zenilib
0.5.3.0
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#include <SDL_sysrender.h>
Public Attributes | |
Uint8 | a |
int | access |
Uint8 | b |
SDL_BlendMode | blendMode |
void * | driverdata |
Uint32 | format |
Uint8 | g |
int | h |
SDL_Rect | locked_rect |
const void * | magic |
int | modMode |
SDL_Texture * | native |
SDL_Texture * | next |
int | pitch |
void * | pixels |
SDL_Texture * | prev |
Uint8 | r |
SDL_Renderer * | renderer |
int | w |
SDL_SW_YUVTexture * | yuv |
Definition at line 49 of file SDL_sysrender.h.
Uint8 SDL_Texture::a |
Texture modulation values
Definition at line 58 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_GetTextureAlphaMod(), SDL_SetTextureAlphaMod(), SW_CreateTexture(), and SW_SetTextureAlphaMod().
int SDL_Texture::access |
SDL_TextureAccess
Definition at line 53 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_LockTexture(), SDL_QueryTexture(), SDL_SetRenderTarget(), SDL_UnlockTexture(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), and SW_CreateTexture().
Uint8 SDL_Texture::b |
Definition at line 58 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_GetTextureColorMod(), SDL_SetTextureColorMod(), SW_CreateTexture(), and SW_SetTextureColorMod().
SDL_BlendMode SDL_Texture::blendMode |
The texture blend mode
Definition at line 57 of file SDL_sysrender.h.
Referenced by SDL_GetTextureBlendMode(), SDL_SetTextureBlendMode(), SW_CreateTexture(), and SW_SetTextureBlendMode().
void* SDL_Texture::driverdata |
Driver specific texture representation
Definition at line 69 of file SDL_sysrender.h.
Referenced by SW_CreateTexture(), SW_DestroyTexture(), SW_LockTexture(), SW_RenderCopy(), SW_RenderCopyEx(), SW_SetRenderTarget(), SW_SetTextureAlphaMod(), SW_SetTextureBlendMode(), SW_SetTextureColorMod(), and SW_UpdateTexture().
Uint32 SDL_Texture::format |
The pixel format of the texture
Definition at line 52 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_LockTextureNative(), SDL_QueryTexture(), SDL_UnlockTextureNative(), SDL_UnlockTextureYUV(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), SDL_UpdateYUVTexture(), and SW_CreateTexture().
Uint8 SDL_Texture::g |
Definition at line 58 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_GetTextureColorMod(), SDL_SetTextureColorMod(), SW_CreateTexture(), and SW_SetTextureColorMod().
int SDL_Texture::h |
The height of the texture
Definition at line 55 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_LockTexture(), SDL_QueryTexture(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_SetRenderTarget(), SDL_UnlockTextureYUV(), SDL_UpdateTexture(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), SDL_UpdateYUVTexture(), and SW_CreateTexture().
SDL_Rect SDL_Texture::locked_rect |
Definition at line 67 of file SDL_sysrender.h.
Referenced by SDL_LockTextureNative(), and SDL_UnlockTextureNative().
Definition at line 51 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), and SDL_DestroyTexture().
int SDL_Texture::modMode |
The texture modulation mode
Definition at line 56 of file SDL_sysrender.h.
Referenced by SDL_SetTextureAlphaMod(), and SDL_SetTextureColorMod().
SDL_Texture* SDL_Texture::native |
Definition at line 63 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_DestroyTexture(), SDL_GL_BindTexture(), SDL_LockTexture(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_SetRenderTarget(), SDL_SetTextureAlphaMod(), SDL_SetTextureBlendMode(), SDL_SetTextureColorMod(), SDL_UnlockTexture(), SDL_UnlockTextureNative(), SDL_UnlockTextureYUV(), SDL_UpdateTexture(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), and SDL_UpdateYUVTexture().
SDL_Texture* SDL_Texture::next |
Definition at line 72 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), and SDL_DestroyTexture().
int SDL_Texture::pitch |
Definition at line 66 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_LockTextureNative(), and SDL_UnlockTextureNative().
void* SDL_Texture::pixels |
Definition at line 65 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_DestroyTexture(), SDL_LockTextureNative(), and SDL_UnlockTextureNative().
SDL_Texture* SDL_Texture::prev |
Definition at line 71 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), and SDL_DestroyTexture().
Uint8 SDL_Texture::r |
Definition at line 58 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_GetTextureColorMod(), SDL_SetTextureColorMod(), SW_CreateTexture(), and SW_SetTextureColorMod().
SDL_Renderer* SDL_Texture::renderer |
Definition at line 60 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_DestroyTexture(), SDL_GL_BindTexture(), SDL_GL_UnbindTexture(), SDL_LockTexture(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_SetRenderTarget(), SDL_SetTextureAlphaMod(), SDL_SetTextureBlendMode(), SDL_SetTextureColorMod(), SDL_UnlockTexture(), SDL_UpdateTexture(), and SDL_UpdateYUVTexture().
int SDL_Texture::w |
The width of the texture
Definition at line 54 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_LockTexture(), SDL_QueryTexture(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_SetRenderTarget(), SDL_UnlockTextureYUV(), SDL_UpdateTexture(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), SDL_UpdateYUVTexture(), and SW_CreateTexture().
SDL_SW_YUVTexture* SDL_Texture::yuv |
Definition at line 64 of file SDL_sysrender.h.
Referenced by SDL_CreateTexture(), SDL_DestroyTexture(), SDL_LockTexture(), SDL_LockTextureYUV(), SDL_UnlockTexture(), SDL_UnlockTextureYUV(), SDL_UpdateTexture(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), and SDL_UpdateYUVTexture().