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Sound_Renderer_SLES.h
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1 /* This file is part of the Zenipex Library (zenilib).
2  * Copyright (C) 2011 Mitchell Keith Bloch (bazald).
3  *
4  * zenilib is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * zenilib is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with zenilib. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef ZENI_SOUND_RENDERER_SLES_H
19 #define ZENI_SOUND_RENDERER_SLES_H
20 
21 #include <Zeni/Sound_Renderer.h>
22 
23 #ifdef ENABLE_SLES
24 
25 #include <SLES/OpenSLES.h>
26 #ifdef ANDROID
27 #include <SLES/OpenSLES_Android.h>
28 #endif
29 
30 namespace Zeni {
31 
32  class ZENI_AUDIO_DLL Sound_Renderer_SLES : public Sound_Renderer {
33  friend class Sound;
34 
35  Sound_Renderer_SLES();
36  ~Sound_Renderer_SLES();
37 
38  // Undefined
39  Sound_Renderer_SLES(const Sound_Renderer_SLES &);
40  Sound_Renderer_SLES & operator=(const Sound_Renderer_SLES &);
41 
42  public:
43 #ifdef ENABLE_SLES
44  SLEngineItf & get_engineEngine();
45  SLObjectItf & get_outputMixObject();
46 #endif
47 
48  // Listener Functions
49  void set_listener_position(const Point3f &position);
50  void set_listener_velocity(const Vector3f &velocity);
51  void set_listener_forward_and_up(const Vector3f &forward, const Vector3f &up);
52  void set_listener_gain(const float &gain);
53 
54  std::pair<Vector3f, Vector3f> get_listener_forward_and_up() const;
55 
56  private:
57  // engine interfaces
58  SLObjectItf engineObject;
59  SLEngineItf engineEngine;
60 
61  // output mix interfaces
62  SLObjectItf outputMixObject;
63 
64  String m_bgmusic;
65  Sound_Buffer *m_bgm;
66  Sound_Source *m_bgm_source;
67  };
68 
69 }
70 
71 #endif
72 
73 #endif