zenilib: zenilib/jni/external/sdl/src/video/uikit/SDL_uikitopenglview.h Source File

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SDL_uikitopenglview.h
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1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21
22 #import <UIKit/UIKit.h>
23 #import <OpenGLES/EAGL.h>
24 #import <OpenGLES/ES1/gl.h>
25 #import <OpenGLES/ES1/glext.h>
26 #import "SDL_uikitview.h"
27 /*
28 This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
29 The view content is basically an EAGL surface you render your OpenGL scene into.
30 Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
31 */
32 @interface SDL_uikitopenglview : SDL_uikitview {
33
34 @private
35 /* The pixel dimensions of the backbuffer */
36 GLint backingWidth;
37 GLint backingHeight;
38
39 EAGLContext *context;
40
41 /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
42 GLuint viewRenderbuffer, viewFramebuffer;
43
44 /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
45 GLuint depthRenderbuffer;
46
47 /* format of depthRenderbuffer */
48 GLenum depthBufferFormat;
49
50 id displayLink;
51 int animationInterval;
52 void (*animationCallback)(void*);
53 void *animationCallbackParam;
54 }
55
56 @property (nonatomic, retain, readonly) EAGLContext *context;
57
58 - (void)swapBuffers;
59 - (void)setCurrentContext;
60
61 - (id)initWithFrame:(CGRect)frame
62 scale:(CGFloat)scale
63 retainBacking:(BOOL)retained
64 rBits:(int)rBits
65 gBits:(int)gBits
66 bBits:(int)bBits
67 aBits:(int)aBits
68 depthBits:(int)depthBits
69 stencilBits:(int)stencilBits
70 majorVersion:(int)majorVersion
71 shareGroup:(EAGLSharegroup*)shareGroup;
72
73 - (void)updateFrame;
74
75 - (void)setAnimationCallback:(int)interval
76 callback:(void (*)(void*))callback
77 callbackParam:(void*)callbackParam;
78
79 - (void)startAnimation;
80 - (void)stopAnimation;
81
82 - (void)doLoop:(id)sender;
83
84 @end
85
86 /* vi: set ts=4 sw=4 expandtab: */
SDL_uikitopenglview::context
EAGLContext * context
Definition: SDL_uikitopenglview.h:39
void
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
Definition: glew.h:1824
GLenum
unsigned int GLenum
Definition: gl2.h:23
id
GLuint id
Definition: gl2ext.h:1142
SDL_uikitopenglview
Definition: SDL_uikitopenglview.h:32
SDL_uikitview
Definition: SDL_uikitview.h:36
GLint
int GLint
Definition: gl2.h:28
SDL_uikitview.h
GLuint
unsigned int GLuint
Definition: gl2.h:32
context
TParseContext * context
Definition: glslang_tab.cpp:1907
BOOL
typedef BOOL(WINAPI *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC