zenilib: zenilib/jni/external/sdl/src/joystick/SDL_joystick_c.h Source File

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SDL_joystick_c.h
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1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22
23 /* Useful functions and variables from SDL_joystick.c */
24 #include "SDL_joystick.h"
25
26 /* Initialization and shutdown functions */
27 extern int SDL_JoystickInit(void);
28 extern void SDL_JoystickQuit(void);
29
30 /* Initialization and shutdown functions */
31 extern int SDL_GameControllerInit(void);
32 extern void SDL_GameControllerQuit(void);
33
34
35 /* Internal event queueing functions */
36 extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
37 Uint8 axis, Sint16 value);
38 extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
39 Uint8 ball, Sint16 xrel, Sint16 yrel);
40 extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
41 Uint8 hat, Uint8 value);
42 extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
43 Uint8 button, Uint8 state);
44
45 /* Helper function to let lower sys layer tell the event system if the joystick code needs to think */
46 extern SDL_bool SDL_PrivateJoystickNeedsPolling();
47
48 /* Internal sanity checking functions */
49 extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
50
51 /* vi: set ts=4 sw=4 expandtab: */
SDL_PrivateJoystickValid
int SDL_PrivateJoystickValid(SDL_Joystick *joystick)
Definition: SDL_joystick.c:199
SDL_joystick.h
SDL_PrivateJoystickHat
int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
Definition: SDL_joystick.c:536
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:116
SDL_JoystickInit
int SDL_JoystickInit(void)
Definition: SDL_joystick.c:50
SDL_PrivateJoystickButton
int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
Definition: SDL_joystick.c:610
SDL_config.h
SDL_PrivateJoystickAxis
int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
Definition: SDL_joystick.c:496
SDL_PrivateJoystickBall
int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel)
Definition: SDL_joystick.c:574
SDL_GameControllerQuit
void SDL_GameControllerQuit(void)
Definition: SDL_gamecontroller.c:1130
value
EGLSurface EGLint void ** value
Definition: eglext.h:301
Uint8
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:129
Sint16
int16_t Sint16
A signed 16-bit integer type.
Definition: SDL_stdinc.h:133
_SDL_Joystick
Definition: SDL_sysjoystick.h:29
SDL_JoystickQuit
void SDL_JoystickQuit(void)
Definition: SDL_joystick.c:451
SDL_PrivateJoystickNeedsPolling
SDL_bool SDL_PrivateJoystickNeedsPolling()
Definition: SDL_joystick.c:741
SDL_GameControllerInit
int SDL_GameControllerInit(void)
Definition: SDL_gamecontroller.c:787