32 strcpy(light->
name, name);
53 for (i = 0; i < 3; ++
i) {
132 for (i = 0; i < 3; ++
i) {
142 for (i = 0; i < 3; ++
i) {
void lib3ds_io_write_intw(Lib3dsIo *io, int16_t w)
int16_t lib3ds_io_read_intw(Lib3dsIo *io)
else Out of place iCCP chunk
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum light
void lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io)
void lib3ds_chunk_unknown(uint16_t chunk, Lib3dsIo *io)
EGLImageKHR EGLint * name
uint16_t lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_io_write_string(Lib3dsIo *io, const char *s)
void lib3ds_chunk_write_start(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_io_write_vector(Lib3dsIo *io, float v[3])
void lib3ds_io_write_float(Lib3dsIo *io, float l)
LIB3DSAPI void lib3ds_light_free(Lib3dsLight *mesh)
LIB3DSAPI Lib3dsLight * lib3ds_light_new(const char *name)
void lib3ds_chunk_read_reset(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io)
static void spotlight_read(Lib3dsLight *light, Lib3dsIo *io)
float lib3ds_io_read_float(Lib3dsIo *io)
void lib3ds_chunk_read_end(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_chunk_read_tell(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_io_read_string(Lib3dsIo *io, char *s, int buflen)
void lib3ds_chunk_write(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_chunk_read_start(Lib3dsChunk *c, uint16_t chunk, Lib3dsIo *io)
void lib3ds_io_write_rgb(Lib3dsIo *io, float rgb[3])
void lib3ds_chunk_write_end(Lib3dsChunk *c, Lib3dsIo *io)