zenilib
0.5.3.0
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#include <d3dx9mesh.h>
Public Attributes | |
FLOAT | Binormal |
FLOAT | Boundary |
FLOAT | Diffuse |
FLOAT | Normal |
FLOAT | Position |
FLOAT | Specular |
FLOAT | Tangent |
FLOAT | Texcoord [8] |
Definition at line 195 of file d3dx9mesh.h.
FLOAT _D3DXATTRIBUTEWEIGHTS::Binormal |
Definition at line 204 of file d3dx9mesh.h.
FLOAT _D3DXATTRIBUTEWEIGHTS::Boundary |
Definition at line 198 of file d3dx9mesh.h.
FLOAT _D3DXATTRIBUTEWEIGHTS::Diffuse |
Definition at line 200 of file d3dx9mesh.h.
FLOAT _D3DXATTRIBUTEWEIGHTS::Normal |
Definition at line 199 of file d3dx9mesh.h.
FLOAT _D3DXATTRIBUTEWEIGHTS::Position |
Definition at line 197 of file d3dx9mesh.h.
FLOAT _D3DXATTRIBUTEWEIGHTS::Specular |
Definition at line 201 of file d3dx9mesh.h.
FLOAT _D3DXATTRIBUTEWEIGHTS::Tangent |
Definition at line 203 of file d3dx9mesh.h.
FLOAT _D3DXATTRIBUTEWEIGHTS::Texcoord[8] |
Definition at line 202 of file d3dx9mesh.h.