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Uniform.cpp
Go to the documentation of this file.
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//
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// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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#include "
compiler/Uniform.h
"
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namespace
sh
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{
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Uniform::Uniform
(
GLenum
type
,
GLenum
precision
,
const
char
*
name
,
int
arraySize,
int
registerIndex)
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{
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this->type =
type
;
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this->precision =
precision
;
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this->name =
name
;
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this->arraySize =
arraySize
;
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this->registerIndex =
registerIndex
;
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}
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}
sh::Uniform::name
std::string name
Definition:
Uniform.h:25
type
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
Definition:
gl2ext.h:845
GLenum
unsigned int GLenum
Definition:
gl2.h:23
sh::Uniform::type
GLenum type
Definition:
Uniform.h:23
Uniform.h
name
EGLImageKHR EGLint * name
Definition:
eglext.h:284
sh::Uniform::precision
GLenum precision
Definition:
Uniform.h:24
sh::Uniform::registerIndex
int registerIndex
Definition:
Uniform.h:28
sh::Uniform::arraySize
unsigned int arraySize
Definition:
Uniform.h:26
precision
GLenum GLint GLint * precision
Definition:
glew.h:3391
sh::Uniform::Uniform
Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
Definition:
Uniform.cpp:12
zenilib
jni
external
angle
src
compiler
Uniform.cpp
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