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SDL_JoyButtonEvent Struct Reference

Joystick button event structure (event.jbutton.*) More...

#include <SDL_events.h>

Public Attributes

Uint8 button
 
Uint8 padding1
 
Uint8 padding2
 
Uint8 state
 
Uint32 timestamp
 
Uint32 type
 
SDL_JoystickID which
 

Detailed Description

Joystick button event structure (event.jbutton.*)

Definition at line 316 of file SDL_events.h.

Member Data Documentation

Uint8 SDL_JoyButtonEvent::button

The joystick button index

Definition at line 321 of file SDL_events.h.

Referenced by SDL_GameControllerEventWatcher(), and SDLTest_PrintEvent().

Uint8 SDL_JoyButtonEvent::padding1

Definition at line 323 of file SDL_events.h.

Uint8 SDL_JoyButtonEvent::padding2

Definition at line 324 of file SDL_events.h.

Uint8 SDL_JoyButtonEvent::state

SDL_PRESSED or SDL_RELEASED

Definition at line 322 of file SDL_events.h.

Referenced by SDL_GameControllerEventWatcher().

Uint32 SDL_JoyButtonEvent::timestamp

Definition at line 319 of file SDL_events.h.

Uint32 SDL_JoyButtonEvent::type

SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP

Definition at line 318 of file SDL_events.h.

SDL_JoystickID SDL_JoyButtonEvent::which

The joystick instance id

Definition at line 320 of file SDL_events.h.

Referenced by SDL_GameControllerEventWatcher(), and SDLTest_PrintEvent().


The documentation for this struct was generated from the following file: