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SDL_pspaudio.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #include <stdio.h>
23 #include <string.h>
24 #include <stdlib.h>
25 #include <malloc.h>
26 
27 #include "SDL_audio.h"
28 #include "SDL_error.h"
29 #include "SDL_timer.h"
30 #include "../SDL_audiomem.h"
31 #include "../SDL_audio_c.h"
32 #include "../SDL_audiodev_c.h"
33 #include "../SDL_sysaudio.h"
34 #include "SDL_pspaudio.h"
35 
36 #include <pspaudio.h>
37 #include <pspthreadman.h>
38 
39 /* The tag name used by PSP audio */
40 #define PSPAUD_DRIVER_NAME "psp"
41 
42 static int
43 PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
44 {
45  int format, mixlen, i;
46  this->hidden = (struct SDL_PrivateAudioData *)
47  SDL_malloc(sizeof(*this->hidden));
48  if (this->hidden == NULL) {
49  return SDL_OutOfMemory();
50  }
51  SDL_memset(this->hidden, 0, sizeof(*this->hidden));
52  switch (this->spec.format & 0xff) {
53  case 8:
54  case 16:
55  this->spec.format = AUDIO_S16LSB;
56  break;
57  default:
58  return SDL_SetError("Unsupported audio format");
59  }
60 
61  /* The sample count must be a multiple of 64. */
62  this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
63  this->spec.freq = 44100;
64 
65  /* Update the fragment size as size in bytes. */
66 /* SDL_CalculateAudioSpec(this->spec); MOD */
67  switch (this->spec.format) {
68  case AUDIO_U8:
69  this->spec.silence = 0x80;
70  break;
71  default:
72  this->spec.silence = 0x00;
73  break;
74  }
75  this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
76  this->spec.size *= this->spec.channels;
77  this->spec.size *= this->spec.samples;
78 
79 /* ========================================== */
80 
81  /* Allocate the mixing buffer. Its size and starting address must
82  be a multiple of 64 bytes. Our sample count is already a multiple of
83  64, so spec->size should be a multiple of 64 as well. */
84  mixlen = this->spec.size * NUM_BUFFERS;
85  this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
86  if (this->hidden->rawbuf == NULL) {
87  return SDL_SetError("Couldn't allocate mixing buffer");
88  }
89 
90  /* Setup the hardware channel. */
91  if (this->spec.channels == 1) {
92  format = PSP_AUDIO_FORMAT_MONO;
93  } else {
94  format = PSP_AUDIO_FORMAT_STEREO;
95  }
96  this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
97  if (this->hidden->channel < 0) {
98  free(this->hidden->rawbuf);
99  this->hidden->rawbuf = NULL;
100  return SDL_SetError("Couldn't reserve hardware channel");
101  }
102 
103  memset(this->hidden->rawbuf, 0, mixlen);
104  for (i = 0; i < NUM_BUFFERS; i++) {
105  this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
106  }
107 
108  this->hidden->next_buffer = 0;
109  return 0;
110 }
111 
113 {
114  Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
115 
116  if (this->spec.channels == 1) {
117  sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
118  } else {
119  sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
120  }
121 
122  this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
123 }
124 
125 /* This function waits until it is possible to write a full sound buffer */
127 {
128  /* Because we block when sending audio, there's no need for this function to do anything. */
129 }
131 {
132  return this->hidden->mixbufs[this->hidden->next_buffer];
133 }
134 
136 {
137  if (this->hidden->channel >= 0) {
138  sceAudioChRelease(this->hidden->channel);
139  this->hidden->channel = -1;
140  }
141 
142  if (this->hidden->rawbuf != NULL) {
143  free(this->hidden->rawbuf);
144  this->hidden->rawbuf = NULL;
145  }
146 }
148 {
149  /* Increase the priority of this audio thread by 1 to put it
150  ahead of other SDL threads. */
151  SceUID thid;
152  SceKernelThreadInfo status;
153  thid = sceKernelGetThreadId();
154  status.size = sizeof(SceKernelThreadInfo);
155  if (sceKernelReferThreadStatus(thid, &status) == 0) {
156  sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
157  }
158 }
159 
160 
161 static int
163 {
164 
165  /* Set the function pointers */
170  impl->WaitDone = PSPAUD_WaitDevice;
173 
174  /* PSP audio device */
175  impl->OnlyHasDefaultOutputDevice = 1;
176 /*
177  impl->HasCaptureSupport = 1;
178 
179  impl->OnlyHasDefaultInputDevice = 1;
180 */
181  /*
182  impl->DetectDevices = DSOUND_DetectDevices;
183  impl->Deinitialize = DSOUND_Deinitialize;
184  */
185  return 1; /* this audio target is available. */
186 }
187 
189  "psp", "PSP audio driver", PSPAUD_Init, 0
190 };
191 
192  /* SDL_AUDI */
193 
194 
195 
static void PSPAUD_PlayDevice(_THIS)
Definition: SDL_pspaudio.c:112
void(* CloseDevice)(_THIS)
Definition: SDL_sysaudio.h:45
#define NUM_BUFFERS
Definition: alstream.c:48
AudioBootStrap PSPAUD_bootstrap
Definition: SDL_pspaudio.c:188
void(* WaitDevice)(_THIS)
Definition: SDL_sysaudio.h:41
#define NULL
Definition: ftobjs.h:61
static void PSPAUD_ThreadInit(_THIS)
Definition: SDL_pspaudio.c:147
Uint8 *(* GetDeviceBuf)(_THIS)
Definition: SDL_sysaudio.h:43
SDL_EventEntry * free
Definition: SDL_events.c:80
#define memset
Definition: SDL_malloc.c:633
void(* WaitDone)(_THIS)
Definition: SDL_sysaudio.h:44
int(* OpenDevice)(_THIS, const char *devname, int iscapture)
Definition: SDL_sysaudio.h:39
static void PSPAUD_CloseDevice(_THIS)
Definition: SDL_pspaudio.c:135
static int PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
Definition: SDL_pspaudio.c:43
void(* PlayDevice)(_THIS)
Definition: SDL_sysaudio.h:42
#define AUDIO_U8
Definition: SDL_audio.h:89
static int PSPAUD_Init(SDL_AudioDriverImpl *impl)
Definition: SDL_pspaudio.c:162
#define _THIS
#define SDL_AUDIO_BITSIZE(x)
Definition: SDL_audio.h:75
DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len)
Definition: SDL_string.c:261
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl2ext.h:845
DECLSPEC int SDLCALL SDL_SetError(const char *fmt,...)
Definition: SDL_error.c:53
DECLSPEC void *SDLCALL SDL_malloc(size_t size)
static void PSPAUD_WaitDevice(_THIS)
Definition: SDL_pspaudio.c:126
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
void(* ThreadInit)(_THIS)
Definition: SDL_sysaudio.h:40
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:129
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
static Uint8 * PSPAUD_GetDeviceBuf(_THIS)
Definition: SDL_pspaudio.c:130
int i
Definition: pngrutil.c:1377