zenilib
0.5.3.0
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#include <SDL_gamecontroller.h>
Public Attributes | |
SDL_GameControllerBindType | bindType |
union { | |
int axis | |
int button | |
struct { | |
int hat | |
int hat_mask | |
} hat | |
} | value |
Get the SDL joystick layer binding for this controller button/axis mapping
Definition at line 69 of file SDL_gamecontroller.h.
int SDL_GameControllerButtonBind::axis |
Definition at line 75 of file SDL_gamecontroller.h.
Referenced by SDL_GameControllerGetBindForButton().
SDL_GameControllerBindType SDL_GameControllerButtonBind::bindType |
Definition at line 71 of file SDL_gamecontroller.h.
Referenced by SDL_GameControllerGetBindForAxis(), and SDL_GameControllerGetBindForButton().
int SDL_GameControllerButtonBind::button |
Definition at line 74 of file SDL_gamecontroller.h.
Referenced by SDL_GameControllerGetBindForAxis(), and SDL_GameControllerGetBindForButton().
int SDL_GameControllerButtonBind::hat |
Definition at line 77 of file SDL_gamecontroller.h.
Referenced by SDL_GameControllerGetBindForButton().
struct { ... } SDL_GameControllerButtonBind::hat |
int SDL_GameControllerButtonBind::hat_mask |
Definition at line 78 of file SDL_gamecontroller.h.
union { ... } SDL_GameControllerButtonBind::value |
Referenced by SDL_GameControllerGetBindForAxis(), and SDL_GameControllerGetBindForButton().