zenilib: zenilib/jni/external/sdl/src/render/opengl/SDL_glfuncs.h Source File

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SDL_glfuncs.h
Go to the documentation of this file.
1 /* list of OpenGL functions sorted alphabetically
2 If you need to use a GL function from the SDL video subsystem,
3 change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
4 */
5 #define SDL_PROC_UNUSED(ret,func,params)
6
7 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
8 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
9 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
10 (GLsizei, const GLuint *, GLboolean *))
11 SDL_PROC_UNUSED(void, glArrayElement, (GLint))
12 SDL_PROC(void, glBegin, (GLenum))
13 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
14 SDL_PROC_UNUSED(void, glBitmap,
15 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
16 const GLubyte *))
17 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
18 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
19 SDL_PROC_UNUSED(void, glCallList, (GLuint))
20 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
21 SDL_PROC(void, glClear, (GLbitfield))
22 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
23 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
24 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
25 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
26 SDL_PROC_UNUSED(void, glClearStencil, (GLint))
27 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
28 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
29 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
30 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
31 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
32 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
33 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
34 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
35 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
36 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
37 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
38 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
39 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
40 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
41 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
42 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
43 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
44 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
45 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
46 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
47 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
48 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
49 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
50 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
51 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
52 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
53 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
54 SDL_PROC_UNUSED(void, glColor4ub,
55 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
56 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
57 SDL_PROC_UNUSED(void, glColor4ui,
58 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
59 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
60 SDL_PROC_UNUSED(void, glColor4us,
61 (GLushort red, GLushort green, GLushort blue, GLushort alpha))
62 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
63 SDL_PROC_UNUSED(void, glColorMask,
64 (GLboolean red, GLboolean green, GLboolean blue,
65 GLboolean alpha))
66 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
67 SDL_PROC_UNUSED(void, glColorPointer,
68 (GLint size, GLenum type, GLsizei stride,
69 const GLvoid * pointer))
70 SDL_PROC_UNUSED(void, glCopyPixels,
71 (GLint x, GLint y, GLsizei width, GLsizei height,
72 GLenum type))
73 SDL_PROC_UNUSED(void, glCopyTexImage1D,
74 (GLenum target, GLint level, GLenum internalFormat, GLint x,
75 GLint y, GLsizei width, GLint border))
76 SDL_PROC_UNUSED(void, glCopyTexImage2D,
77 (GLenum target, GLint level, GLenum internalFormat, GLint x,
78 GLint y, GLsizei width, GLsizei height, GLint border))
79 SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
80 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
81 GLsizei width))
82 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
83 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
84 GLint x, GLint y, GLsizei width, GLsizei height))
85 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
86 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
87 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
88 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
89 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
90 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
91 SDL_PROC(void, glDisable, (GLenum cap))
92 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
93 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
94 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
95 SDL_PROC_UNUSED(void, glDrawElements,
96 (GLenum mode, GLsizei count, GLenum type,
97 const GLvoid * indices))
98 SDL_PROC(void, glDrawPixels,
99 (GLsizei width, GLsizei height, GLenum format, GLenum type,
100 const GLvoid * pixels))
101 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
102 SDL_PROC_UNUSED(void, glEdgeFlagPointer,
103 (GLsizei stride, const GLvoid * pointer))
104 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
105 SDL_PROC(void, glEnable, (GLenum cap))
106 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
107 SDL_PROC(void, glEnd, (void))
108 SDL_PROC_UNUSED(void, glEndList, (void))
109 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
110 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
111 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
112 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
113 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
114 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
115 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
116 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
117 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
118 SDL_PROC_UNUSED(void, glEvalMesh2,
119 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
120 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
121 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
122 SDL_PROC_UNUSED(void, glFeedbackBuffer,
123 (GLsizei size, GLenum type, GLfloat * buffer))
124 SDL_PROC_UNUSED(void, glFinish, (void))
125 SDL_PROC_UNUSED(void, glFlush, (void))
126 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
127 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
128 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
129 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
130 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
131 SDL_PROC_UNUSED(void, glFrustum,
132 (GLdouble left, GLdouble right, GLdouble bottom,
133 GLdouble top, GLdouble zNear, GLdouble zFar))
134 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
135 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
136 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
137 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
138 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
139 SDL_PROC(GLenum, glGetError, (void))
140 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
141 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
142 SDL_PROC_UNUSED(void, glGetLightfv,
143 (GLenum light, GLenum pname, GLfloat * params))
144 SDL_PROC_UNUSED(void, glGetLightiv,
145 (GLenum light, GLenum pname, GLint * params))
146 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
147 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
148 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
149 SDL_PROC_UNUSED(void, glGetMaterialfv,
150 (GLenum face, GLenum pname, GLfloat * params))
151 SDL_PROC_UNUSED(void, glGetMaterialiv,
152 (GLenum face, GLenum pname, GLint * params))
153 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
154 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
155 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
156 SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params))
157 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
158 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
159 SDL_PROC_UNUSED(void, glGetTexEnvfv,
160 (GLenum target, GLenum pname, GLfloat * params))
161 SDL_PROC_UNUSED(void, glGetTexEnviv,
162 (GLenum target, GLenum pname, GLint * params))
163 SDL_PROC_UNUSED(void, glGetTexGendv,
164 (GLenum coord, GLenum pname, GLdouble * params))
165 SDL_PROC_UNUSED(void, glGetTexGenfv,
166 (GLenum coord, GLenum pname, GLfloat * params))
167 SDL_PROC_UNUSED(void, glGetTexGeniv,
168 (GLenum coord, GLenum pname, GLint * params))
169 SDL_PROC_UNUSED(void, glGetTexImage,
170 (GLenum target, GLint level, GLenum format, GLenum type,
171 GLvoid * pixels))
172 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
173 (GLenum target, GLint level, GLenum pname, GLfloat * params))
174 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
175 (GLenum target, GLint level, GLenum pname, GLint * params))
176 SDL_PROC_UNUSED(void, glGetTexParameterfv,
177 (GLenum target, GLenum pname, GLfloat * params))
178 SDL_PROC_UNUSED(void, glGetTexParameteriv,
179 (GLenum target, GLenum pname, GLint * params))
180 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
181 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
182 SDL_PROC_UNUSED(void, glIndexPointer,
183 (GLenum type, GLsizei stride, const GLvoid * pointer))
184 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
185 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
186 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
187 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
188 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
189 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
190 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
191 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
192 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
193 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
194 SDL_PROC_UNUSED(void, glInitNames, (void))
195 SDL_PROC_UNUSED(void, glInterleavedArrays,
196 (GLenum format, GLsizei stride, const GLvoid * pointer))
197 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
198 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
199 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
200 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
201 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
202 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
203 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
204 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
205 SDL_PROC_UNUSED(void, glLightfv,
206 (GLenum light, GLenum pname, const GLfloat * params))
207 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
208 SDL_PROC_UNUSED(void, glLightiv,
209 (GLenum light, GLenum pname, const GLint * params))
210 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
211 SDL_PROC(void, glLineWidth, (GLfloat width))
212 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
213 SDL_PROC(void, glLoadIdentity, (void))
214 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
215 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
216 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
217 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
218 SDL_PROC_UNUSED(void, glMap1d,
219 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
220 GLint order, const GLdouble * points))
221 SDL_PROC_UNUSED(void, glMap1f,
222 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
223 GLint order, const GLfloat * points))
224 SDL_PROC_UNUSED(void, glMap2d,
225 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
226 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
227 GLint vorder, const GLdouble * points))
228 SDL_PROC_UNUSED(void, glMap2f,
229 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
230 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
231 GLint vorder, const GLfloat * points))
232 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
233 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
234 SDL_PROC_UNUSED(void, glMapGrid2d,
235 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
236 GLdouble v2))
237 SDL_PROC_UNUSED(void, glMapGrid2f,
238 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
239 GLfloat v2))
240 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
241 SDL_PROC_UNUSED(void, glMaterialfv,
242 (GLenum face, GLenum pname, const GLfloat * params))
243 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
244 SDL_PROC_UNUSED(void, glMaterialiv,
245 (GLenum face, GLenum pname, const GLint * params))
246 SDL_PROC(void, glMatrixMode, (GLenum mode))
247 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
248 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
249 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
250 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
251 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
252 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
253 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
254 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
255 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
256 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
257 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
258 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
259 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
260 SDL_PROC_UNUSED(void, glNormalPointer,
261 (GLenum type, GLsizei stride, const GLvoid * pointer))
262 SDL_PROC(void, glOrtho,
263 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
264 GLdouble zNear, GLdouble zFar))
265 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
266 SDL_PROC_UNUSED(void, glPixelMapfv,
267 (GLenum map, GLsizei mapsize, const GLfloat * values))
268 SDL_PROC_UNUSED(void, glPixelMapuiv,
269 (GLenum map, GLsizei mapsize, const GLuint * values))
270 SDL_PROC_UNUSED(void, glPixelMapusv,
271 (GLenum map, GLsizei mapsize, const GLushort * values))
272 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
273 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
274 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
275 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
276 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
277 SDL_PROC(void, glPointSize, (GLfloat size))
278 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
279 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
280 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
281 SDL_PROC_UNUSED(void, glPopAttrib, (void))
282 SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
283 SDL_PROC(void, glPopMatrix, (void))
284 SDL_PROC_UNUSED(void, glPopName, (void))
285 SDL_PROC_UNUSED(void, glPrioritizeTextures,
286 (GLsizei n, const GLuint * textures,
287 const GLclampf * priorities))
288 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
289 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
290 SDL_PROC(void, glPushMatrix, (void))
291 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
292 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
293 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
294 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
295 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
296 SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
297 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
298 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
299 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
300 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
301 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
302 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
303 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
304 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
305 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
306 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
307 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
308 SDL_PROC_UNUSED(void, glRasterPos4d,
309 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
310 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
311 SDL_PROC_UNUSED(void, glRasterPos4f,
312 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
313 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
314 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
315 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
316 SDL_PROC_UNUSED(void, glRasterPos4s,
317 (GLshort x, GLshort y, GLshort z, GLshort w))
318 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
319 SDL_PROC(void, glReadBuffer, (GLenum mode))
320 SDL_PROC(void, glReadPixels,
321 (GLint x, GLint y, GLsizei width, GLsizei height,
322 GLenum format, GLenum type, GLvoid * pixels))
323 SDL_PROC_UNUSED(void, glRectd,
324 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
325 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
326 SDL_PROC(void, glRectf,
327 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
328 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
329 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
330 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
331 SDL_PROC_UNUSED(void, glRects,
332 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
333 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
334 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
335 SDL_PROC(void, glRotated,
336 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
337 SDL_PROC_UNUSED(void, glRotatef,
338 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
339 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
340 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
341 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
342 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
343 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
344 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
345 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
346 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
347 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
348 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
349 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
350 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
351 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
352 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
353 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
354 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
355 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
356 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
357 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
358 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
359 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
360 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
361 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
362 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
363 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
364 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
365 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
366 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
367 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
368 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
369 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
370 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
371 SDL_PROC_UNUSED(void, glTexCoord4d,
372 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
373 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
374 SDL_PROC_UNUSED(void, glTexCoord4f,
375 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
376 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
377 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
378 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
379 SDL_PROC_UNUSED(void, glTexCoord4s,
380 (GLshort s, GLshort t, GLshort r, GLshort q))
381 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
382 SDL_PROC_UNUSED(void, glTexCoordPointer,
383 (GLint size, GLenum type, GLsizei stride,
384 const GLvoid * pointer))
385 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
386 SDL_PROC_UNUSED(void, glTexEnvfv,
387 (GLenum target, GLenum pname, const GLfloat * params))
388 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
389 SDL_PROC_UNUSED(void, glTexEnviv,
390 (GLenum target, GLenum pname, const GLint * params))
391 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
392 SDL_PROC_UNUSED(void, glTexGendv,
393 (GLenum coord, GLenum pname, const GLdouble * params))
394 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
395 SDL_PROC_UNUSED(void, glTexGenfv,
396 (GLenum coord, GLenum pname, const GLfloat * params))
397 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
398 SDL_PROC_UNUSED(void, glTexGeniv,
399 (GLenum coord, GLenum pname, const GLint * params))
400 SDL_PROC_UNUSED(void, glTexImage1D,
401 (GLenum target, GLint level, GLint internalformat,
402 GLsizei width, GLint border, GLenum format, GLenum type,
403 const GLvoid * pixels))
404 SDL_PROC(void, glTexImage2D,
405 (GLenum target, GLint level, GLint internalformat, GLsizei width,
406 GLsizei height, GLint border, GLenum format, GLenum type,
407 const GLvoid * pixels))
408 SDL_PROC_UNUSED(void, glTexParameterf,
409 (GLenum target, GLenum pname, GLfloat param))
410 SDL_PROC_UNUSED(void, glTexParameterfv,
411 (GLenum target, GLenum pname, const GLfloat * params))
412 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
413 SDL_PROC_UNUSED(void, glTexParameteriv,
414 (GLenum target, GLenum pname, const GLint * params))
415 SDL_PROC_UNUSED(void, glTexSubImage1D,
416 (GLenum target, GLint level, GLint xoffset, GLsizei width,
417 GLenum format, GLenum type, const GLvoid * pixels))
418 SDL_PROC(void, glTexSubImage2D,
419 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
420 GLsizei width, GLsizei height, GLenum format, GLenum type,
421 const GLvoid * pixels))
422 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
423 SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
424 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
425 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
426 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
427 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
428 SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
429 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
430 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
431 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
432 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
433 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
434 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
435 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
436 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
437 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
438 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
439 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
440 SDL_PROC_UNUSED(void, glVertex4d,
441 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
442 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
443 SDL_PROC_UNUSED(void, glVertex4f,
444 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
445 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
446 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
447 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
448 SDL_PROC_UNUSED(void, glVertex4s,
449 (GLshort x, GLshort y, GLshort z, GLshort w))
450 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
451 SDL_PROC_UNUSED(void, glVertexPointer,
452 (GLint size, GLenum type, GLsizei stride,
453 const GLvoid * pointer))
454 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
455
456 /* vi: set ts=4 sw=4 expandtab: */
glHint
#define glHint
Definition: gl_mangle.h:918
vstride
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
Definition: glew.h:3339
glStencilFunc
#define glStencilFunc
Definition: gl_mangle.h:1640
glDisable
#define glDisable
Definition: gl_mangle.h:393
glPixelStoref
#define glPixelStoref
Definition: gl_mangle.h:1264
glTexParameteri
#define glTexParameteri
Definition: gl_mangle.h:1763
glGetPixelMapusv
#define glGetPixelMapusv
Definition: gl_mangle.h:767
GLclampf
khronos_float_t GLclampf
Definition: gl2.h:34
glGetMapiv
#define glGetMapiv
Definition: gl_mangle.h:695
glNormal3sv
#define glNormal3sv
Definition: gl_mangle.h:1233
glVertex3i
#define glVertex3i
Definition: gl_mangle.h:1950
mapsize
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei mapsize
Definition: SDL_glfuncs.h:268
glTexCoord2s
#define glTexCoord2s
Definition: gl_mangle.h:1702
glAreTexturesResident
#define glAreTexturesResident
Definition: gl_mangle.h:46
GLushort
unsigned short GLushort
Definition: gl2.h:31
glSelectBuffer
#define glSelectBuffer
Definition: gl_mangle.h:1617
glColor4fv
#define glColor4fv
Definition: gl_mangle.h:205
glTexCoord4s
#define glTexCoord4s
Definition: gl_mangle.h:1726
glTexGeni
#define glTexGeni
Definition: gl_mangle.h:1750
bottom
GLint GLint bottom
Definition: glew.h:7291
glGetTexParameterfv
#define glGetTexParameterfv
Definition: gl_mangle.h:839
glVertex4sv
#define glVertex4sv
Definition: gl_mangle.h:1963
glColor4usv
#define glColor4usv
Definition: gl_mangle.h:221
glTexParameterf
#define glTexParameterf
Definition: gl_mangle.h:1759
GLsizei
int GLsizei
Definition: gl2.h:29
glVertex4fv
#define glVertex4fv
Definition: gl_mangle.h:1957
param
GLenum GLint param
Definition: gl2ext.h:1491
glLightiv
#define glLightiv
Definition: gl_mangle.h:988
glEvalCoord2d
#define glEvalCoord2d
Definition: gl_mangle.h:465
s
GLdouble s
Definition: glew.h:1376
yfactor
GLfixed yfactor
Definition: glext.h:4551
v1
GLfloat GLfloat v1
Definition: glew.h:1838
glRasterPos3f
#define glRasterPos3f
Definition: gl_mangle.h:1489
glDepthRange
#define glDepthRange
Definition: gl_mangle.h:385
glColor4i
#define glColor4i
Definition: gl_mangle.h:208
glIsTexture
#define glIsTexture
Definition: gl_mangle.h:977
u1
GLuint GLdouble u1
Definition: glew.h:3337
glRectd
#define glRectd
Definition: gl_mangle.h:1507
ny
GLhalf ny
Definition: glew.h:12055
glEvalCoord1dv
#define glEvalCoord1dv
Definition: gl_mangle.h:462
glNormal3i
#define glNormal3i
Definition: gl_mangle.h:1230
glInterleavedArrays
#define glInterleavedArrays
Definition: gl_mangle.h:947
glColor4us
#define glColor4us
Definition: gl_mangle.h:220
glTexGendv
#define glTexGendv
Definition: gl_mangle.h:1747
glClipPlane
#define glClipPlane
Definition: gl_mangle.h:177
glTexCoord1fv
#define glTexCoord1fv
Definition: gl_mangle.h:1677
glIndexPointer
#define glIndexPointer
Definition: gl_mangle.h:939
glGetTexLevelParameteriv
#define glGetTexLevelParameteriv
Definition: gl_mangle.h:838
type
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
Definition: gl2ext.h:845
uorder
GLuint GLdouble GLdouble GLint GLint uorder
Definition: glew.h:3339
light
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum light
Definition: SDL_glfuncs.h:144
glMap1d
#define glMap1d
Definition: gl_mangle.h:1018
glGetTexGenfv
#define glGetTexGenfv
Definition: gl_mangle.h:834
glColor4uiv
#define glColor4uiv
Definition: gl_mangle.h:219
glTexEnvfv
#define glTexEnvfv
Definition: gl_mangle.h:1742
glPixelMapuiv
#define glPixelMapuiv
Definition: gl_mangle.h:1262
glLightModelfv
#define glLightModelfv
Definition: gl_mangle.h:990
glIndexd
#define glIndexd
Definition: gl_mangle.h:927
glColor3fv
#define glColor3fv
Definition: gl_mangle.h:185
GLenum
unsigned int GLenum
Definition: gl2.h:23
left
GLint left
Definition: glew.h:7291
glGetMaterialiv
#define glGetMaterialiv
Definition: gl_mangle.h:699
stride
EGLImageKHR EGLint EGLint EGLint * stride
Definition: eglext.h:284
glEdgeFlag
#define glEdgeFlag
Definition: gl_mangle.h:428
glTexGenfv
#define glTexGenfv
Definition: gl_mangle.h:1749
glReadPixels
#define glReadPixels
Definition: gl_mangle.h:1506
glPolygonMode
#define glPolygonMode
Definition: gl_mangle.h:1295
glTexCoord3dv
#define glTexCoord3dv
Definition: gl_mangle.h:1705
zFar
GLdouble zFar
Definition: glew.h:11541
glCullFace
#define glCullFace
Definition: gl_mangle.h:332
glLineWidth
#define glLineWidth
Definition: gl_mangle.h:994
GLboolean
unsigned char GLboolean
Definition: gl2.h:24
glIndexdv
#define glIndexdv
Definition: gl_mangle.h:928
glListBase
#define glListBase
Definition: gl_mangle.h:997
glGetMaterialfv
#define glGetMaterialfv
Definition: gl_mangle.h:698
glIndexsv
#define glIndexsv
Definition: gl_mangle.h:941
glTexCoord2d
#define glTexCoord2d
Definition: gl_mangle.h:1684
glMaterialfv
#define glMaterialfv
Definition: gl_mangle.h:1040
angle
GLdouble angle
Definition: glew.h:8396
glCopyTexSubImage1D
#define glCopyTexSubImage1D
Definition: gl_mangle.h:314
glRasterPos4i
#define glRasterPos4i
Definition: gl_mangle.h:1499
glIndexubv
#define glIndexubv
Definition: gl_mangle.h:943
glRasterPos3sv
#define glRasterPos3sv
Definition: gl_mangle.h:1494
glRasterPos2f
#define glRasterPos2f
Definition: gl_mangle.h:1481
n
GLclampd n
Definition: glew.h:7287
glTexParameterfv
#define glTexParameterfv
Definition: gl_mangle.h:1760
glLightf
#define glLightf
Definition: gl_mangle.h:985
glPixelTransferf
#define glPixelTransferf
Definition: gl_mangle.h:1271
glTexSubImage2D
#define glTexSubImage2D
Definition: gl_mangle.h:1771
glRasterPos4fv
#define glRasterPos4fv
Definition: gl_mangle.h:1498
glMaterialf
#define glMaterialf
Definition: gl_mangle.h:1039
x
EGLSurface EGLint x
Definition: eglext.h:293
glTexCoord3d
#define glTexCoord3d
Definition: gl_mangle.h:1704
glRasterPos2d
#define glRasterPos2d
Definition: gl_mangle.h:1479
glFrontFace
#define glFrontFace
Definition: gl_mangle.h:547
glColor3iv
#define glColor3iv
Definition: gl_mangle.h:189
glFogiv
#define glFogiv
Definition: gl_mangle.h:511
glGetIntegerv
#define glGetIntegerv
Definition: gl_mangle.h:679
glTexImage1D
#define glTexImage1D
Definition: gl_mangle.h:1752
glGetTexLevelParameterfv
#define glGetTexLevelParameterfv
Definition: gl_mangle.h:837
u2
GLuint GLdouble GLdouble u2
Definition: glew.h:3337
glColorMask
#define glColorMask
Definition: gl_mangle.h:228
glGetPolygonStipple
#define glGetPolygonStipple
Definition: gl_mangle.h:773
t
GLdouble GLdouble t
Definition: glew.h:1384
coord
GLuint coord
Definition: glew.h:7559
glTexCoord1f
#define glTexCoord1f
Definition: gl_mangle.h:1676
glIndexs
#define glIndexs
Definition: gl_mangle.h:940
glNormal3iv
#define glNormal3iv
Definition: gl_mangle.h:1231
glNormal3bv
#define glNormal3bv
Definition: gl_mangle.h:1221
glPrioritizeTextures
#define glPrioritizeTextures
Definition: gl_mangle.h:1309
glPolygonStipple
#define glPolygonStipple
Definition: gl_mangle.h:1298
j
int32_t j
Definition: e_log.c:102
nx
GLfloat GLfloat GLfloat GLfloat nx
Definition: glew.h:14904
glColor4iv
#define glColor4iv
Definition: gl_mangle.h:209
glTexEnvf
#define glTexEnvf
Definition: gl_mangle.h:1741
glOrtho
#define glOrtho
Definition: gl_mangle.h:1253
glPixelTransferi
#define glPixelTransferi
Definition: gl_mangle.h:1272
glRecti
#define glRecti
Definition: gl_mangle.h:1511
glTranslatef
#define glTranslatef
Definition: gl_mangle.h:1802
height
EGLSurface EGLint EGLint EGLint EGLint height
Definition: eglext.h:293
glRects
#define glRects
Definition: gl_mangle.h:1513
glVertex4iv
#define glVertex4iv
Definition: gl_mangle.h:1961
glVertex3fv
#define glVertex3fv
Definition: gl_mangle.h:1947
glIsEnabled
#define glIsEnabled
Definition: gl_mangle.h:954
glDeleteLists
#define glDeleteLists
Definition: gl_mangle.h:353
glColor3f
#define glColor3f
Definition: gl_mangle.h:182
glPopClientAttrib
#define glPopClientAttrib
Definition: gl_mangle.h:1300
name
EGLImageKHR EGLint * name
Definition: eglext.h:284
glFogfv
#define glFogfv
Definition: gl_mangle.h:509
glTexCoord3fv
#define glTexCoord3fv
Definition: gl_mangle.h:1707
glRasterPos3fv
#define glRasterPos3fv
Definition: gl_mangle.h:1490
glIndexfv
#define glIndexfv
Definition: gl_mangle.h:932
nz
GLhalf GLhalf nz
Definition: glew.h:12055
glTexParameteriv
#define glTexParameteriv
Definition: gl_mangle.h:1766
green
GLclampf green
Definition: glew.h:1506
glTranslated
#define glTranslated
Definition: gl_mangle.h:1801
pname
GLenum pname
Definition: gl2ext.h:806
glTexGenf
#define glTexGenf
Definition: gl_mangle.h:1748
glLightModeliv
#define glLightModeliv
Definition: gl_mangle.h:992
glColor3sv
#define glColor3sv
Definition: gl_mangle.h:191
i2
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint i2
Definition: SDL_glfuncs.h:118
glTexImage2D
#define glTexImage2D
Definition: gl_mangle.h:1753
func
GLenum func
Definition: SDL_opengl.h:5654
y1
GLuint GLfloat GLfloat GLfloat GLfloat y1
Definition: glew.h:11582
glColorMaterial
#define glColorMaterial
Definition: gl_mangle.h:229
glTexCoord4dv
#define glTexCoord4dv
Definition: gl_mangle.h:1715
glTexEnviv
#define glTexEnviv
Definition: gl_mangle.h:1744
y2
GLfixed GLfixed GLfixed y2
Definition: glext.h:4559
glColor4ui
#define glColor4ui
Definition: gl_mangle.h:218
glRectf
#define glRectf
Definition: gl_mangle.h:1509
glColor4dv
#define glColor4dv
Definition: gl_mangle.h:201
glTexCoord1d
#define glTexCoord1d
Definition: gl_mangle.h:1674
glLoadIdentity
#define glLoadIdentity
Definition: gl_mangle.h:1003
pointer
GLsizei const GLvoid * pointer
Definition: glew.h:1509
glVertex2f
#define glVertex2f
Definition: gl_mangle.h:1936
GLbitfield
unsigned int GLbitfield
Definition: gl2.h:25
glPixelStorei
#define glPixelStorei
Definition: gl_mangle.h:1265
glIsList
#define glIsList
Definition: gl_mangle.h:959
glScaled
#define glScaled
Definition: gl_mangle.h:1571
array
GLenum array
Definition: glew.h:8327
glMultMatrixd
#define glMultMatrixd
Definition: gl_mangle.h:1186
glVertex2i
#define glVertex2i
Definition: gl_mangle.h:1940
glColor4bv
#define glColor4bv
Definition: gl_mangle.h:199
glCopyTexSubImage2D
#define glCopyTexSubImage2D
Definition: gl_mangle.h:316
glClear
#define glClear
Definition: gl_mangle.h:170
glFlush
#define glFlush
Definition: gl_mangle.h:485
glVertex4s
#define glVertex4s
Definition: gl_mangle.h:1962
glVertex2d
#define glVertex2d
Definition: gl_mangle.h:1934
params
GLenum GLvoid ** params
Definition: gl2ext.h:806
glFrustum
#define glFrustum
Definition: gl_mangle.h:548
red
const GLubyte GLuint red
Definition: SDL_glfuncs.h:57
glBitmap
#define glBitmap
Definition: gl_mangle.h:118
glIndexub
#define glIndexub
Definition: gl_mangle.h:942
glTexCoord3i
#define glTexCoord3i
Definition: gl_mangle.h:1710
glTexCoord3iv
#define glTexCoord3iv
Definition: gl_mangle.h:1711
glTexCoord3f
#define glTexCoord3f
Definition: gl_mangle.h:1706
glRasterPos4d
#define glRasterPos4d
Definition: gl_mangle.h:1495
glColor4ub
#define glColor4ub
Definition: gl_mangle.h:212
glEdgeFlagPointer
#define glEdgeFlagPointer
Definition: gl_mangle.h:431
target
EGLContext EGLenum target
Definition: eglext.h:87
glEvalCoord1fv
#define glEvalCoord1fv
Definition: gl_mangle.h:464
range
GLenum GLint * range
Definition: glew.h:3391
GLbyte
khronos_int8_t GLbyte
Definition: gl2.h:26
glTexGeniv
#define glTexGeniv
Definition: gl_mangle.h:1751
glIndexi
#define glIndexi
Definition: gl_mangle.h:933
buffer
EGLContext EGLenum EGLClientBuffer buffer
Definition: eglext.h:87
glEvalCoord1f
#define glEvalCoord1f
Definition: gl_mangle.h:463
glEndList
#define glEndList
Definition: gl_mangle.h:449
glPushMatrix
#define glPushMatrix
Definition: gl_mangle.h:1476
glRasterPos2dv
#define glRasterPos2dv
Definition: gl_mangle.h:1480
glColor3usv
#define glColor3usv
Definition: gl_mangle.h:197
glGetTexParameteriv
#define glGetTexParameteriv
Definition: gl_mangle.h:844
glVertex3f
#define glVertex3f
Definition: gl_mangle.h:1946
glLogicOp
#define glLogicOp
Definition: gl_mangle.h:1013
glTexCoord2f
#define glTexCoord2f
Definition: gl_mangle.h:1692
glFeedbackBuffer
#define glFeedbackBuffer
Definition: gl_mangle.h:476
query
GLenum query
Definition: glew.h:5140
glRotatef
#define glRotatef
Definition: gl_mangle.h:1555
glFinish
#define glFinish
Definition: gl_mangle.h:482
glRasterPos3i
#define glRasterPos3i
Definition: gl_mangle.h:1491
glColor3ui
#define glColor3ui
Definition: gl_mangle.h:194
u
ALuint u
Definition: alMain.h:58
first
GLint first
Definition: gl2ext.h:1011
glDrawPixels
#define glDrawPixels
Definition: gl_mangle.h:418
glRasterPos3iv
#define glRasterPos3iv
Definition: gl_mangle.h:1492
glGetLightiv
#define glGetLightiv
Definition: gl_mangle.h:684
glColor4b
#define glColor4b
Definition: gl_mangle.h:198
GLubyte
khronos_uint8_t GLubyte
Definition: gl2.h:30
glScissor
#define glScissor
Definition: gl_mangle.h:1576
glPolygonOffset
#define glPolygonOffset
Definition: gl_mangle.h:1297
cap
GLenum cap
Definition: glew.h:10666
v
const GLdouble * v
Definition: glew.h:1377
glGetBooleanv
#define glGetBooleanv
Definition: gl_mangle.h:601
glScalef
#define glScalef
Definition: gl_mangle.h:1572
glArrayElement
#define glArrayElement
Definition: gl_mangle.h:48
glRasterPos3dv
#define glRasterPos3dv
Definition: gl_mangle.h:1488
glVertex4d
#define glVertex4d
Definition: gl_mangle.h:1954
glViewport
#define glViewport
Definition: gl_mangle.h:2242
glVertex3dv
#define glVertex3dv
Definition: gl_mangle.h:1945
glVertex2iv
#define glVertex2iv
Definition: gl_mangle.h:1941
glTexCoord2i
#define glTexCoord2i
Definition: gl_mangle.h:1700
SDL_PROC_UNUSED
#define SDL_PROC_UNUSED(ret, func, params)
Definition: SDL_glfuncs.h:5
width
EGLSurface EGLint EGLint EGLint width
Definition: eglext.h:293
glFogf
#define glFogf
Definition: gl_mangle.h:507
glVertex2fv
#define glVertex2fv
Definition: gl_mangle.h:1937
glTexCoord4iv
#define glTexCoord4iv
Definition: gl_mangle.h:1725
glColor4d
#define glColor4d
Definition: gl_mangle.h:200
glShadeModel
#define glShadeModel
Definition: gl_mangle.h:1626
glEnable
#define glEnable
Definition: gl_mangle.h:441
glNormalPointer
#define glNormalPointer
Definition: gl_mangle.h:1239
count
GLint GLsizei count
Definition: gl2ext.h:1011
glDeleteTextures
#define glDeleteTextures
Definition: gl_mangle.h:371
face
GLenum face
Definition: gl2ext.h:1490
pattern
GLubyte * pattern
Definition: glew.h:5147
glMapGrid2d
#define glMapGrid2d
Definition: gl_mangle.h:1028
j1
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint j1
Definition: SDL_glfuncs.h:118
glPixelMapfv
#define glPixelMapfv
Definition: gl_mangle.h:1261
c
const GLfloat * c
Definition: glew.h:14913
glNormal3f
#define glNormal3f
Definition: gl_mangle.h:1224
glVertex3iv
#define glVertex3iv
Definition: gl_mangle.h:1951
glLightModeli
#define glLightModeli
Definition: gl_mangle.h:991
glGenTextures
#define glGenTextures
Definition: gl_mangle.h:575
glColor4sv
#define glColor4sv
Definition: gl_mangle.h:211
glGetTexEnvfv
#define glGetTexEnvfv
Definition: gl_mangle.h:830
glTexCoord2dv
#define glTexCoord2dv
Definition: gl_mangle.h:1685
glTexCoord2fv
#define glTexCoord2fv
Definition: gl_mangle.h:1697
glGetTexGendv
#define glGetTexGendv
Definition: gl_mangle.h:833
glTexGend
#define glTexGend
Definition: gl_mangle.h:1746
format
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl2ext.h:845
glRasterPos2sv
#define glRasterPos2sv
Definition: gl_mangle.h:1486
internalFormat
GLint GLint internalFormat
Definition: glew.h:1240
glMap2f
#define glMap2f
Definition: gl_mangle.h:1021
glTexCoord1i
#define glTexCoord1i
Definition: gl_mangle.h:1680
glMateriali
#define glMateriali
Definition: gl_mangle.h:1041
border
GLint GLenum GLsizei GLsizei GLsizei GLint border
Definition: gl2ext.h:845
vorder
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition: glew.h:3339
glAccum
#define glAccum
Definition: gl_mangle.h:32
glEvalCoord2f
#define glEvalCoord2f
Definition: gl_mangle.h:467
glColor4ubv
#define glColor4ubv
Definition: gl_mangle.h:217
glMaterialiv
#define glMaterialiv
Definition: gl_mangle.h:1042
alpha
GLclampf GLclampf GLclampf alpha
Definition: glew.h:1506
glRectfv
#define glRectfv
Definition: gl_mangle.h:1510
glColor3d
#define glColor3d
Definition: gl_mangle.h:180
glRasterPos4f
#define glRasterPos4f
Definition: gl_mangle.h:1497
glTexCoord3sv
#define glTexCoord3sv
Definition: gl_mangle.h:1713
glIndexf
#define glIndexf
Definition: gl_mangle.h:929
glColor4f
#define glColor4f
Definition: gl_mangle.h:202
glVertex3d
#define glVertex3d
Definition: gl_mangle.h:1944
glVertex3sv
#define glVertex3sv
Definition: gl_mangle.h:1953
top
GLfloat GLfloat GLfloat top
Definition: glew.h:13816
zfail
GLenum zfail
Definition: glcorearb.h:120
glGetDoublev
#define glGetDoublev
Definition: gl_mangle.h:642
glTexCoord1dv
#define glTexCoord1dv
Definition: gl_mangle.h:1675
glMultMatrixf
#define glMultMatrixf
Definition: gl_mangle.h:1187
glColor3uiv
#define glColor3uiv
Definition: gl_mangle.h:195
glRasterPos2iv
#define glRasterPos2iv
Definition: gl_mangle.h:1484
glGenLists
#define glGenLists
Definition: gl_mangle.h:561
glMapGrid1f
#define glMapGrid1f
Definition: gl_mangle.h:1027
GLfloat
khronos_float_t GLfloat
Definition: gl2.h:33
glGetMapfv
#define glGetMapfv
Definition: gl_mangle.h:694
glGetPointerv
#define glGetPointerv
Definition: gl_mangle.h:772
glDisableClientState
#define glDisableClientState
Definition: gl_mangle.h:390
glLoadName
#define glLoadName
Definition: gl_mangle.h:1006
glNormal3dv
#define glNormal3dv
Definition: gl_mangle.h:1223
SDL_PROC
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z GLdouble GLdouble GLdouble GLdouble q GLshort GLshort GLshort GLshort q GLenum GLenum const GLfloat *params GLenum GLenum const GLdouble *params GLenum GLenum const GLint *params GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLenum GLenum const GLfloat *params GLenum GLint GLint GLsizei GLenum GLenum const GLvoid *pixels SDL_PROC(void, glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC_UNUSED(void
glStencilOp
#define glStencilOp
Definition: gl_mangle.h:1645
internalformat
GLint GLenum internalformat
Definition: gl2ext.h:845
glGetTexImage
#define glGetTexImage
Definition: gl_mangle.h:836
glColor3ub
#define glColor3ub
Definition: gl_mangle.h:192
glPopAttrib
#define glPopAttrib
Definition: gl_mangle.h:1299
glEdgeFlagv
#define glEdgeFlagv
Definition: gl_mangle.h:432
glDepthFunc
#define glDepthFunc
Definition: gl_mangle.h:379
glRectiv
#define glRectiv
Definition: gl_mangle.h:1512
glTexCoordPointer
#define glTexCoordPointer
Definition: gl_mangle.h:1739
glVertex4i
#define glVertex4i
Definition: gl_mangle.h:1960
i1
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint i1
Definition: SDL_glfuncs.h:118
x1
GLuint GLfloat GLfloat GLfloat x1
Definition: glew.h:11582
glCopyTexImage1D
#define glCopyTexImage1D
Definition: gl_mangle.h:310
glDepthMask
#define glDepthMask
Definition: gl_mangle.h:380
glTexCoord4i
#define glTexCoord4i
Definition: gl_mangle.h:1724
glRasterPos4s
#define glRasterPos4s
Definition: gl_mangle.h:1501
glColorPointer
#define glColorPointer
Definition: gl_mangle.h:236
glGetTexGeniv
#define glGetTexGeniv
Definition: gl_mangle.h:835
y
EGLSurface EGLint EGLint y
Definition: eglext.h:293
glEvalCoord2fv
#define glEvalCoord2fv
Definition: gl_mangle.h:468
zpass
GLenum GLenum zpass
Definition: glcorearb.h:120
xoffset
GLint GLint xoffset
Definition: gl2ext.h:846
glColor3b
#define glColor3b
Definition: gl_mangle.h:178
GLdouble
double GLdouble
Definition: glew_head.h:205
texture
GLenum GLenum GLuint texture
Definition: gl2ext.h:850
glNewList
#define glNewList
Definition: gl_mangle.h:1218
glTexEnvi
#define glTexEnvi
Definition: gl_mangle.h:1743
glLightfv
#define glLightfv
Definition: gl_mangle.h:986
glGetPixelMapuiv
#define glGetPixelMapuiv
Definition: gl_mangle.h:766
glClearColor
#define glClearColor
Definition: gl_mangle.h:164
glPopMatrix
#define glPopMatrix
Definition: gl_mangle.h:1301
glCopyPixels
#define glCopyPixels
Definition: gl_mangle.h:308
glGetMapdv
#define glGetMapdv
Definition: gl_mangle.h:693
pixels
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: gl2ext.h:845
glLoadMatrixf
#define glLoadMatrixf
Definition: gl_mangle.h:1005
ustride
GLuint GLdouble GLdouble GLint ustride
Definition: glew.h:3339
glLoadMatrixd
#define glLoadMatrixd
Definition: gl_mangle.h:1004
glRasterPos4iv
#define glRasterPos4iv
Definition: gl_mangle.h:1500
GLint
int GLint
Definition: gl2.h:28
glTexCoord2sv
#define glTexCoord2sv
Definition: gl_mangle.h:1703
glGetError
#define glGetError
Definition: gl_mangle.h:643
glClearIndex
#define glClearIndex
Definition: gl_mangle.h:169
const
#define const
Definition: zconf.h:91
glRasterPos2s
#define glRasterPos2s
Definition: gl_mangle.h:1485
glRasterPos3d
#define glRasterPos3d
Definition: gl_mangle.h:1487
GLuint
unsigned int GLuint
Definition: gl2.h:32
glColor3i
#define glColor3i
Definition: gl_mangle.h:188
glMap2d
#define glMap2d
Definition: gl_mangle.h:1020
glRasterPos4sv
#define glRasterPos4sv
Definition: gl_mangle.h:1502
glMap1f
#define glMap1f
Definition: gl_mangle.h:1019
glTexCoord4f
#define glTexCoord4f
Definition: gl_mangle.h:1718
glEvalCoord1d
#define glEvalCoord1d
Definition: gl_mangle.h:461
glEnableClientState
#define glEnableClientState
Definition: gl_mangle.h:438
glVertex3s
#define glVertex3s
Definition: gl_mangle.h:1952
glNormal3s
#define glNormal3s
Definition: gl_mangle.h:1232
glIndexMask
#define glIndexMask
Definition: gl_mangle.h:935
q
GLdouble GLdouble GLdouble GLdouble q
Definition: glew.h:1400
glLightModelf
#define glLightModelf
Definition: gl_mangle.h:989
glColor3ubv
#define glColor3ubv
Definition: gl_mangle.h:193
glNormal3fv
#define glNormal3fv
Definition: gl_mangle.h:1227
glNormal3d
#define glNormal3d
Definition: gl_mangle.h:1222
glColor3us
#define glColor3us
Definition: gl_mangle.h:196
textures
GLsizei const GLuint * textures
Definition: glew.h:4751
glMatrixMode
#define glMatrixMode
Definition: gl_mangle.h:1053
mask
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
Definition: gl2ext.h:961
glVertex2dv
#define glVertex2dv
Definition: gl_mangle.h:1935
level
GLint level
Definition: gl2ext.h:845
glEvalMesh1
#define glEvalMesh1
Definition: gl_mangle.h:470
glTexCoord1iv
#define glTexCoord1iv
Definition: gl_mangle.h:1681
x2
GLfixed GLfixed x2
Definition: glext.h:4559
glPopName
#define glPopName
Definition: gl_mangle.h:1302
glEvalCoord2dv
#define glEvalCoord2dv
Definition: gl_mangle.h:466
priorities
const GLuint const GLclampf * priorities
Definition: glew.h:10204
glRectsv
#define glRectsv
Definition: gl_mangle.h:1514
GLshort
short GLshort
Definition: gl2.h:27
glClearAccum
#define glClearAccum
Definition: gl_mangle.h:157
glClearDepth
#define glClearDepth
Definition: gl_mangle.h:168
r
GLdouble GLdouble GLdouble r
Definition: glew.h:1392
glBlendFuncSeparate
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
glTexCoord4sv
#define glTexCoord4sv
Definition: gl_mangle.h:1727
z
GLint GLint GLint GLint z
Definition: gl2ext.h:1214
glGetLightfv
#define glGetLightfv
Definition: gl_mangle.h:683
order
GLuint GLdouble GLdouble GLint GLint order
Definition: glew.h:3337
w
GLint GLint GLint GLint GLint w
Definition: gl2ext.h:1215
glDrawBuffer
#define glDrawBuffer
Definition: gl_mangle.h:404
glBegin
#define glBegin
Definition: gl_mangle.h:56
glLineStipple
#define glLineStipple
Definition: gl_mangle.h:993
glColor3bv
#define glColor3bv
Definition: gl_mangle.h:179
glRasterPos2i
#define glRasterPos2i
Definition: gl_mangle.h:1483
glTexCoord4d
#define glTexCoord4d
Definition: gl_mangle.h:1714
glPassThrough
#define glPassThrough
Definition: gl_mangle.h:1255
ref
GLclampf ref
Definition: gl2ext.h:1455
glTexCoord2iv
#define glTexCoord2iv
Definition: gl_mangle.h:1701
glRasterPos2fv
#define glRasterPos2fv
Definition: gl_mangle.h:1482
glLighti
#define glLighti
Definition: gl_mangle.h:987
points
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
Definition: glew.h:3337
glCopyTexImage2D
#define glCopyTexImage2D
Definition: gl_mangle.h:312
glTexCoord1sv
#define glTexCoord1sv
Definition: gl_mangle.h:1683
glTexCoord1s
#define glTexCoord1s
Definition: gl_mangle.h:1682
glDrawElements
#define glDrawElements
Definition: gl_mangle.h:416
glBindTexture
#define glBindTexture
Definition: gl_mangle.h:98
glClearStencil
#define glClearStencil
Definition: gl_mangle.h:171
glIndexiv
#define glIndexiv
Definition: gl_mangle.h:934
glGetFloatv
#define glGetFloatv
Definition: gl_mangle.h:649
glVertex2sv
#define glVertex2sv
Definition: gl_mangle.h:1943
glGetTexEnviv
#define glGetTexEnviv
Definition: gl_mangle.h:831
GLvoid
void GLvoid
Definition: gl2.h:21
glTexCoord3s
#define glTexCoord3s
Definition: gl_mangle.h:1712
glRasterPos3s
#define glRasterPos3s
Definition: gl_mangle.h:1493
yoffset
GLint GLint GLint yoffset
Definition: gl2ext.h:846
glVertexPointer
#define glVertexPointer
Definition: gl_mangle.h:2196
glEnd
#define glEnd
Definition: gl_mangle.h:450
i
int i
Definition: pngrutil.c:1377
glGetPixelMapfv
#define glGetPixelMapfv
Definition: gl_mangle.h:765
glInitNames
#define glInitNames
Definition: gl_mangle.h:944
map
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum map
Definition: SDL_glfuncs.h:268
right
GLfloat right
Definition: glew.h:13816
glRenderMode
#define glRenderMode
Definition: gl_mangle.h:1522
glVertex4f
#define glVertex4f
Definition: gl_mangle.h:1956
glTexSubImage1D
#define glTexSubImage1D
Definition: gl_mangle.h:1769
blue
GLclampf GLclampf blue
Definition: glew.h:1506
vn
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint vn
Definition: SDL_glfuncs.h:237
glVertex4dv
#define glVertex4dv
Definition: gl_mangle.h:1955
glDrawArrays
#define glDrawArrays
Definition: gl_mangle.h:403
un
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint un
Definition: SDL_glfuncs.h:237
glCallList
#define glCallList
Definition: gl_mangle.h:150
glAlphaFunc
#define glAlphaFunc
Definition: gl_mangle.h:42
glFogi
#define glFogi
Definition: gl_mangle.h:510
units
GLfloat units
Definition: glew.h:12417
glPushClientAttrib
#define glPushClientAttrib
Definition: gl_mangle.h:1475
glReadBuffer
#define glReadBuffer
Definition: gl_mangle.h:1503
mode
GLenum mode
Definition: glew.h:2394
glVertex2s
#define glVertex2s
Definition: gl_mangle.h:1942
glPixelMapusv
#define glPixelMapusv
Definition: gl_mangle.h:1263
glMapGrid1d
#define glMapGrid1d
Definition: gl_mangle.h:1026
glMapGrid2f
#define glMapGrid2f
Definition: gl_mangle.h:1029
glPushName
#define glPushName
Definition: gl_mangle.h:1477
glColor3s
#define glColor3s
Definition: gl_mangle.h:190
glCallLists
#define glCallLists
Definition: gl_mangle.h:151
zNear
GLfloat GLfloat GLfloat GLfloat zNear
Definition: glew.h:13816
glRasterPos4dv
#define glRasterPos4dv
Definition: gl_mangle.h:1496
glEvalPoint2
#define glEvalPoint2
Definition: gl_mangle.h:473
values
GLint GLsizei const GLuint64 * values
Definition: glew.h:3473
glStencilMask
#define glStencilMask
Definition: gl_mangle.h:1643
glGetClipPlane
#define glGetClipPlane
Definition: gl_mangle.h:610
v2
GLfloat GLfloat GLfloat v2
Definition: glew.h:1842
glPointSize
#define glPointSize
Definition: gl_mangle.h:1292
glNormal3b
#define glNormal3b
Definition: gl_mangle.h:1220
glGetString
#define glGetString
Definition: gl_mangle.h:824
glColor4s
#define glColor4s
Definition: gl_mangle.h:210
glTexCoord4fv
#define glTexCoord4fv
Definition: gl_mangle.h:1721
glRectdv
#define glRectdv
Definition: gl_mangle.h:1508
glRotated
#define glRotated
Definition: gl_mangle.h:1554
glBlendFunc
#define glBlendFunc
Definition: gl_mangle.h:135
indices
GLsizei GLenum const GLvoid * indices
Definition: gl2ext.h:1012
glPixelZoom
#define glPixelZoom
Definition: gl_mangle.h:1277
glEvalMesh2
#define glEvalMesh2
Definition: gl_mangle.h:471
glPushAttrib
#define glPushAttrib
Definition: gl_mangle.h:1473
glColor3dv
#define glColor3dv
Definition: gl_mangle.h:181
size
GLsizei size
Definition: gl2ext.h:1467
glEvalPoint1
#define glEvalPoint1
Definition: gl_mangle.h:472
GLclampd
double GLclampd
Definition: glew_head.h:206
m
const GLdouble * m
Definition: glew.h:8385
equation
const GLfloat * equation
Definition: glew.h:13683