zenilib: zenilib/jni/external/sdl/src/video/uikit/SDL_uikitopengles.h Source File

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SDL_uikitopengles.h
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1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21 #ifndef _SDL_uikitopengles
22 #define _SDL_uikitopengles
23
24 #include "../SDL_sysvideo.h"
25
26 extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
27 SDL_GLContext context);
28 extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
29 extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
30 extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
31 extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
32 extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
33
34 #endif
35
36 /* vi: set ts=4 sw=4 expandtab: */
UIKit_GL_DeleteContext
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:161
UIKit_GL_LoadLibrary
int UIKit_GL_LoadLibrary(_THIS, const char *path)
path
GLsizei const GLchar *const * path
Definition: glew.h:5828
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
UIKit_GL_SwapWindow
void UIKit_GL_SwapWindow(_THIS, SDL_Window *window)
UIKit_GL_CreateContext
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
UIKit_GL_GetProcAddress
void * UIKit_GL_GetProcAddress(_THIS, const char *proc)
SDL_Window
Definition: SDL_sysvideo.h:71
context
TParseContext * context
Definition: glslang_tab.cpp:1907
UIKit_GL_MakeCurrent
int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)