zenilib  0.5.3.0
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Zeni::Game Member List

This is the complete list of members for Zeni::Game, including all inherited members.

completely_destroy()Zeni::Singleton< Game >static
controller_mouseZeni::Game
destroy()Zeni::Singleton< Game >static
fax_post_reinit(Event::Handler *const &handler)Zeni::Singleton< Game >
fax_pre_uninit(Event::Handler *const &handler)Zeni::Singleton< Game >
get()Zeni::Singleton< Game >static
get_console()Zeni::Game
get_controller_axis_state(const int &which, const SDL_GameControllerAxis &axis) const Zeni::Game
get_controller_button_state(const int &which, const SDL_GameControllerButton &button) const Zeni::Game
get_fps() const Zeni::Gameinline
get_key_state(const int &key) const Zeni::Game
get_mouse_button_state(const int &button) const Zeni::Game
get_top()Zeni::Gameinline
give_post_reinit(Event::Handler *const &handler)Zeni::Singleton< Game >
give_pre_uninit(Event::Handler *const &handler)Zeni::Singleton< Game >
is_console_active() const Zeni::Game
is_initialized()Zeni::Singleton< Game >static
lend_post_reinit(Event::Handler *const &handler)Zeni::Singleton< Game >
lend_pre_uninit(Event::Handler *const &handler)Zeni::Singleton< Game >
on_event(const SDL_Event &event)Zeni::Game
perform_logic()Zeni::Game
pop_state()Zeni::Game
prerender()Zeni::Game
push_Popup_Menu_State()Zeni::Game
push_Popup_Pause_State()Zeni::Game
push_state(const Gamestate &state)Zeni::Game
remove_post_reinit(Event::Handler *const &handler)Zeni::Singleton< Game >static
remove_pre_uninit(Event::Handler *const &handler)Zeni::Singleton< Game >static
render()Zeni::Game
replace_Popup_Menu_State_Factory(Popup_Menu_State_Factory *const popup_menu_state_factory)Zeni::Game
replace_Popup_Pause_State_Factory(Popup_Pause_State_Factory *const popup_pause_state_factory)Zeni::Game
run()Zeni::Game
Singleton()Zeni::Singleton< Game >inlineprotected
Singleton< Game > classZeni::Gamefriend
size() const Zeni::Gameinline
write_to_console(const String &text)Zeni::Game
~Singleton()Zeni::Singleton< Game >inlineprotectedvirtual