38 for (i = 0; i < 3; ++
i) {
else Out of place iCCP chunk
float dist_cue_near_plane
static void layer_fog_read(Lib3dsAtmosphere *at, Lib3dsIo *io)
void lib3ds_chunk_unknown(uint16_t chunk, Lib3dsIo *io)
void lib3ds_chunk_read(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io)
uint32_t lib3ds_io_read_dword(Lib3dsIo *io)
uint16_t lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_chunk_write_start(Lib3dsChunk *c, Lib3dsIo *io)
float dist_cue_far_dimming
void lib3ds_io_write_float(Lib3dsIo *io, float l)
void lib3ds_chunk_read_reset(Lib3dsChunk *c, Lib3dsIo *io)
float lib3ds_io_read_float(Lib3dsIo *io)
static void fog_read(Lib3dsAtmosphere *at, Lib3dsIo *io)
static void distance_cue_read(Lib3dsAtmosphere *at, Lib3dsIo *io)
float dist_cue_near_dimming
void lib3ds_chunk_read_end(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_chunk_read_tell(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_io_read_rgb(Lib3dsIo *io, float rgb[3])
void lib3ds_chunk_write(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_chunk_read_start(Lib3dsChunk *c, uint16_t chunk, Lib3dsIo *io)
void lib3ds_io_write_dword(Lib3dsIo *io, uint32_t d)
void lib3ds_io_write_rgb(Lib3dsIo *io, float rgb[3])
void lib3ds_chunk_write_end(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io)