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SDL_sysfilesystem.m
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 #ifdef SDL_FILESYSTEM_COCOA
24 
25 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
26 /* System dependent filesystem routines */
27 
28 #include <Foundation/Foundation.h>
29 #include <sys/stat.h>
30 #include <sys/types.h>
31 
32 #include "SDL_error.h"
33 #include "SDL_stdinc.h"
34 #include "SDL_filesystem.h"
35 
36 char *
37 SDL_GetBasePath(void)
38 {
39  NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
40  NSBundle *bundle = [NSBundle mainBundle];
41  const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
42  const char *base = NULL;
43  char *retval = NULL;
44  if (baseType == NULL) {
45  baseType = "resource";
46  }
47  if (SDL_strcasecmp(baseType, "bundle")==0) {
48  base = [[bundle bundlePath] UTF8String];
49  } else if (SDL_strcasecmp(baseType, "parent")==0) {
50  base = [[[bundle bundlePath] stringByDeletingLastPathComponent] UTF8String];
51  } else {
52  /* this returns the exedir for non-bundled and the resourceDir for bundled apps */
53  base = [[bundle resourcePath] UTF8String];
54  }
55  if (base) {
56  const size_t len = SDL_strlen(base) + 2;
57  retval = (char *) SDL_malloc(len);
58  if (retval == NULL) {
60  } else {
61  SDL_snprintf(retval, len, "%s/", base);
62  }
63  }
64 
65  [pool release];
66  return retval;
67 }
68 
69 char *
70 SDL_GetPrefPath(const char *org, const char *app)
71 {
72  NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
73  NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
74  char *retval = NULL;
75 
76  (void) org; // unused on Mac OS X and iOS.
77 
78  if ([array count] > 0) { // we only want the first item in the list.
79  NSString *str = [array objectAtIndex:0];
80  const char *base = [str UTF8String];
81  if (base) {
82  const size_t len = SDL_strlen(base) + SDL_strlen(app) + 3;
83  retval = (char *) SDL_malloc(len);
84  if (retval == NULL) {
86  } else {
87  char *ptr;
88  SDL_snprintf(retval, len, "%s/%s/", base, app);
89  for (ptr = retval+1; *ptr; ptr++) {
90  if (*ptr == '/') {
91  *ptr = '\0';
92  mkdir(retval, 0700);
93  *ptr = '/';
94  }
95  }
96  mkdir(retval, 0700);
97  }
98  }
99  }
100 
101  [pool release];
102  return retval;
103 }
104 
105 #endif /* SDL_FILESYSTEM_COCOA */
106 
107 /* vi: set ts=4 sw=4 expandtab: */
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
Definition: glew.h:1824
#define NULL
Definition: ftobjs.h:61
DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt,...)
Definition: SDL_string.c:1277
DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app)
Get the user-and-app-specific path where files can be written.
GLenum GLsizei len
Definition: glew.h:7035
GLenum array
Definition: glew.h:8327
GLint GLsizei count
Definition: gl2ext.h:1011
DECLSPEC void *SDLCALL SDL_malloc(size_t size)
DECLSPEC size_t SDLCALL SDL_strlen(const char *str)
Definition: SDL_string.c:389
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
Include file for filesystem SDL API functions.
#define str(s)
DECLSPEC char *SDLCALL SDL_GetBasePath(void)
Get the path where the application resides.
DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2)
Definition: SDL_string.c:946