65 #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
84 #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
95 #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
106 #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
118 #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
129 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
140 #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
151 #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
162 #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
173 #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
179 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
194 #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
205 #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
215 #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
226 #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
240 #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
251 #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
268 #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
274 #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, const char *value)
Set a hint with normal priority.
SDL_HintPriority
An enumeration of hint priorities.
EGLImageKHR EGLint * name
DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
DECLSPEC const char *SDLCALL SDL_GetHint(const char *name)
Get a hint.
EGLSurface EGLint void ** value
DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority)
Set a hint with a specific priority.
void(* SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue)
Add a function to watch a particular hint.
DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
Remove a function watching a particular hint.
DECLSPEC void SDLCALL SDL_ClearHints(void)
Clear all hints.