zenilib: zenilib/jni/external/sdl/src/render/opengles/SDL_glesfuncs.h Source File

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SDL_glesfuncs.h
Go to the documentation of this file.
1 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
2 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
3 SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
4 SDL_PROC(void, glClear, (GLbitfield))
5 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
6 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
7 SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
8 SDL_PROC(void, glDisable, (GLenum))
9 SDL_PROC(void, glDisableClientState, (GLenum array))
10 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
11 SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
12 SDL_PROC(void, glEnable, (GLenum))
13 SDL_PROC(void, glEnableClientState, (GLenum))
14 SDL_PROC(void, glFinish, (void))
15 SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
16 SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
17 SDL_PROC(GLenum, glGetError, (void))
18 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
19 SDL_PROC(void, glLoadIdentity, (void))
20 SDL_PROC(void, glMatrixMode, (GLenum))
21 SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
22 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
23 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
24 SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
25 SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
26 SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
27 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
28 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
29 SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
30 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
31 SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
32 SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
33 SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
34 SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
35 SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
36 SDL_PROC(void, glPushMatrix, (void))
37 SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
38 SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
39 SDL_PROC(void, glPopMatrix, (void))
40 SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
41
42 /* vi: set ts=4 sw=4 expandtab: */
glDisable
#define glDisable
Definition: gl_mangle.h:393
glTexParameteri
#define glTexParameteri
Definition: gl_mangle.h:1763
GLclampf
khronos_float_t GLclampf
Definition: gl2.h:34
GLsizei
int GLsizei
Definition: gl2.h:29
GLenum
unsigned int GLenum
Definition: gl2.h:23
glReadPixels
#define glReadPixels
Definition: gl_mangle.h:1506
glTexSubImage2D
#define glTexSubImage2D
Definition: gl_mangle.h:1771
glGetIntegerv
#define glGetIntegerv
Definition: gl_mangle.h:679
glTexEnvf
#define glTexEnvf
Definition: gl_mangle.h:1741
glTranslatef
#define glTranslatef
Definition: gl_mangle.h:1802
glTexParameteriv
#define glTexParameteriv
Definition: gl_mangle.h:1766
glTexImage2D
#define glTexImage2D
Definition: gl_mangle.h:1753
glLoadIdentity
#define glLoadIdentity
Definition: gl_mangle.h:1003
GLbitfield
unsigned int GLbitfield
Definition: gl2.h:25
glPixelStorei
#define glPixelStorei
Definition: gl_mangle.h:1265
array
GLenum array
Definition: glew.h:8327
glClear
#define glClear
Definition: gl_mangle.h:170
glPushMatrix
#define glPushMatrix
Definition: gl_mangle.h:1476
glRotatef
#define glRotatef
Definition: gl_mangle.h:1555
glFinish
#define glFinish
Definition: gl_mangle.h:482
glScissor
#define glScissor
Definition: gl_mangle.h:1576
glViewport
#define glViewport
Definition: gl_mangle.h:2242
glEnable
#define glEnable
Definition: gl_mangle.h:441
glDeleteTextures
#define glDeleteTextures
Definition: gl_mangle.h:371
glGenTextures
#define glGenTextures
Definition: gl_mangle.h:575
glColor4f
#define glColor4f
Definition: gl_mangle.h:202
glOrthof
#define glOrthof
Definition: glew.h:13861
GLfloat
khronos_float_t GLfloat
Definition: gl2.h:33
glDisableClientState
#define glDisableClientState
Definition: gl_mangle.h:390
SDL_PROC
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z GLdouble GLdouble GLdouble GLdouble q GLshort GLshort GLshort GLshort q GLenum GLenum const GLfloat *params GLenum GLenum const GLdouble *params GLenum GLenum const GLint *params GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLenum GLenum const GLfloat *params GLenum GLint GLint GLsizei GLenum GLenum const GLvoid *pixels SDL_PROC(void, glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC_UNUSED(void
glTexCoordPointer
#define glTexCoordPointer
Definition: gl_mangle.h:1739
glClearColor
#define glClearColor
Definition: gl_mangle.h:164
glPopMatrix
#define glPopMatrix
Definition: gl_mangle.h:1301
GLint
int GLint
Definition: gl2.h:28
glGetError
#define glGetError
Definition: gl_mangle.h:643
const
#define const
Definition: zconf.h:91
GLuint
unsigned int GLuint
Definition: gl2.h:32
glEnableClientState
#define glEnableClientState
Definition: gl_mangle.h:438
glMatrixMode
#define glMatrixMode
Definition: gl_mangle.h:1053
glBindTexture
#define glBindTexture
Definition: gl_mangle.h:98
GLvoid
void GLvoid
Definition: gl2.h:21
glVertexPointer
#define glVertexPointer
Definition: gl_mangle.h:2196
glDrawArrays
#define glDrawArrays
Definition: gl_mangle.h:403
glBlendFunc
#define glBlendFunc
Definition: gl_mangle.h:135