6 #define Sleep(x) usleep((x)*1000)
8 #define WIN32_LEAN_AND_MEAN
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
void AL_APIENTRY wrap_BufferSamples(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data)
ALsizei FramesToBytes(ALsizei size, ALenum channels, ALenum type)
ALboolean(AL_APIENTRY * LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum)
EGLContext EGLenum EGLClientBuffer buffer
const char * TypeName(ALenum type)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
ALsizei BytesToFrames(ALsizei size, ALenum channels, ALenum type)
GLint GLenum internalformat
ALenum GetFormat(ALenum channels, ALenum type, LPALISBUFFERFORMATSUPPORTEDSOFT palIsBufferFormatSupportedSOFT)
const char * ChannelsName(ALenum chans)