singleton() | Zeni::Singleton< Game > | inlineprotected
Singleton< Game > class | Zeni::Game | friend
size() const | Zeni::Game | inline
write_to_console(const String &text) | Zeni::Game |
~Singleton() | Zeni::Singleton< Game > | inlineprotectedvirtual