zenilib: zenilib/jni/external/sdl/src/render/opengles2/SDL_gles2funcs.h Source File

zenilib 0.5.3.0

- Main Page
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
SDL_gles2funcs.h
Go to the documentation of this file.
1 SDL_PROC(void, glActiveTexture, (GLenum))
2 SDL_PROC(void, glAttachShader, (GLuint, GLuint))
3 SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
4 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
5 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
6 SDL_PROC(void, glClear, (GLbitfield))
7 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
8 SDL_PROC(void, glCompileShader, (GLuint))
9 SDL_PROC(GLuint, glCreateProgram, (void))
10 SDL_PROC(GLuint, glCreateShader, (GLenum))
11 SDL_PROC(void, glDeleteProgram, (GLuint))
12 SDL_PROC(void, glDeleteShader, (GLuint))
13 SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
14 SDL_PROC(void, glDisable, (GLenum))
15 SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
16 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
17 SDL_PROC(void, glEnable, (GLenum))
18 SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
19 SDL_PROC(void, glFinish, (void))
20 SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
21 SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
22 SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
23 SDL_PROC(const GLubyte *, glGetString, (GLenum))
24 SDL_PROC(GLenum, glGetError, (void))
25 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
26 SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
27 SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
28 SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
29 SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
30 SDL_PROC(void, glLinkProgram, (GLuint))
31 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
32 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
33 SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
34 SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
35 SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const char **, const GLint *))
36 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
37 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
38 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
39 SDL_PROC(void, glUniform1i, (GLint, GLint))
40 SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
41 SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
42 SDL_PROC(void, glUseProgram, (GLuint))
43 SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
44 SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
45 SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
46 SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
47 SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
48 SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
glDisable
#define glDisable
Definition: gl_mangle.h:393
glTexParameteri
#define glTexParameteri
Definition: gl_mangle.h:1763
GLclampf
khronos_float_t GLclampf
Definition: gl2.h:34
glUseProgram
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GLsizei
int GLsizei
Definition: gl2.h:29
glShaderSource
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
GLenum
unsigned int GLenum
Definition: gl2.h:23
glReadPixels
#define glReadPixels
Definition: gl_mangle.h:1506
GLboolean
unsigned char GLboolean
Definition: gl2.h:24
glEnableVertexAttribArray
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
glTexSubImage2D
#define glTexSubImage2D
Definition: gl_mangle.h:1771
glGetIntegerv
#define glGetIntegerv
Definition: gl_mangle.h:679
glCheckFramebufferStatus
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
glUniform1i
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
glGetUniformLocation
GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
glTexImage2D
#define glTexImage2D
Definition: gl_mangle.h:1753
glBindAttribLocation
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
glDeleteShader
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GLbitfield
unsigned int GLbitfield
Definition: gl2.h:25
glPixelStorei
#define glPixelStorei
Definition: gl_mangle.h:1265
glUniformMatrix4fv
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glClear
#define glClear
Definition: gl_mangle.h:170
glCreateProgram
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
glUniform4f
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glBindFramebuffer
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
glGenFramebuffers
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
glAttachShader
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
glFinish
#define glFinish
Definition: gl_mangle.h:482
GLubyte
khronos_uint8_t GLubyte
Definition: gl2.h:30
glScissor
#define glScissor
Definition: gl_mangle.h:1576
glCreateShader
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
glGetBooleanv
#define glGetBooleanv
Definition: gl_mangle.h:601
glViewport
#define glViewport
Definition: gl_mangle.h:2242
glLinkProgram
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
glFramebufferTexture2D
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glEnable
#define glEnable
Definition: gl_mangle.h:441
glDeleteTextures
#define glDeleteTextures
Definition: gl_mangle.h:371
glGetShaderiv
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
glActiveTexture
#define glActiveTexture
Definition: glew.h:1410
glGenTextures
#define glGenTextures
Definition: gl_mangle.h:575
glShaderBinary
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GLfloat
khronos_float_t GLfloat
Definition: gl2.h:33
SDL_PROC
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z GLdouble GLdouble GLdouble GLdouble q GLshort GLshort GLshort GLshort q GLenum GLenum const GLfloat *params GLenum GLenum const GLdouble *params GLenum GLenum const GLint *params GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLenum GLenum const GLfloat *params GLenum GLint GLint GLsizei GLenum GLenum const GLvoid *pixels SDL_PROC(void, glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC_UNUSED(void
glVertexAttribPointer
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
glCompileShader
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
glClearColor
#define glClearColor
Definition: gl_mangle.h:164
glGetShaderInfoLog
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLint
int GLint
Definition: gl2.h:28
glGetError
#define glGetError
Definition: gl_mangle.h:643
const
#define const
Definition: zconf.h:91
GLuint
unsigned int GLuint
Definition: gl2.h:32
glDeleteProgram
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
glBlendFuncSeparate
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
glBindTexture
#define glBindTexture
Definition: gl_mangle.h:98
GLvoid
void GLvoid
Definition: gl2.h:21
glDisableVertexAttribArray
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
glDrawArrays
#define glDrawArrays
Definition: gl_mangle.h:403
glGetProgramiv
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
glDeleteFramebuffers
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
glGetString
#define glGetString
Definition: gl_mangle.h:824