zenilib
0.5.3.0
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#include "SDL_config.h"
#include "SDL_timer.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
Go to the source code of this file.
Typedefs | |
typedef struct SDL_Keyboard | SDL_Keyboard |
Functions | |
void | SDL_GetDefaultKeymap (SDL_Keycode *keymap) |
SDL_Window * | SDL_GetKeyboardFocus (void) |
Get the window which currently has keyboard focus. More... | |
const Uint8 * | SDL_GetKeyboardState (int *numkeys) |
Get a snapshot of the current state of the keyboard. More... | |
SDL_Keycode | SDL_GetKeyFromName (const char *name) |
Get a key code from a human-readable name. More... | |
SDL_Keycode | SDL_GetKeyFromScancode (SDL_Scancode scancode) |
Get the key code corresponding to the given scancode according to the current keyboard layout. More... | |
const char * | SDL_GetKeyName (SDL_Keycode key) |
Get a human-readable name for a key. More... | |
SDL_Keymod | SDL_GetModState (void) |
Get the current key modifier state for the keyboard. More... | |
SDL_Scancode | SDL_GetScancodeFromKey (SDL_Keycode key) |
Get the scancode corresponding to the given key code according to the current keyboard layout. More... | |
SDL_Scancode | SDL_GetScancodeFromName (const char *name) |
Get a scancode from a human-readable name. More... | |
const char * | SDL_GetScancodeName (SDL_Scancode scancode) |
Get a human-readable name for a scancode. More... | |
int | SDL_KeyboardInit (void) |
void | SDL_KeyboardQuit (void) |
void | SDL_ResetKeyboard (void) |
int | SDL_SendEditingText (const char *text, int start, int length) |
int | SDL_SendKeyboardKey (Uint8 state, SDL_Scancode scancode) |
int | SDL_SendKeyboardText (const char *text) |
void | SDL_SetKeyboardFocus (SDL_Window *window) |
void | SDL_SetKeymap (int start, SDL_Keycode *keys, int length) |
void | SDL_SetModState (SDL_Keymod modstate) |
Set the current key modifier state for the keyboard. More... | |
void | SDL_SetScancodeName (SDL_Scancode scancode, const char *name) |
static char * | SDL_UCS4ToUTF8 (Uint32 ch, char *dst) |
Variables | |
static const SDL_Keycode | SDL_default_keymap [SDL_NUM_SCANCODES] |
static SDL_Keyboard | SDL_keyboard |
static const char * | SDL_scancode_names [SDL_NUM_SCANCODES] |
typedef struct SDL_Keyboard SDL_Keyboard |
Definition at line 35 of file SDL_keyboard.c.
void SDL_GetDefaultKeymap | ( | SDL_Keycode * | keymap | ) |
Definition at line 579 of file SDL_keyboard.c.
References SDL_default_keymap, and SDL_memcpy().
SDL_Window* SDL_GetKeyboardFocus | ( | void | ) |
Get the window which currently has keyboard focus.
Definition at line 603 of file SDL_keyboard.c.
References SDL_keyboard.
Referenced by SDL_DestroyWindow(), SDL_PrivateJoystickShouldIgnoreEvent(), and SDL_SetRelativeMouseMode().
Get a snapshot of the current state of the keyboard.
numkeys | if non-NULL, receives the length of the returned array. |
Example:
Definition at line 832 of file SDL_keyboard.c.
References SDL_keyboard, and SDL_NUM_SCANCODES.
SDL_Keycode SDL_GetKeyFromName | ( | const char * | name | ) |
Get a key code from a human-readable name.
Definition at line 964 of file SDL_keyboard.c.
References i, NULL, SDL_default_keymap, SDL_GetScancodeFromName(), SDL_strlen(), and SDLK_UNKNOWN.
SDL_Keycode SDL_GetKeyFromScancode | ( | SDL_Scancode | scancode | ) |
Get the key code corresponding to the given scancode according to the current keyboard layout.
See SDL_Keycode for details.
Definition at line 859 of file SDL_keyboard.c.
References SDL_InvalidParamError, SDL_keyboard, and SDL_NUM_SCANCODES.
const char* SDL_GetKeyName | ( | SDL_Keycode | key | ) |
Get a human-readable name for a key.
Definition at line 925 of file SDL_keyboard.c.
References SDL_GetScancodeName(), SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_DELETE, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_RETURN, SDL_SCANCODE_SPACE, SDL_SCANCODE_TAB, SDL_UCS4ToUTF8(), SDLK_BACKSPACE, SDLK_DELETE, SDLK_ESCAPE, SDLK_RETURN, SDLK_SCANCODE_MASK, SDLK_SPACE, and SDLK_TAB.
Referenced by SDLTest_PrintEvent().
SDL_Keymod SDL_GetModState | ( | void | ) |
Get the current key modifier state for the keyboard.
Definition at line 843 of file SDL_keyboard.c.
References SDL_keyboard.
Referenced by Zeni::Game::run().
SDL_Scancode SDL_GetScancodeFromKey | ( | SDL_Keycode | key | ) |
Get the scancode corresponding to the given key code according to the current keyboard layout.
See SDL_Scancode for details.
Definition at line 872 of file SDL_keyboard.c.
References SDL_keyboard, SDL_NUM_SCANCODES, and SDL_SCANCODE_UNKNOWN.
Referenced by PSP_PumpEvents().
SDL_Scancode SDL_GetScancodeFromName | ( | const char * | name | ) |
Get a scancode from a human-readable name.
Definition at line 902 of file SDL_keyboard.c.
References i, SDL_arraysize, SDL_InvalidParamError, SDL_scancode_names, SDL_SCANCODE_UNKNOWN, and SDL_strcasecmp().
Referenced by SDL_GetKeyFromName().
const char* SDL_GetScancodeName | ( | SDL_Scancode | scancode | ) |
Get a human-readable name for a scancode.
Definition at line 887 of file SDL_keyboard.c.
References SDL_InvalidParamError, SDL_NUM_SCANCODES, and SDL_scancode_names.
Referenced by SDL_GetKeyName(), SDL_SendKeyboardKey(), and SDLTest_PrintEvent().
Definition at line 553 of file SDL_keyboard.c.
References SDL_default_keymap, SDL_keyboard, and SDL_memcpy().
Referenced by SDL_VideoInit().
Definition at line 827 of file SDL_keyboard.c.
Referenced by SDL_VideoQuit().
Definition at line 563 of file SDL_keyboard.c.
References SDL_keyboard, SDL_NUM_SCANCODES, SDL_PRESSED, SDL_RELEASED, and SDL_SendKeyboardKey().
Referenced by SDL_SetKeyboardFocus().
Definition at line 807 of file SDL_keyboard.c.
References SDL_Event::edit, SDL_arraysize, SDL_ENABLE, SDL_GetEventState, SDL_keyboard, SDL_PushEvent(), SDL_TEXTEDITING, SDL_utf8strlcpy(), and SDL_TextEditingEvent::text.
int SDL_SendKeyboardKey | ( | Uint8 | state, |
SDL_Scancode | scancode | ||
) |
Definition at line 650 of file SDL_keyboard.c.
References KMOD_CAPS, KMOD_LALT, KMOD_LCTRL, KMOD_LGUI, KMOD_LSHIFT, KMOD_MODE, KMOD_NUM, KMOD_RALT, KMOD_RCTRL, KMOD_RGUI, KMOD_RSHIFT, SDL_ENABLE, SDL_GetEventState, SDL_GetScancodeName(), SDL_keyboard, SDL_KEYDOWN, SDL_KEYUP, SDL_PRESSED, SDL_PushEvent(), SDL_RELEASED, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_LALT, SDL_SCANCODE_LCTRL, SDL_SCANCODE_LGUI, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_MODE, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_RALT, SDL_SCANCODE_RCTRL, SDL_SCANCODE_RGUI, and SDL_SCANCODE_RSHIFT.
Referenced by PSP_PumpEvents(), and SDL_ResetKeyboard().
Definition at line 784 of file SDL_keyboard.c.
References SDL_arraysize, SDL_ENABLE, SDL_GetEventState, SDL_keyboard, SDL_PushEvent(), SDL_TEXTINPUT, SDL_utf8strlcpy(), SDL_TextInputEvent::text, and SDL_Event::text.
void SDL_SetKeyboardFocus | ( | SDL_Window * | window | ) |
Definition at line 611 of file SDL_keyboard.c.
References SDL_EventState(), SDL_GetVideoDevice(), SDL_keyboard, SDL_QUERY, SDL_ResetKeyboard(), SDL_SendWindowEvent(), SDL_TEXTINPUT, SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_FOCUS_LOST, SDL_VideoDevice::StartTextInput, and SDL_VideoDevice::StopTextInput.
Referenced by SDL_DestroyWindow().
void SDL_SetKeymap | ( | int | start, |
SDL_Keycode * | keys, | ||
int | length | ||
) |
Definition at line 585 of file SDL_keyboard.c.
References SDL_keyboard, SDL_memcpy(), and SDL_NUM_SCANCODES.
void SDL_SetModState | ( | SDL_Keymod | modstate | ) |
Set the current key modifier state for the keyboard.
Definition at line 851 of file SDL_keyboard.c.
References SDL_keyboard.
void SDL_SetScancodeName | ( | SDL_Scancode | scancode, |
const char * | name | ||
) |
Definition at line 597 of file SDL_keyboard.c.
References SDL_scancode_names.
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Definition at line 511 of file SDL_keyboard.c.
Referenced by SDL_GetKeyName().
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Definition at line 48 of file SDL_keyboard.c.
Referenced by SDL_GetDefaultKeymap(), SDL_GetKeyFromName(), and SDL_KeyboardInit().
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Definition at line 46 of file SDL_keyboard.c.
Referenced by SDL_GetKeyboardFocus(), SDL_GetKeyboardState(), SDL_GetKeyFromScancode(), SDL_GetModState(), SDL_GetScancodeFromKey(), SDL_KeyboardInit(), SDL_ResetKeyboard(), SDL_SendEditingText(), SDL_SendKeyboardKey(), SDL_SendKeyboardText(), SDL_SetKeyboardFocus(), SDL_SetKeymap(), and SDL_SetModState().
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Definition at line 277 of file SDL_keyboard.c.
Referenced by SDL_GetScancodeFromName(), SDL_GetScancodeName(), and SDL_SetScancodeName().