zenilib: zenilib/jni/external/zenilib/zeni_graphics/Zeni/Vertex_Buffer.h File Reference

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Vertex_Buffer.h File Reference
`#include <Zeni/Triangle.h>`
`#include <Zeni/Quadrilateral.h>`
`#include <Zeni/Vertex2f.h>`
`#include <Zeni/Vertex3f.h>`
`#include <vector>`
`#include <set>`
`#include <memory>`
`#include <GL/glew.h>`

Go to the source code of this file.

## Classes

struct | Zeni::VBuf_Init_Failure
struct | Zeni::VBuf_Render_Failure
class | Zeni::Vertex_Buffer
| A Vertex_Buffer that accepts Triangle and Quadrilaterals. More...
struct | Zeni::Vertex_Buffer::Vertex_Buffer_Range
class | Zeni::Vertex_Buffer_Macrorenderer
class | Zeni::Vertex_Buffer_Microrenderer
class | Zeni::Vertex_Buffer_Renderer
class | Zeni::Vertex_Buffer_Renderer_DX9
struct | Zeni::Vertex_Buffer_Renderer_DX9::VBO_DX9
union | Zeni::Vertex_Buffer_Renderer_DX9::VBO_DX9::VBO_DX9_impl
class | Zeni::Vertex_Buffer_Renderer_GL_Fixed
class | Zeni::Vertex_Buffer_Renderer_GL_Shader

## Namespaces

| Zeni