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alcEcho.c
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1 
21 #include "config.h"
22 
23 #include <math.h>
24 #include <stdlib.h>
25 
26 #include "alMain.h"
27 #include "alFilter.h"
28 #include "alAuxEffectSlot.h"
29 #include "alError.h"
30 #include "alu.h"
31 
32 
33 typedef struct ALechoState {
34  // Must be first in all effects!
35  ALeffectState state;
36 
37  ALfloat *SampleBuffer;
38  ALuint BufferLength;
39 
40  // The echo is two tap. The delay is the number of samples from before the
41  // current offset
42  struct {
43  ALuint delay;
44  } Tap[2];
45  ALuint Offset;
46  /* The panning gains for the two taps */
47  ALfloat Gain[2][MaxChannels];
48 
49  ALfloat FeedGain;
50 
51  FILTER iirFilter;
52  ALfloat history[2];
53 } ALechoState;
54 
56 {
57  ALechoState *state = (ALechoState*)effect;
58  if(state)
59  {
60  free(state->SampleBuffer);
61  state->SampleBuffer = NULL;
62  free(state);
63  }
64 }
65 
67 {
68  ALechoState *state = (ALechoState*)effect;
69  ALuint maxlen, i;
70 
71  // Use the next power of 2 for the buffer length, so the tap offsets can be
72  // wrapped using a mask instead of a modulo
73  maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
74  maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
75  maxlen = NextPowerOf2(maxlen);
76 
77  if(maxlen != state->BufferLength)
78  {
79  void *temp;
80 
81  temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
82  if(!temp)
83  return AL_FALSE;
84  state->SampleBuffer = temp;
85  state->BufferLength = maxlen;
86  }
87  for(i = 0;i < state->BufferLength;i++)
88  state->SampleBuffer[i] = 0.0f;
89 
90  return AL_TRUE;
91 }
92 
93 static ALvoid EchoUpdate(ALeffectState *effect, ALCdevice *Device, const ALeffectslot *Slot)
94 {
95  ALechoState *state = (ALechoState*)effect;
96  ALuint frequency = Device->Frequency;
97  ALfloat lrpan, cw, g, gain;
98  ALfloat dirGain;
99  ALuint i;
100 
101  state->Tap[0].delay = fastf2u(Slot->effect.Echo.Delay * frequency) + 1;
102  state->Tap[1].delay = fastf2u(Slot->effect.Echo.LRDelay * frequency);
103  state->Tap[1].delay += state->Tap[0].delay;
104 
105  lrpan = Slot->effect.Echo.Spread;
106 
107  state->FeedGain = Slot->effect.Echo.Feedback;
108 
109  cw = cosf(F_PI*2.0f * LOWPASSFREQREF / frequency);
110  g = 1.0f - Slot->effect.Echo.Damping;
111  state->iirFilter.coeff = lpCoeffCalc(g, cw);
112 
113  gain = Slot->Gain;
114  for(i = 0;i < MaxChannels;i++)
115  {
116  state->Gain[0][i] = 0.0f;
117  state->Gain[1][i] = 0.0f;
118  }
119 
120  dirGain = fabsf(lrpan);
121 
122  /* First tap panning */
123  ComputeAngleGains(Device, atan2f(-lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[0]);
124 
125  /* Second tap panning */
126  ComputeAngleGains(Device, atan2f(+lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[1]);
127 }
128 
129 static ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE])
130 {
131  ALechoState *state = (ALechoState*)effect;
132  const ALuint mask = state->BufferLength-1;
133  const ALuint tap1 = state->Tap[0].delay;
134  const ALuint tap2 = state->Tap[1].delay;
135  ALuint offset = state->Offset;
136  ALfloat smp;
137  ALuint i, k;
138 
139  for(i = 0;i < SamplesToDo;i++,offset++)
140  {
141  /* First tap */
142  smp = state->SampleBuffer[(offset-tap1) & mask];
143  for(k = 0;k < MaxChannels;k++)
144  SamplesOut[k][i] += smp * state->Gain[0][k];
145 
146  /* Second tap */
147  smp = state->SampleBuffer[(offset-tap2) & mask];
148  for(k = 0;k < MaxChannels;k++)
149  SamplesOut[k][i] += smp * state->Gain[1][k];
150 
151  // Apply damping and feedback gain to the second tap, and mix in the
152  // new sample
153  smp = lpFilter2P(&state->iirFilter, 0, smp+SamplesIn[i]);
154  state->SampleBuffer[offset&mask] = smp * state->FeedGain;
155  }
156  state->Offset = offset;
157 }
158 
160 {
161  ALechoState *state;
162 
163  state = malloc(sizeof(*state));
164  if(!state)
165  return NULL;
166 
167  state->state.Destroy = EchoDestroy;
168  state->state.DeviceUpdate = EchoDeviceUpdate;
169  state->state.Update = EchoUpdate;
170  state->state.Process = EchoProcess;
171 
172  state->BufferLength = 0;
173  state->SampleBuffer = NULL;
174 
175  state->Tap[0].delay = 0;
176  state->Tap[1].delay = 0;
177  state->Offset = 0;
178 
179  state->iirFilter.coeff = 0.0f;
180  state->iirFilter.history[0] = 0.0f;
181  state->iirFilter.history[1] = 0.0f;
182 
183  return &state->state;
184 }
ALfloat Spread
Definition: alEffect.h:65
#define F_PI
Definition: alu.h:16
void ALvoid
Definition: al.h:74
#define AL_TRUE
Definition: al.h:86
GLboolean GLboolean g
Definition: glew.h:8736
#define NULL
Definition: ftobjs.h:61
GLclampf f
Definition: glew.h:3390
int32_t k
Definition: e_log.c:102
ALfloat lpCoeffCalc(ALfloat g, ALfloat cw)
Definition: alFilter.c:329
SDL_EventEntry * free
Definition: SDL_events.c:80
struct ALechoState ALechoState
ALuint Frequency
Definition: alMain.h:569
#define AL_FALSE
Definition: al.h:83
static ALvoid EchoDestroy(ALeffectState *effect)
Definition: alcEcho.c:55
struct ALeffect::@53 Echo
float ALfloat
Definition: al.h:68
static __inline ALfloat lpFilter2P(FILTER *iir, ALuint offset, ALfloat input)
Definition: alFilter.h:21
ALfloat Delay
Definition: alEffect.h:59
ALeffect effect
ALfloat LRDelay
Definition: alEffect.h:60
static __inline ALuint fastf2u(ALfloat f)
Definition: alMain.h:379
ALfloat Damping
Definition: alEffect.h:62
#define realloc
Definition: SDL_malloc.c:637
ALvoid ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, ALfloat ingain, ALfloat *gains)
Definition: panning.c:149
#define AL_ECHO_MAX_LRDELAY
Definition: efx.h:515
ALfloat Feedback
Definition: alEffect.h:63
volatile ALfloat Gain
unsigned int ALuint
Definition: al.h:59
static ALboolean EchoDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
Definition: alcEcho.c:66
ALeffectState * EchoCreate(void)
Definition: alcEcho.c:159
#define AL_ECHO_MAX_DELAY
Definition: efx.h:511
#define malloc
Definition: SDL_malloc.c:635
GLintptr offset
Definition: glew.h:1668
#define LOWPASSFREQREF
Definition: alFilter.h:10
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
Definition: gl2ext.h:961
static size_t NextPowerOf2(size_t value)
Definition: alffmpeg.c:42
char ALboolean
Definition: al.h:38
static ALvoid EchoUpdate(ALeffectState *effect, ALCdevice *Device, const ALeffectslot *Slot)
Definition: alcEcho.c:93
int i
Definition: pngrutil.c:1377
static ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat(*RESTRICT SamplesOut)[BUFFERSIZE])
Definition: alcEcho.c:129
#define BUFFERSIZE
Definition: alMain.h:556