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Zeni::Game::Controller_Mouse Struct Reference

#include <Game.h>

Public Member Functions

 Controller_Mouse ()
 

Public Attributes

Point2i controller_axes
 
bool enabled
 
SDL_GameControllerButton escape
 
SDL_GameControllerButton left_click
 
Point2i noise_zone
 
Point2f pixels_per_second
 
SDL_GameControllerButton scroll_down
 
SDL_GameControllerButton scroll_up
 
Point2i velocity
 

Detailed Description

Definition at line 118 of file Game.h.

Constructor & Destructor Documentation

Zeni::Game::Controller_Mouse::Controller_Mouse ( )
inline

Definition at line 119 of file Game.h.

Member Data Documentation

Point2i Zeni::Game::Controller_Mouse::controller_axes

Definition at line 133 of file Game.h.

SDL_GameControllerButton Zeni::Game::Controller_Mouse::escape

Definition at line 139 of file Game.h.

SDL_GameControllerButton Zeni::Game::Controller_Mouse::left_click

Definition at line 138 of file Game.h.

Point2i Zeni::Game::Controller_Mouse::noise_zone

Definition at line 134 of file Game.h.

Point2f Zeni::Game::Controller_Mouse::pixels_per_second

Definition at line 136 of file Game.h.

SDL_GameControllerButton Zeni::Game::Controller_Mouse::scroll_down

Definition at line 140 of file Game.h.

SDL_GameControllerButton Zeni::Game::Controller_Mouse::scroll_up

Definition at line 141 of file Game.h.

Point2i Zeni::Game::Controller_Mouse::velocity

Definition at line 135 of file Game.h.


The documentation for this struct was generated from the following file: