zenilib
0.5.3.0
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#include <Gamestate_II.h>
Public Member Functions | |
Zeni_Input_ID (const Uint16 &type_=SDL_KEYDOWN, const int &subid_=0, const int &which_=0) | |
bool | operator< (const Zeni_Input_ID &rhs) const |
Public Attributes | |
float | previous_confidence |
int | subid |
event.keysym.sym, event.button, event.axis, mouse axis (x==0, y==1) More... | |
Uint16 | type |
directly copied from SDL_Event; UP types are converted to DOWN types More... | |
int | which |
Joystick Identifier; ignored for other events (should be 0) More... | |
Definition at line 45 of file Gamestate_II.h.
Zeni::Zeni_Input_ID::Zeni_Input_ID | ( | const Uint16 & | type_ = SDL_KEYDOWN , |
const int & | subid_ = 0 , |
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const int & | which_ = 0 |
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) |
Definition at line 33 of file Gamestate_II.cpp.
bool Zeni::Zeni_Input_ID::operator< | ( | const Zeni_Input_ID & | rhs | ) | const |
Definition at line 42 of file Gamestate_II.cpp.
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mutable |
Definition at line 53 of file Gamestate_II.h.
int Zeni::Zeni_Input_ID::subid |
event.keysym.sym, event.button, event.axis, mouse axis (x==0, y==1)
Definition at line 51 of file Gamestate_II.h.
Referenced by operator<().
Uint16 Zeni::Zeni_Input_ID::type |
directly copied from SDL_Event; UP types are converted to DOWN types
Definition at line 50 of file Gamestate_II.h.
Referenced by operator<().
int Zeni::Zeni_Input_ID::which |
Joystick Identifier; ignored for other events (should be 0)
Definition at line 52 of file Gamestate_II.h.
Referenced by operator<().