zenilib: Lib3dsChunk Struct Reference

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Lib3dsChunk Struct Reference

`#include <lib3ds_impl.h>`

## Public Attributes

uint16_t | chunk
uint32_t | cur
uint32_t | end
uint32_t | size

## Detailed Description

Definition at line 295 of file lib3ds_impl.h.

## Member Data Documentation

uint16_t Lib3dsChunk::chunk

Definition at line 296 of file lib3ds_impl.h.

Referenced by color_write(), colorf_write(), face_array_write(), flag_array_write(), int_percentage_write(), kfdata_write(), lib3ds_atmosphere_read(), lib3ds_atmosphere_write(), lib3ds_background_read(), lib3ds_background_write(), lib3ds_camera_write(), lib3ds_chunk_read(), lib3ds_chunk_read_next(), lib3ds_chunk_read_start(), lib3ds_chunk_write(), lib3ds_chunk_write_start(), lib3ds_file_read(), lib3ds_file_write(), lib3ds_light_write(), lib3ds_material_write(), lib3ds_mesh_write(), lib3ds_node_read(), lib3ds_node_write(), lib3ds_shadow_read(), lib3ds_shadow_write(), lib3ds_viewport_read(), lib3ds_viewport_write(), mdata_write(), object_flags_write(), point_array_write(), texco_array_write(), and texture_map_write().

uint32_t Lib3dsChunk::cur

Definition at line 299 of file lib3ds_impl.h.

Referenced by lib3ds_chunk_read(), lib3ds_chunk_read_next(), lib3ds_chunk_read_tell(), lib3ds_chunk_write_end(), and lib3ds_chunk_write_start().

uint32_t Lib3dsChunk::end

Definition at line 298 of file lib3ds_impl.h.

Referenced by lib3ds_chunk_read(), lib3ds_chunk_read_end(), and lib3ds_chunk_read_next().

uint32_t Lib3dsChunk::size

Definition at line 297 of file lib3ds_impl.h.

Referenced by color_write(), colorf_write(), face_array_write(), flag_array_write(), int_percentage_write(), kfdata_write(), lib3ds_atmosphere_write(), lib3ds_background_write(), lib3ds_camera_write(), lib3ds_chunk_read(), lib3ds_chunk_read_next(), lib3ds_chunk_write(), lib3ds_chunk_write_end(), lib3ds_chunk_write_start(), lib3ds_file_write(), lib3ds_light_write(), lib3ds_material_write(), lib3ds_mesh_write(), lib3ds_node_write(), lib3ds_shadow_write(), lib3ds_viewport_write(), mdata_write(), object_flags_write(), point_array_write(), texco_array_write(), and texture_map_write().

The documentation for this struct was generated from the following file:

- zenilib/jni/external/lib3ds/src/lib3ds_impl.h