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SDL_test_random.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /*
23 
24  A portable "32-bit Multiply with carry" random number generator.
25 
26  Used by the fuzzer component.
27  Original source code contributed by A. Schiffler for GSOC project.
28 
29 */
30 
31 #include "SDL_config.h"
32 
33 #include <stdlib.h>
34 #include <stdio.h>
35 #include <time.h>
36 
37 #include "SDL_test.h"
38 
39 /* Initialize random number generator with two integer variables */
40 
41 void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, unsigned int ci)
42 {
43  if (rndContext==NULL) return;
44 
45  /*
46  * Choose a value for 'a' from this list
47  * 1791398085 1929682203 1683268614 1965537969 1675393560
48  * 1967773755 1517746329 1447497129 1655692410 1606218150
49  * 2051013963 1075433238 1557985959 1781943330 1893513180
50  * 1631296680 2131995753 2083801278 1873196400 1554115554
51  */
52  rndContext->a = 1655692410;
53  rndContext->x = 30903;
54  rndContext->c = 0;
55  if (xi != 0) {
56  rndContext->x = xi;
57  }
58  rndContext->c = ci;
59  rndContext->ah = rndContext->a >> 16;
60  rndContext->al = rndContext->a & 65535;
61 }
62 
63 /* Initialize random number generator from system time */
64 
66 {
67  int a, b;
68 
69  if (rndContext==NULL) return;
70 
71  srand((unsigned int)time(NULL));
72  a=rand();
73  srand(clock());
74  b=rand();
75  SDLTest_RandomInit(rndContext, a, b);
76 }
77 
78 /* Returns random numbers */
79 
81 {
82  unsigned int xh, xl;
83 
84  if (rndContext==NULL) return -1;
85 
86  xh = rndContext->x >> 16, xl = rndContext->x & 65535;
87  rndContext->x = rndContext->x * rndContext->a + rndContext->c;
88  rndContext->c =
89  xh * rndContext->ah + ((xh * rndContext->al) >> 16) +
90  ((xl * rndContext->ah) >> 16);
91  if (xl * rndContext->al >= (~rndContext->c + 1))
92  rndContext->c++;
93  return (rndContext->x);
94 }
return
Definition: pngrutil.c:1266
#define NULL
Definition: ftobjs.h:61
GLboolean GLboolean GLboolean GLboolean a
Definition: glew.h:8736
void SDLTest_RandomInit(SDLTest_RandomContext *rndContext, unsigned int xi, unsigned int ci)
Initialize random number generator with two integers.
void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext)
Initialize random number generator based on current system time.
static SDLTest_RandomContext rndContext
unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext)
Initialize random number generator based on current system time.
GLdouble GLdouble GLdouble b
Definition: glew.h:8383