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e_sqrt.c
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1 /* @(#)e_sqrt.c 5.1 93/09/24 */
2 /*
3  * ====================================================
4  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
5  *
6  * Developed at SunPro, a Sun Microsystems, Inc. business.
7  * Permission to use, copy, modify, and distribute this
8  * software is freely granted, provided that this notice
9  * is preserved.
10  * ====================================================
11  */
12 
13 #if defined(LIBM_SCCS) && !defined(lint)
14 static const char rcsid[] =
15  "$NetBSD: e_sqrt.c,v 1.8 1995/05/10 20:46:17 jtc Exp $";
16 #endif
17 
18 /* __ieee754_sqrt(x)
19  * Return correctly rounded sqrt.
20  * ------------------------------------------
21  * | Use the hardware sqrt if you have one |
22  * ------------------------------------------
23  * Method:
24  * Bit by bit method using integer arithmetic. (Slow, but portable)
25  * 1. Normalization
26  * Scale x to y in [1,4) with even powers of 2:
27  * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then
28  * sqrt(x) = 2^k * sqrt(y)
29  * 2. Bit by bit computation
30  * Let q = sqrt(y) truncated to i bit after binary point (q = 1),
31  * i 0
32  * i+1 2
33  * s = 2*q , and y = 2 * ( y - q ). (1)
34  * i i i i
35  *
36  * To compute q from q , one checks whether
37  * i+1 i
38  *
39  * -(i+1) 2
40  * (q + 2 ) <= y. (2)
41  * i
42  * -(i+1)
43  * If (2) is false, then q = q ; otherwise q = q + 2 .
44  * i+1 i i+1 i
45  *
46  * With some algebric manipulation, it is not difficult to see
47  * that (2) is equivalent to
48  * -(i+1)
49  * s + 2 <= y (3)
50  * i i
51  *
52  * The advantage of (3) is that s and y can be computed by
53  * i i
54  * the following recurrence formula:
55  * if (3) is false
56  *
57  * s = s , y = y ; (4)
58  * i+1 i i+1 i
59  *
60  * otherwise,
61  * -i -(i+1)
62  * s = s + 2 , y = y - s - 2 (5)
63  * i+1 i i+1 i i
64  *
65  * One may easily use induction to prove (4) and (5).
66  * Note. Since the left hand side of (3) contain only i+2 bits,
67  * it does not necessary to do a full (53-bit) comparison
68  * in (3).
69  * 3. Final rounding
70  * After generating the 53 bits result, we compute one more bit.
71  * Together with the remainder, we can decide whether the
72  * result is exact, bigger than 1/2ulp, or less than 1/2ulp
73  * (it will never equal to 1/2ulp).
74  * The rounding mode can be detected by checking whether
75  * huge + tiny is equal to huge, and whether huge - tiny is
76  * equal to huge for some floating point number "huge" and "tiny".
77  *
78  * Special cases:
79  * sqrt(+-0) = +-0 ... exact
80  * sqrt(inf) = inf
81  * sqrt(-ve) = NaN ... with invalid signal
82  * sqrt(NaN) = NaN ... with invalid signal for signaling NaN
83  *
84  * Other methods : see the appended file at the end of the program below.
85  *---------------
86  */
87 
88 #include "math_libm.h"
89 #include "math_private.h"
90 
91 #ifdef __STDC__
92 static const double one = 1.0, tiny = 1.0e-300;
93 #else
94 static double one = 1.0, tiny = 1.0e-300;
95 #endif
96 
97 #ifdef __STDC__
98 double attribute_hidden
99 __ieee754_sqrt(double x)
100 #else
101 double attribute_hidden
103  double x;
104 #endif
105 {
106  double z;
107  int32_t sign = (int) 0x80000000;
108  int32_t ix0, s0, q, m, t, i;
110 
111  EXTRACT_WORDS(ix0, ix1, x);
112 
113  /* take care of Inf and NaN */
114  if ((ix0 & 0x7ff00000) == 0x7ff00000) {
115  return x * x + x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
116  sqrt(-inf)=sNaN */
117  }
118  /* take care of zero */
119  if (ix0 <= 0) {
120  if (((ix0 & (~sign)) | ix1) == 0)
121  return x; /* sqrt(+-0) = +-0 */
122  else if (ix0 < 0)
123  return (x - x) / (x - x); /* sqrt(-ve) = sNaN */
124  }
125  /* normalize x */
126  m = (ix0 >> 20);
127  if (m == 0) { /* subnormal x */
128  while (ix0 == 0) {
129  m -= 21;
130  ix0 |= (ix1 >> 11);
131  ix1 <<= 21;
132  }
133  for (i = 0; (ix0 & 0x00100000) == 0; i++)
134  ix0 <<= 1;
135  m -= i - 1;
136  ix0 |= (ix1 >> (32 - i));
137  ix1 <<= i;
138  }
139  m -= 1023; /* unbias exponent */
140  ix0 = (ix0 & 0x000fffff) | 0x00100000;
141  if (m & 1) { /* odd m, double x to make it even */
142  ix0 += ix0 + ((ix1 & sign) >> 31);
143  ix1 += ix1;
144  }
145  m >>= 1; /* m = [m/2] */
146 
147  /* generate sqrt(x) bit by bit */
148  ix0 += ix0 + ((ix1 & sign) >> 31);
149  ix1 += ix1;
150  q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */
151  r = 0x00200000; /* r = moving bit from right to left */
152 
153  while (r != 0) {
154  t = s0 + r;
155  if (t <= ix0) {
156  s0 = t + r;
157  ix0 -= t;
158  q += r;
159  }
160  ix0 += ix0 + ((ix1 & sign) >> 31);
161  ix1 += ix1;
162  r >>= 1;
163  }
164 
165  r = sign;
166  while (r != 0) {
167  t1 = s1 + r;
168  t = s0;
169  if ((t < ix0) || ((t == ix0) && (t1 <= ix1))) {
170  s1 = t1 + r;
171  if (((t1 & sign) == sign) && (s1 & sign) == 0)
172  s0 += 1;
173  ix0 -= t;
174  if (ix1 < t1)
175  ix0 -= 1;
176  ix1 -= t1;
177  q1 += r;
178  }
179  ix0 += ix0 + ((ix1 & sign) >> 31);
180  ix1 += ix1;
181  r >>= 1;
182  }
183 
184  /* use floating add to find out rounding direction */
185  if ((ix0 | ix1) != 0) {
186  z = one - tiny; /* trigger inexact flag */
187  if (z >= one) {
188  z = one + tiny;
189  if (q1 == (u_int32_t) 0xffffffff) {
190  q1 = 0;
191  q += 1;
192  } else if (z > one) {
193  if (q1 == (u_int32_t) 0xfffffffe)
194  q += 1;
195  q1 += 2;
196  } else
197  q1 += (q1 & 1);
198  }
199  }
200  ix0 = (q >> 1) + 0x3fe00000;
201  ix1 = q1 >> 1;
202  if ((q & 1) == 1)
203  ix1 |= sign;
204  ix0 += (m << 20);
205  INSERT_WORDS(z, ix0, ix1);
206  return z;
207 }
208 
209 /*
210 Other methods (use floating-point arithmetic)
211 -------------
212 (This is a copy of a drafted paper by Prof W. Kahan
213 and K.C. Ng, written in May, 1986)
214 
215  Two algorithms are given here to implement sqrt(x)
216  (IEEE double precision arithmetic) in software.
217  Both supply sqrt(x) correctly rounded. The first algorithm (in
218  Section A) uses newton iterations and involves four divisions.
219  The second one uses reciproot iterations to avoid division, but
220  requires more multiplications. Both algorithms need the ability
221  to chop results of arithmetic operations instead of round them,
222  and the INEXACT flag to indicate when an arithmetic operation
223  is executed exactly with no roundoff error, all part of the
224  standard (IEEE 754-1985). The ability to perform shift, add,
225  subtract and logical AND operations upon 32-bit words is needed
226  too, though not part of the standard.
227 
228 A. sqrt(x) by Newton Iteration
229 
230  (1) Initial approximation
231 
232  Let x0 and x1 be the leading and the trailing 32-bit words of
233  a floating point number x (in IEEE double format) respectively
234 
235  1 11 52 ...widths
236  ------------------------------------------------------
237  x: |s| e | f |
238  ------------------------------------------------------
239  msb lsb msb lsb ...order
240 
241 
242  ------------------------ ------------------------
243  x0: |s| e | f1 | x1: | f2 |
244  ------------------------ ------------------------
245 
246  By performing shifts and subtracts on x0 and x1 (both regarded
247  as integers), we obtain an 8-bit approximation of sqrt(x) as
248  follows.
249 
250  k := (x0>>1) + 0x1ff80000;
251  y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits
252  Here k is a 32-bit integer and T1[] is an integer array containing
253  correction terms. Now magically the floating value of y (y's
254  leading 32-bit word is y0, the value of its trailing word is 0)
255  approximates sqrt(x) to almost 8-bit.
256 
257  Value of T1:
258  static int T1[32]= {
259  0, 1024, 3062, 5746, 9193, 13348, 18162, 23592,
260  29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215,
261  83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581,
262  16499, 12183, 8588, 5674, 3403, 1742, 661, 130,};
263 
264  (2) Iterative refinement
265 
266  Apply Heron's rule three times to y, we have y approximates
267  sqrt(x) to within 1 ulp (Unit in the Last Place):
268 
269  y := (y+x/y)/2 ... almost 17 sig. bits
270  y := (y+x/y)/2 ... almost 35 sig. bits
271  y := y-(y-x/y)/2 ... within 1 ulp
272 
273 
274  Remark 1.
275  Another way to improve y to within 1 ulp is:
276 
277  y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x)
278  y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x)
279 
280  2
281  (x-y )*y
282  y := y + 2* ---------- ...within 1 ulp
283  2
284  3y + x
285 
286 
287  This formula has one division fewer than the one above; however,
288  it requires more multiplications and additions. Also x must be
289  scaled in advance to avoid spurious overflow in evaluating the
290  expression 3y*y+x. Hence it is not recommended uless division
291  is slow. If division is very slow, then one should use the
292  reciproot algorithm given in section B.
293 
294  (3) Final adjustment
295 
296  By twiddling y's last bit it is possible to force y to be
297  correctly rounded according to the prevailing rounding mode
298  as follows. Let r and i be copies of the rounding mode and
299  inexact flag before entering the square root program. Also we
300  use the expression y+-ulp for the next representable floating
301  numbers (up and down) of y. Note that y+-ulp = either fixed
302  point y+-1, or multiply y by nextafter(1,+-inf) in chopped
303  mode.
304 
305  I := FALSE; ... reset INEXACT flag I
306  R := RZ; ... set rounding mode to round-toward-zero
307  z := x/y; ... chopped quotient, possibly inexact
308  If(not I) then { ... if the quotient is exact
309  if(z=y) {
310  I := i; ... restore inexact flag
311  R := r; ... restore rounded mode
312  return sqrt(x):=y.
313  } else {
314  z := z - ulp; ... special rounding
315  }
316  }
317  i := TRUE; ... sqrt(x) is inexact
318  If (r=RN) then z=z+ulp ... rounded-to-nearest
319  If (r=RP) then { ... round-toward-+inf
320  y = y+ulp; z=z+ulp;
321  }
322  y := y+z; ... chopped sum
323  y0:=y0-0x00100000; ... y := y/2 is correctly rounded.
324  I := i; ... restore inexact flag
325  R := r; ... restore rounded mode
326  return sqrt(x):=y.
327 
328  (4) Special cases
329 
330  Square root of +inf, +-0, or NaN is itself;
331  Square root of a negative number is NaN with invalid signal.
332 
333 
334 B. sqrt(x) by Reciproot Iteration
335 
336  (1) Initial approximation
337 
338  Let x0 and x1 be the leading and the trailing 32-bit words of
339  a floating point number x (in IEEE double format) respectively
340  (see section A). By performing shifs and subtracts on x0 and y0,
341  we obtain a 7.8-bit approximation of 1/sqrt(x) as follows.
342 
343  k := 0x5fe80000 - (x0>>1);
344  y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits
345 
346  Here k is a 32-bit integer and T2[] is an integer array
347  containing correction terms. Now magically the floating
348  value of y (y's leading 32-bit word is y0, the value of
349  its trailing word y1 is set to zero) approximates 1/sqrt(x)
350  to almost 7.8-bit.
351 
352  Value of T2:
353  static int T2[64]= {
354  0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866,
355  0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f,
356  0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d,
357  0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0,
358  0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989,
359  0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd,
360  0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e,
361  0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,};
362 
363  (2) Iterative refinement
364 
365  Apply Reciproot iteration three times to y and multiply the
366  result by x to get an approximation z that matches sqrt(x)
367  to about 1 ulp. To be exact, we will have
368  -1ulp < sqrt(x)-z<1.0625ulp.
369 
370  ... set rounding mode to Round-to-nearest
371  y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x)
372  y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x)
373  ... special arrangement for better accuracy
374  z := x*y ... 29 bits to sqrt(x), with z*y<1
375  z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x)
376 
377  Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that
378  (a) the term z*y in the final iteration is always less than 1;
379  (b) the error in the final result is biased upward so that
380  -1 ulp < sqrt(x) - z < 1.0625 ulp
381  instead of |sqrt(x)-z|<1.03125ulp.
382 
383  (3) Final adjustment
384 
385  By twiddling y's last bit it is possible to force y to be
386  correctly rounded according to the prevailing rounding mode
387  as follows. Let r and i be copies of the rounding mode and
388  inexact flag before entering the square root program. Also we
389  use the expression y+-ulp for the next representable floating
390  numbers (up and down) of y. Note that y+-ulp = either fixed
391  point y+-1, or multiply y by nextafter(1,+-inf) in chopped
392  mode.
393 
394  R := RZ; ... set rounding mode to round-toward-zero
395  switch(r) {
396  case RN: ... round-to-nearest
397  if(x<= z*(z-ulp)...chopped) z = z - ulp; else
398  if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp;
399  break;
400  case RZ:case RM: ... round-to-zero or round-to--inf
401  R:=RP; ... reset rounding mod to round-to-+inf
402  if(x<z*z ... rounded up) z = z - ulp; else
403  if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp;
404  break;
405  case RP: ... round-to-+inf
406  if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else
407  if(x>z*z ...chopped) z = z+ulp;
408  break;
409  }
410 
411  Remark 3. The above comparisons can be done in fixed point. For
412  example, to compare x and w=z*z chopped, it suffices to compare
413  x1 and w1 (the trailing parts of x and w), regarding them as
414  two's complement integers.
415 
416  ...Is z an exact square root?
417  To determine whether z is an exact square root of x, let z1 be the
418  trailing part of z, and also let x0 and x1 be the leading and
419  trailing parts of x.
420 
421  If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0
422  I := 1; ... Raise Inexact flag: z is not exact
423  else {
424  j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2
425  k := z1 >> 26; ... get z's 25-th and 26-th
426  fraction bits
427  I := i or (k&j) or ((k&(j+j+1))!=(x1&3));
428  }
429  R:= r ... restore rounded mode
430  return sqrt(x):=z.
431 
432  If multiplication is cheaper then the foregoing red tape, the
433  Inexact flag can be evaluated by
434 
435  I := i;
436  I := (z*z!=x) or I.
437 
438  Note that z*z can overwrite I; this value must be sensed if it is
439  True.
440 
441  Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be
442  zero.
443 
444  --------------------
445  z1: | f2 |
446  --------------------
447  bit 31 bit 0
448 
449  Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd
450  or even of logb(x) have the following relations:
451 
452  -------------------------------------------------
453  bit 27,26 of z1 bit 1,0 of x1 logb(x)
454  -------------------------------------------------
455  00 00 odd and even
456  01 01 even
457  10 10 odd
458  10 00 even
459  11 01 even
460  -------------------------------------------------
461 
462  (4) Special cases (see (4) of Section A).
463 
464  */
int32_t ix0
Definition: e_sqrt.c:108
EGLSurface EGLint x
Definition: eglext.h:293
GLdouble GLdouble t
Definition: glew.h:1384
long int32_t
Definition: types.h:9
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
Definition: glew.h:11582
#define __ieee754_sqrt
Definition: math_private.h:42
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
Definition: glew.h:11582
unsigned int u_int32_t
Definition: math_private.h:29
int32_t sign
Definition: e_sqrt.c:107
u_int32_t ix1
Definition: e_sqrt.c:109
int
Definition: SDL_systhread.c:37
#define EXTRACT_WORDS(ix0, ix1, d)
Definition: math_private.h:92
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
Definition: glew.h:11582
double attribute_hidden
GLdouble GLdouble GLdouble GLdouble q
Definition: glew.h:1400
GLdouble GLdouble GLdouble r
Definition: glew.h:1392
GLint GLint GLint GLint z
Definition: gl2ext.h:1214
static double tiny
Definition: e_sqrt.c:94
u_int32_t q1
Definition: e_sqrt.c:109
INSERT_WORDS(z, ix0, ix1)
int i
Definition: pngrutil.c:1377
#define m(i, j)
static double one
Definition: e_sqrt.c:94