zenilib: zenilib/jni/external/sdl/SDL/SDL_system.h Source File

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SDL_system.h
Go to the documentation of this file.
1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21
28 #ifndef _SDL_system_h
29 #define _SDL_system_h
30
31 #include "SDL_stdinc.h"
32 #include "SDL_keyboard.h"
33 #include "SDL_render.h"
34 #include "SDL_video.h"
35
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42
43 /* Platform specific functions for Windows */
44 #ifdef __WIN32__
45
46 /* Returns the D3D9 adapter index that matches the specified display index.
47 This adapter index can be passed to IDirect3D9::CreateDevice and controls
48 on which monitor a full screen application will appear.
49 */
50 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
51
52 /* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
53 Once you are done using the device, you should release it to avoid a resource leak.
54 */
55 typedef struct IDirect3DDevice9 IDirect3DDevice9;
56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
57
58 #endif /* __WIN32__ */
59
60
61 /* Platform specific functions for iOS */
62 #if defined(__IPHONEOS__) && __IPHONEOS__
63
64 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
65 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
66
67 #endif /* __IPHONEOS__ */
68
69
70 /* Platform specific functions for Android */
71 #if defined(__ANDROID__) && __ANDROID__
72
73 /* Get the JNI environment for the current thread
74 This returns JNIEnv*, but the prototype is void* so we don't need jni.h
75 */
76 extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
77
78 /* Get the SDL Activity object for the application
79 This returns jobject, but the prototype is void* so we don't need jni.h
80 The jobject returned by SDL_AndroidGetActivity is a local reference.
81 It is the caller's responsibility to properly release it
82 (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
83 */
84 extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
85
86 /* See the official Android developer guide for more information:
87 http://developer.android.com/guide/topics/data/data-storage.html
88 */
89 #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
90 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
91
92 /* Get the path used for internal storage for this application.
93 This path is unique to your application and cannot be written to
94 by other applications.
95 */
96 extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
97
98 /* Get the current state of external storage, a bitmask of these values:
99 SDL_ANDROID_EXTERNAL_STORAGE_READ
100 SDL_ANDROID_EXTERNAL_STORAGE_WRITE
101 If external storage is currently unavailable, this will return 0.
102 */
103 extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
104
105 /* Get the path used for external storage for this application.
106 This path is unique to your application, but is public and can be
107 written to by other applications.
108 */
109 extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
110
111 #endif /* __ANDROID__ */
112
113 /* Ends C function definitions when using C++ */
114 #ifdef __cplusplus
115 }
116 #endif
117 #include "close_code.h"
118
119 #endif /* _SDL_system_h */
120
121 /* vi: set ts=4 sw=4 expandtab: */
SDL_render.h
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:116
enabled
GLenum GLsizei const GLuint GLboolean enabled
Definition: glew.h:2538
SDL_Renderer
Definition: SDL_sysrender.h:76
DECLSPEC
#define DECLSPEC
Definition: begin_code.h:62
SDLCALL
#define SDLCALL
Definition: begin_code.h:72
begin_code.h
SDL_video.h
close_code.h
SDL_stdinc.h
SDL_keyboard.h
SDL_Window
Definition: SDL_sysvideo.h:71
IDirect3DDevice9
interface IDirect3DDevice9 IDirect3DDevice9
Definition: d3d9.h:257