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zenilib 0.5.3.0

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Zeni::Sound_Source Member List

This is the complete list of members for Zeni::Sound_Source, including all inherited members.

calculate_gain(const Point3f &listener_position) const | Zeni::Sound_Source |
get_buffer() const | Zeni::Sound_Source | inline
get_duration() const | Zeni::Sound_Source | inline
get_gain() const | Zeni::Sound_Source | inline
get_max_distance() const | Zeni::Sound_Source | inline
get_pitch() const | Zeni::Sound_Source | inline
get_position() const | Zeni::Sound_Source | inline
get_priority() const | Zeni::Sound_Source | inline
get_reference_distance() const | Zeni::Sound_Source | inline
get_rolloff() const | Zeni::Sound_Source | inline
get_time() const | Zeni::Sound_Source |
get_unstop_time() const | Zeni::Sound_Source | inline
get_velocity() const | Zeni::Sound_Source | inline
is_assigned() const | Zeni::Sound_Source | inline
is_looping() const | Zeni::Sound_Source | inline
is_paused() const | Zeni::Sound_Source | inline
is_playing() const | Zeni::Sound_Source | inline
is_stopped() const | Zeni::Sound_Source | inline
pause() | Zeni::Sound_Source | inline
play() | Zeni::Sound_Source | inline
set_buffer(const Sound_Buffer &buffer) | Zeni::Sound_Source | inline
set_gain(const float &gain=ZENI_DEFAULT_GAIN) | Zeni::Sound_Source | inline
set_looping(const bool &looping) | Zeni::Sound_Source | inline
set_max_distance(const float &max_distance=ZENI_DEFAULT_MAX_SOUND_DISTANCE) | Zeni::Sound_Source | inline
set_pitch(const float &pitch=ZENI_DEFAULT_PITCH) | Zeni::Sound_Source | inline
set_position(const Point3f &position) | Zeni::Sound_Source | inline
set_priority(const int &priority=ZENI_DEFAULT_SOUND_PRIORITY) | Zeni::Sound_Source | inline
set_reference_distance(const float &reference_distance=ZENI_DEFAULT_REFERENCE_DISTANCE) | Zeni::Sound_Source | inline
set_rolloff(const float &rolloff=ZENI_DEFAULT_ROLLOFF) | Zeni::Sound_Source | inline
set_time(const float &time) | Zeni::Sound_Source | inline
set_velocity(const Vector3f &velocity) | Zeni::Sound_Source | inline
Sound_Source() | Zeni::Sound_Source |
Sound_Source(const Sound_Buffer &buffer, const float &pitch=ZENI_DEFAULT_PITCH, const float &gain=ZENI_DEFAULT_GAIN, const Point3f &position=Point3f(), const Vector3f &velocity=Vector3f(), const bool &looping=false) | Zeni::Sound_Source |
Sound_Source_Pool class | Zeni::Sound_Source | friend
stop() | Zeni::Sound_Source | inline
~Sound_Source() | Zeni::Sound_Source |