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Vertex2f.h
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1 /* This file is part of the Zenipex Library (zenilib).
2  * Copyright (C) 2011 Mitchell Keith Bloch (bazald).
3  *
4  * zenilib is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * zenilib is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with zenilib. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
42 #ifndef ZENI_VERTEX2F_H
43 #define ZENI_VERTEX2F_H
44 
45 #include <Zeni/Color.h>
46 #include <Zeni/Coordinate.h>
47 #include <Zeni/Line_Segment.h>
48 #include <Zeni/Quadrilateral.h>
49 #include <Zeni/Renderable.h>
50 #include <Zeni/String.h>
51 #include <Zeni/Triangle.h>
52 
53 namespace Zeni {
54 
55  class ZENI_GRAPHICS_DLL Vertex2f {
56  protected:
57  Vertex2f();
58  Vertex2f(const Point2f &position);
59  public:
60  virtual ~Vertex2f();
61 
62  virtual Point3f get_position() const;
63 
64  inline void * get_address() const;
65 #if defined(_WINDOWS) && defined(X64)
66  inline unsigned long long get_offset() const;
67 #else
68  inline unsigned long get_offset() const;
69 #endif
70 
71  private:
72 #ifdef X64
73  float m_alignment_rubbish;
74 #endif
75 
76  public:
78  };
79 
80  class ZENI_GRAPHICS_DLL Vertex2f_Color : public Renderable, public Vertex2f {
81  public:
84  Vertex2f_Color(const Point2f &position, const Color &color);
85  Vertex2f_Color(const Point2f &position, const Uint32 &argb);
86 
87  Vertex2f_Color * interpolate_to(const float &rhs_part, const Vertex2f_Color &rhs) const;
88 
89  inline const Uint32 & get_Color() const;
90  inline void set_Color(const Color &color);
91  inline void set_Color(const Uint32 &argb);
92 
93  // Begin rendering functions
94 
95  virtual bool is_3d() const;
96 
97 #ifndef DISABLE_GL_FIXED
98  virtual void render_to(Video_GL_Fixed &screen) const;
99  virtual void subrender_to(Video_GL_Fixed &screen) const;
100 #endif
101 
102 #ifndef DISABLE_GL_Shader
103  virtual void render_to(Video_GL_Shader &screen) const;
104  virtual void subrender_to(Video_GL_Shader &screen) const;
105 #endif
106 
107 #ifndef DISABLE_DX9
108  virtual void render_to(Video_DX9 &screen) const;
109 #endif
110 
111  private:
112  Uint32 m_argb;
113  };
114 
115  class ZENI_GRAPHICS_DLL Vertex2f_Texture : public Renderable, public Vertex2f {
116  public:
119  Vertex2f_Texture(const Point2f &position, const Point2f &texture_coordinate);
120 
121  Vertex2f_Texture * interpolate_to(const float &rhs_part, const Vertex2f_Texture &rhs) const;
122 
123  // Begin rendering functions
124 
125  virtual bool is_3d() const;
126 
127  // NOTE: Not really meaningful to render a textured point in isolation;
128  // assert(false) for all but subrender_to(Video_GL &)
129 
130 #ifndef DISABLE_GL_FIXED
131  virtual void render_to(Video_GL_Fixed &screen) const;
132  virtual void subrender_to(Video_GL_Fixed &screen) const;
133 #endif
134 
135 #ifndef DISABLE_GL_Shader
136  virtual void render_to(Video_GL_Shader &screen) const;
137  virtual void subrender_to(Video_GL_Shader &screen) const;
138 #endif
139 
140 #ifndef DISABLE_DX9
141  virtual void render_to(Video_DX9 &screen) const;
142 #endif
143 
145  };
146 
147 #ifdef _WINDOWS
148  ZENI_GRAPHICS_EXT template class ZENI_GRAPHICS_DLL Line_Segment<Vertex2f_Color>;
149  ZENI_GRAPHICS_EXT template class ZENI_GRAPHICS_DLL Line_Segment<Vertex2f_Texture>;
150  ZENI_GRAPHICS_EXT template class ZENI_GRAPHICS_DLL Quadrilateral<Vertex2f_Color>;
151  ZENI_GRAPHICS_EXT template class ZENI_GRAPHICS_DLL Quadrilateral<Vertex2f_Texture>;
152  ZENI_GRAPHICS_EXT template class ZENI_GRAPHICS_DLL Triangle<Vertex2f_Color>;
153  ZENI_GRAPHICS_EXT template class ZENI_GRAPHICS_DLL Triangle<Vertex2f_Texture>;
154 #endif
155 
156 }
157 
158 #endif
The Direct3D9 Rendering System.
Definition: Video_DX9.h:62
GLuint color
Definition: glew.h:7185
An Abstraction of a Line.
Definition: Line_Segment.h:36
An Abstraction of a Vertex in 2-space, colored.
Definition: Vertex2f.h:80
Point3f position
Definition: Vertex2f.h:77
An Abstraction of a Quadrilateral.
Definition: Quadrilateral.h:37
A Renderable Interface.
Definition: Renderable.h:47
A 3D Point represented with floats.
Definition: Coordinate.h:133
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:145
The OpenGL Rendering System.
The OpenGL Rendering System.
An Abstraction of a Vertex in 2-space, textured.
Definition: Vertex2f.h:115
An Abstraction of a Triangle.
Definition: Triangle.h:36
A 2D Point represented with floats.
Definition: Coordinate.h:98
Point2f texture_coordinate
Definition: Vertex2f.h:144
Color.
Definition: Color.h:41