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SDL_render.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
48 #ifndef _SDL_render_h
49 #define _SDL_render_h
50 
51 #include "SDL_stdinc.h"
52 #include "SDL_rect.h"
53 #include "SDL_video.h"
54 
55 #include "begin_code.h"
56 /* Set up for C function definitions, even when using C++ */
57 #ifdef __cplusplus
58 extern "C" {
59 #endif
60 
64 typedef enum
65 {
66  SDL_RENDERER_SOFTWARE = 0x00000001,
67  SDL_RENDERER_ACCELERATED = 0x00000002,
74 
78 typedef struct SDL_RendererInfo
79 {
80  const char *name;
87 
91 typedef enum
92 {
97 
101 typedef enum
102 {
107 
111 typedef enum
112 {
113  SDL_FLIP_NONE = 0x00000000,
114  SDL_FLIP_HORIZONTAL = 0x00000001,
115  SDL_FLIP_VERTICAL = 0x00000002
117 
121 struct SDL_Renderer;
122 typedef struct SDL_Renderer SDL_Renderer;
123 
127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture;
129 
130 
131 /* Function prototypes */
132 
144 extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
145 
159  SDL_RendererInfo * info);
160 
173  int width, int height, Uint32 window_flags,
174  SDL_Window **window, SDL_Renderer **renderer);
175 
176 
192  int index, Uint32 flags);
193 
205 
210 
215  SDL_RendererInfo * info);
216 
221  int *w, int *h);
222 
241  Uint32 format,
242  int access, int w,
243  int h);
244 
259 
274  Uint32 * format, int *access,
275  int *w, int *h);
276 
291  Uint8 r, Uint8 g, Uint8 b);
292 
293 
307  Uint8 * r, Uint8 * g,
308  Uint8 * b);
309 
322  Uint8 alpha);
323 
335  Uint8 * alpha);
336 
353 
366 
381  const SDL_Rect * rect,
382  const void *pixels, int pitch);
383 
404  const SDL_Rect * rect,
405  const Uint8 *Yplane, int Ypitch,
406  const Uint8 *Uplane, int Upitch,
407  const Uint8 *Vplane, int Vpitch);
408 
425  const SDL_Rect * rect,
426  void **pixels, int *pitch);
427 
434 
443 
456 
465 
490 
501 
518  const SDL_Rect * rect);
519 
526  SDL_Rect * rect);
527 
540  const SDL_Rect * rect);
541 
552  SDL_Rect * rect);
553 
573  float scaleX, float scaleY);
574 
585  float *scaleX, float *scaleY);
586 
600  Uint8 r, Uint8 g, Uint8 b,
601  Uint8 a);
602 
616  Uint8 * r, Uint8 * g, Uint8 * b,
617  Uint8 * a);
618 
634 
647 
656 
667  int x, int y);
668 
679  const SDL_Point * points,
680  int count);
681 
694  int x1, int y1, int x2, int y2);
695 
706  const SDL_Point * points,
707  int count);
708 
718  const SDL_Rect * rect);
719 
730  const SDL_Rect * rects,
731  int count);
732 
743  const SDL_Rect * rect);
744 
755  const SDL_Rect * rects,
756  int count);
757 
772  const SDL_Rect * srcrect,
773  const SDL_Rect * dstrect);
774 
792  const SDL_Rect * srcrect,
793  const SDL_Rect * dstrect,
794  const double angle,
795  const SDL_Point *center,
796  const SDL_RendererFlip flip);
797 
814  const SDL_Rect * rect,
815  Uint32 format,
816  void *pixels, int pitch);
817 
822 
830 
838 
839 
850 extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
851 
860 
861 
862 /* Ends C function definitions when using C++ */
863 #ifdef __cplusplus
864 }
865 #endif
866 #include "close_code.h"
867 
868 #endif /* _SDL_render_h */
869 
870 /* vi: set ts=4 sw=4 expandtab: */
DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
Set the blend mode used for drawing operations (Fill and Line).
Definition: SDL_render.c:1306
SDL_TextureModulate
The texture channel modulation used in SDL_RenderCopy().
Definition: SDL_render.h:101
SDL_BlendMode blendMode
Definition: SDL_sysrender.h:57
DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
Get the clip rectangle for the current target.
Definition: SDL_render.c:1236
DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
Get the color used for drawing operations (Rect, Line and Clear).
Definition: SDL_render.c:1285
DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the drawing area for rendering on the current target.
Definition: SDL_render.c:1187
DECLSPEC SDL_Texture *SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer)
Get the current render target or NULL for the default render target.
Definition: SDL_render.c:1101
DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture)
Unbind a texture from the current OpenGL/ES/ES2 context.
Definition: SDL_render.c:1869
DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
Set an additional color value used in render copy operations.
Definition: SDL_render.c:586
DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Set the color used for drawing operations (Rect, Line and Clear).
Definition: SDL_render.c:1272
GLfloat GLfloat GLfloat GLfloat h
Definition: glew.h:7294
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40
DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
Get the additional alpha value used in render copy operations.
Definition: SDL_render.c:652
DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)
Set the drawing scale for rendering on the current target.
Definition: SDL_render.c:1249
GLboolean GLboolean g
Definition: glew.h:8736
DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
Create a window and default renderer.
Definition: SDL_render.c:184
GLdouble angle
Definition: glew.h:8396
SDL_bool
Definition: SDL_stdinc.h:116
SDL_RendererFlags
Flags used when creating a rendering context.
Definition: SDL_render.h:64
DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture)
Destroy the specified texture.
Definition: SDL_render.c:1797
DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
Draw some number of rectangles on the current rendering target.
Definition: SDL_render.c:1551
DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
Draw a line on the current rendering target.
Definition: SDL_render.c:1413
EGLSurface EGLint x
Definition: eglext.h:293
EGLSurface surface
Definition: eglext.h:74
The structure that defines a point.
Definition: SDL_rect.h:47
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
Get the additional color value used in render copy operations.
Definition: SDL_render.c:611
Uint32 texture_formats[16]
Definition: SDL_render.h:83
EGLSurface EGLint EGLint EGLint EGLint height
Definition: eglext.h:293
GLboolean GLboolean GLboolean GLboolean a
Definition: glew.h:8736
#define DECLSPEC
Definition: begin_code.h:62
DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
Get the drawing scale for the current target.
Definition: SDL_render.c:1259
DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer *renderer, int *w, int *h)
Get the output size of a rendering context.
Definition: SDL_render.c:338
DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
Set device independent resolution for rendering.
Definition: SDL_render.c:1154
DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
Read pixels from the current rendering target.
Definition: SDL_render.c:1748
#define SDLCALL
Definition: begin_code.h:72
DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
Draw multiple points on the current rendering target.
Definition: SDL_render.c:1372
const char * name
Definition: SDL_render.h:80
GLuint GLfloat GLfloat GLfloat GLfloat y1
Definition: glew.h:11582
DECLSPEC SDL_Renderer *SDLCALL SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
Create a 2D rendering context for a window.
Definition: SDL_render.c:204
GLfixed GLfixed GLfixed y2
Definition: glext.h:4559
int max_texture_height
Definition: SDL_render.h:85
DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer *renderer, int x, int y)
Draw a point on the current rendering target.
Definition: SDL_render.c:1336
DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture)
Unlock a texture, uploading the changes to video memory, if needed.
Definition: SDL_render.c:1005
DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
Copy a portion of the texture to the current rendering target.
Definition: SDL_render.c:1634
DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
Get the blend mode used for drawing operations.
Definition: SDL_render.c:1315
DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
Set the blend mode used for texture copy operations.
Definition: SDL_render.c:663
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:145
DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
Set a texture as the current rendering target.
Definition: SDL_render.c:1034
DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
Query the attributes of a texture.
Definition: SDL_render.c:565
DECLSPEC SDL_Renderer *SDLCALL SDL_GetRenderer(SDL_Window *window)
Get the renderer associated with a window.
Definition: SDL_render.c:323
EGLSurface EGLint EGLint EGLint width
Definition: eglext.h:293
DECLSPEC SDL_Renderer *SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface)
Create a 2D software rendering context for a surface.
Definition: SDL_render.c:301
GLint GLsizei count
Definition: gl2ext.h:1011
DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)
Get device independent resolution for rendering.
Definition: SDL_render.c:1174
DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
Create a texture from an existing surface.
Definition: SDL_render.c:481
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl2ext.h:845
GLuint index
Definition: glew.h:1800
GLclampf GLclampf GLclampf alpha
Definition: glew.h:1506
SDL_RendererFlip
Flip constants for SDL_RenderCopyEx.
Definition: SDL_render.h:111
GLuint GLfloat GLfloat GLfloat x1
Definition: glew.h:11582
DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer *renderer)
Clear the current rendering target with the drawing color.
Definition: SDL_render.c:1324
SDL_TextureAccess
The access pattern allowed for a texture.
Definition: SDL_render.h:91
EGLSurface EGLint EGLint y
Definition: eglext.h:293
DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer)
Determines whether a window supports the use of render targets.
Definition: SDL_render.c:1025
GLenum GLenum GLuint texture
Definition: gl2ext.h:850
DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)
Get the drawing area for the current target.
Definition: SDL_render.c:1207
DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Draw a rectangle on the current rendering target.
Definition: SDL_render.c:1522
DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)
Set an additional alpha value used in render copy operations.
Definition: SDL_render.c:629
struct SDL_RendererInfo SDL_RendererInfo
Information on the capabilities of a render driver or context.
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: gl2ext.h:845
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:78
DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
Get the blend mode used for texture copy operations.
Definition: SDL_render.c:681
SDL_Renderer * renderer
Definition: SDL_sysrender.h:60
GLenum access
Definition: glew.h:3469
DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info)
Get information about a rendering context.
Definition: SDL_render.c:329
GLenum GLsizei GLsizei GLsizei GLsizei GLbitfield flags
Definition: glew.h:2767
DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
Lock a portion of the texture for write-only pixel access.
Definition: SDL_render.c:932
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:129
DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color.
Definition: SDL_render.c:1595
DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the clip rectangle for the current target.
Definition: SDL_render.c:1220
GLfixed GLfixed x2
Definition: glext.h:4559
GLdouble GLdouble GLdouble r
Definition: glew.h:1392
GLdouble GLdouble GLdouble b
Definition: glew.h:8383
Uint32 num_texture_formats
Definition: SDL_render.h:82
GLint GLint GLint GLint GLint w
Definition: gl2ext.h:1215
DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void)
Get the number of 2D rendering drivers available for the current display.
Definition: SDL_render.c:78
DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Definition: SDL_render.c:856
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
Definition: glew.h:3337
DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
Create a texture for a rendering context.
Definition: SDL_render.c:396
DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions.
Definition: SDL_render.c:1854
DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Fill a rectangle on the current rendering target with the drawing color.
Definition: SDL_render.c:1578
DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
Draw a series of connected lines on the current rendering target.
Definition: SDL_render.c:1481
DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, SDL_RendererInfo *info)
Get information about a specific 2D rendering driver for the current display.
Definition: SDL_render.c:88
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:63
DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer)
Destroy the rendering context for a window and free associated textures.
Definition: SDL_render.c:1832
DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer)
Update the screen with rendering performed.
Definition: SDL_render.c:1785
DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
Copy a portion of the source texture to the current rendering target, rotating it by angle around the...
Definition: SDL_render.c:1687
DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
Update the given texture rectangle with new pixel data.
Definition: SDL_render.c:775