zenilib  0.5.3.0
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Zeni::Sound_Source Member List

This is the complete list of members for Zeni::Sound_Source, including all inherited members.

calculate_gain(const Point3f &listener_position) const Zeni::Sound_Source
get_buffer() const Zeni::Sound_Sourceinline
get_duration() const Zeni::Sound_Sourceinline
get_gain() const Zeni::Sound_Sourceinline
get_max_distance() const Zeni::Sound_Sourceinline
get_pitch() const Zeni::Sound_Sourceinline
get_position() const Zeni::Sound_Sourceinline
get_priority() const Zeni::Sound_Sourceinline
get_reference_distance() const Zeni::Sound_Sourceinline
get_rolloff() const Zeni::Sound_Sourceinline
get_time() const Zeni::Sound_Source
get_unstop_time() const Zeni::Sound_Sourceinline
get_velocity() const Zeni::Sound_Sourceinline
is_assigned() const Zeni::Sound_Sourceinline
is_looping() const Zeni::Sound_Sourceinline
is_paused() const Zeni::Sound_Sourceinline
is_playing() const Zeni::Sound_Sourceinline
is_stopped() const Zeni::Sound_Sourceinline
pause()Zeni::Sound_Sourceinline
play()Zeni::Sound_Sourceinline
set_buffer(const Sound_Buffer &buffer)Zeni::Sound_Sourceinline
set_gain(const float &gain=ZENI_DEFAULT_GAIN)Zeni::Sound_Sourceinline
set_looping(const bool &looping)Zeni::Sound_Sourceinline
set_max_distance(const float &max_distance=ZENI_DEFAULT_MAX_SOUND_DISTANCE)Zeni::Sound_Sourceinline
set_pitch(const float &pitch=ZENI_DEFAULT_PITCH)Zeni::Sound_Sourceinline
set_position(const Point3f &position)Zeni::Sound_Sourceinline
set_priority(const int &priority=ZENI_DEFAULT_SOUND_PRIORITY)Zeni::Sound_Sourceinline
set_reference_distance(const float &reference_distance=ZENI_DEFAULT_REFERENCE_DISTANCE)Zeni::Sound_Sourceinline
set_rolloff(const float &rolloff=ZENI_DEFAULT_ROLLOFF)Zeni::Sound_Sourceinline
set_time(const float &time)Zeni::Sound_Sourceinline
set_velocity(const Vector3f &velocity)Zeni::Sound_Sourceinline
Sound_Source()Zeni::Sound_Source
Sound_Source(const Sound_Buffer &buffer, const float &pitch=ZENI_DEFAULT_PITCH, const float &gain=ZENI_DEFAULT_GAIN, const Point3f &position=Point3f(), const Vector3f &velocity=Vector3f(), const bool &looping=false)Zeni::Sound_Source
Sound_Source_Pool classZeni::Sound_Sourcefriend
stop()Zeni::Sound_Sourceinline
~Sound_Source()Zeni::Sound_Source