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SDL_main.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef _SDL_main_h
23 #define _SDL_main_h
24 
25 #include "SDL_stdinc.h"
26 
33 #ifndef SDL_MAIN_HANDLED
34 #if defined(__WIN32__)
35 /* On Windows SDL provides WinMain(), which parses the command line and passes
36  the arguments to your main function.
37 
38  If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39  */
40 #define SDL_MAIN_AVAILABLE
41 
42 #elif defined(__IPHONEOS__)
43 /* On iOS SDL provides a main function that creates an application delegate
44  and starts the iOS application run loop.
45 
46  See src/video/uikit/SDL_uikitappdelegate.m for more details.
47  */
48 #define SDL_MAIN_NEEDED
49 
50 #elif defined(__ANDROID__)
51 /* On Android SDL provides a Java class in SDLActivity.java that is the
52  main activity entry point.
53 
54  See README-android.txt for more details on extending that class.
55  */
56 #define SDL_MAIN_NEEDED
57 
58 #endif
59 #endif /* SDL_MAIN_HANDLED */
60 
61 #ifdef __cplusplus
62 #define C_LINKAGE "C"
63 #else
64 #define C_LINKAGE
65 #endif /* __cplusplus */
66 
82 #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
83 #define main SDL_main
84 #endif
85 
89 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
90 
91 
92 #include "begin_code.h"
93 #ifdef __cplusplus
94 extern "C" {
95 #endif
96 
104 extern DECLSPEC void SDL_SetMainReady(void);
105 
106 #ifdef __WIN32__
107 
111 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
112  void *hInst);
113 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
114 
115 #endif /* __WIN32__ */
116 
117 
118 #ifdef __cplusplus
119 }
120 #endif
121 #include "close_code.h"
122 
123 #endif /* _SDL_main_h */
124 
125 /* vi: set ts=4 sw=4 expandtab: */
DECLSPEC void SDL_SetMainReady(void)
Definition: SDL.c:97
#define C_LINKAGE
Definition: SDL_main.h:64
#define DECLSPEC
Definition: begin_code.h:62
EGLImageKHR EGLint * name
Definition: eglext.h:284
#define SDLCALL
Definition: begin_code.h:72
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:145
C_LINKAGE int SDL_main(int argc, char *argv[])