zenilib: File Members

zenilib 0.5.3.0

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### - s -

- SDL_assert_state : SDL_assert.h
- SDL_AudioStatus : SDL_audio.h
- SDL_BlendMode : SDL_blendmode.h
- SDL_bool : SDL_stdinc.h
- SDL_errorcode : SDL_error.h
- SDL_eventaction : SDL_events.h
- SDL_EventType : SDL_events.h
- SDL_GameControllerAxis : SDL_gamecontroller.h
- SDL_GameControllerBindType : SDL_gamecontroller.h
- SDL_GameControllerButton : SDL_gamecontroller.h
- SDL_GLattr : SDL_video.h
- SDL_GLcontextFlag : SDL_video.h
- SDL_GLprofile : SDL_video.h
- SDL_HintPriority : SDL_hints.h
- SDL_Keymod : SDL_keycode.h
- SDL_letter_case : SDL_string.c
- SDL_LogPriority : SDL_log.h
- SDL_MessageBoxButtonFlags : SDL_messagebox.h
- SDL_MessageBoxColorType : SDL_messagebox.h
- SDL_MessageBoxFlags : SDL_messagebox.h
- SDL_PowerState : SDL_power.h
- SDL_RendererFlags : SDL_render.h
- SDL_RendererFlip : SDL_render.h
- SDL_Scancode : SDL_scancode.h
- SDL_ShapeKind : SDL_shape_internals.h
- SDL_SystemCursor : SDL_mouse.h
- SDL_SYSWM_TYPE : SDL_syswm.h
- SDL_TextureAccess : SDL_render.h
- SDL_TextureModulate : SDL_render.h
- SDL_ThreadPriority : SDL_thread.h
- SDL_WindowEventID : SDL_video.h
- SDL_WindowFlags : SDL_video.h
- ShArrayIndexClampingStrategy : ShaderLang.h
- ShCompileOptions : ShaderLang.h
- ShDataType : ShaderLang.h
- ShShaderInfo : ShaderLang.h
- ShShaderOutput : ShaderLang.h
- ShShaderSpec : ShaderLang.h
- ShShaderType : ShaderLang.h
- SourceFormatT : makehrtf.c
- SrcFloatProp : alSource.c
- SrcIntProp : alSource.c
- State_ : apinames.c
- StereoType : edid.h