zenilib
0.5.3.0
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The SDL Haptic subsystem allows you to control haptic (force feedback) devices. More...
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_joystick.h"
#include "begin_code.h"
#include "close_code.h"
Go to the source code of this file.
Classes | |
struct | SDL_HapticCondition |
A structure containing a template for a Condition effect. More... | |
struct | SDL_HapticConstant |
A structure containing a template for a Constant effect. More... | |
struct | SDL_HapticCustom |
A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More... | |
struct | SDL_HapticDirection |
Structure that represents a haptic direction. More... | |
union | SDL_HapticEffect |
The generic template for any haptic effect. More... | |
struct | SDL_HapticLeftRight |
A structure containing a template for a Left/Right effect. More... | |
struct | SDL_HapticPeriodic |
A structure containing a template for a Periodic effect. More... | |
struct | SDL_HapticRamp |
A structure containing a template for a Ramp effect. More... | |
Macros | |
#define | SDL_HAPTIC_AUTOCENTER (1<<13) |
Device can set autocenter. More... | |
#define | SDL_HAPTIC_GAIN (1<<12) |
Device can set global gain. More... | |
#define | SDL_HAPTIC_INFINITY 4294967295U |
Used to play a device an infinite number of times. More... | |
#define | SDL_HAPTIC_PAUSE (1<<15) |
Device can be paused. More... | |
#define | SDL_HAPTIC_STATUS (1<<14) |
Device can be queried for effect status. More... | |
Haptic effects | |
#define | SDL_HAPTIC_CONSTANT (1<<0) |
Constant effect supported. More... | |
#define | SDL_HAPTIC_SINE (1<<1) |
Sine wave effect supported. More... | |
#define | SDL_HAPTIC_LEFTRIGHT (1<<2) |
Left/Right effect supported. More... | |
#define | SDL_HAPTIC_TRIANGLE (1<<3) |
Triangle wave effect supported. More... | |
#define | SDL_HAPTIC_SAWTOOTHUP (1<<4) |
Sawtoothup wave effect supported. More... | |
#define | SDL_HAPTIC_SAWTOOTHDOWN (1<<5) |
Sawtoothdown wave effect supported. More... | |
#define | SDL_HAPTIC_RAMP (1<<6) |
Ramp effect supported. More... | |
#define | SDL_HAPTIC_SPRING (1<<7) |
Spring effect supported - uses axes position. More... | |
#define | SDL_HAPTIC_DAMPER (1<<8) |
Damper effect supported - uses axes velocity. More... | |
#define | SDL_HAPTIC_INERTIA (1<<9) |
Inertia effect supported - uses axes acceleration. More... | |
#define | SDL_HAPTIC_FRICTION (1<<10) |
Friction effect supported - uses axes movement. More... | |
#define | SDL_HAPTIC_CUSTOM (1<<11) |
Custom effect is supported. More... | |
Direction encodings | |
#define | SDL_HAPTIC_POLAR 0 |
Uses polar coordinates for the direction. More... | |
#define | SDL_HAPTIC_CARTESIAN 1 |
Uses cartesian coordinates for the direction. More... | |
#define | SDL_HAPTIC_SPHERICAL 2 |
Uses spherical coordinates for the direction. More... | |
Typedefs | |
typedef struct _SDL_Haptic | SDL_Haptic |
The haptic structure used to identify an SDL haptic. More... | |
typedef struct SDL_HapticCondition | SDL_HapticCondition |
A structure containing a template for a Condition effect. More... | |
typedef struct SDL_HapticConstant | SDL_HapticConstant |
A structure containing a template for a Constant effect. More... | |
typedef struct SDL_HapticCustom | SDL_HapticCustom |
A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More... | |
typedef struct SDL_HapticDirection | SDL_HapticDirection |
Structure that represents a haptic direction. More... | |
typedef union SDL_HapticEffect | SDL_HapticEffect |
The generic template for any haptic effect. More... | |
typedef struct SDL_HapticLeftRight | SDL_HapticLeftRight |
A structure containing a template for a Left/Right effect. More... | |
typedef struct SDL_HapticPeriodic | SDL_HapticPeriodic |
A structure containing a template for a Periodic effect. More... | |
typedef struct SDL_HapticRamp | SDL_HapticRamp |
A structure containing a template for a Ramp effect. More... | |
Functions | |
DECLSPEC void SDLCALL | SDL_HapticClose (SDL_Haptic *haptic) |
Closes a Haptic device previously opened with SDL_HapticOpen(). More... | |
DECLSPEC void SDLCALL | SDL_HapticDestroyEffect (SDL_Haptic *haptic, int effect) |
Destroys a haptic effect on the device. More... | |
DECLSPEC int SDLCALL | SDL_HapticEffectSupported (SDL_Haptic *haptic, SDL_HapticEffect *effect) |
Checks to see if effect is supported by haptic. More... | |
DECLSPEC int SDLCALL | SDL_HapticGetEffectStatus (SDL_Haptic *haptic, int effect) |
Gets the status of the current effect on the haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticIndex (SDL_Haptic *haptic) |
Gets the index of a haptic device. More... | |
DECLSPEC const char *SDLCALL | SDL_HapticName (int device_index) |
Get the implementation dependent name of a Haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticNewEffect (SDL_Haptic *haptic, SDL_HapticEffect *effect) |
Creates a new haptic effect on the device. More... | |
DECLSPEC int SDLCALL | SDL_HapticNumAxes (SDL_Haptic *haptic) |
Gets the number of haptic axes the device has. More... | |
DECLSPEC int SDLCALL | SDL_HapticNumEffects (SDL_Haptic *haptic) |
Returns the number of effects a haptic device can store. More... | |
DECLSPEC int SDLCALL | SDL_HapticNumEffectsPlaying (SDL_Haptic *haptic) |
Returns the number of effects a haptic device can play at the same time. More... | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpen (int device_index) |
Opens a Haptic device for usage. More... | |
DECLSPEC int SDLCALL | SDL_HapticOpened (int device_index) |
Checks if the haptic device at index has been opened. More... | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpenFromJoystick (SDL_Joystick *joystick) |
Opens a Haptic device for usage from a Joystick device. More... | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpenFromMouse (void) |
Tries to open a haptic device from the current mouse. More... | |
DECLSPEC int SDLCALL | SDL_HapticPause (SDL_Haptic *haptic) |
Pauses a haptic device. More... | |
DECLSPEC unsigned int SDLCALL | SDL_HapticQuery (SDL_Haptic *haptic) |
Gets the haptic devices supported features in bitwise matter. More... | |
DECLSPEC int SDLCALL | SDL_HapticRumbleInit (SDL_Haptic *haptic) |
Initializes the haptic device for simple rumble playback. More... | |
DECLSPEC int SDLCALL | SDL_HapticRumblePlay (SDL_Haptic *haptic, float strength, Uint32 length) |
Runs simple rumble on a haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticRumbleStop (SDL_Haptic *haptic) |
Stops the simple rumble on a haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticRumbleSupported (SDL_Haptic *haptic) |
Checks to see if rumble is supported on a haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticRunEffect (SDL_Haptic *haptic, int effect, Uint32 iterations) |
Runs the haptic effect on its associated haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticSetAutocenter (SDL_Haptic *haptic, int autocenter) |
Sets the global autocenter of the device. More... | |
DECLSPEC int SDLCALL | SDL_HapticSetGain (SDL_Haptic *haptic, int gain) |
Sets the global gain of the device. More... | |
DECLSPEC int SDLCALL | SDL_HapticStopAll (SDL_Haptic *haptic) |
Stops all the currently playing effects on a haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticStopEffect (SDL_Haptic *haptic, int effect) |
Stops the haptic effect on its associated haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticUnpause (SDL_Haptic *haptic) |
Unpauses a haptic device. More... | |
DECLSPEC int SDLCALL | SDL_HapticUpdateEffect (SDL_Haptic *haptic, int effect, SDL_HapticEffect *data) |
Updates the properties of an effect. More... | |
DECLSPEC int SDLCALL | SDL_JoystickIsHaptic (SDL_Joystick *joystick) |
Checks to see if a joystick has haptic features. More... | |
DECLSPEC int SDLCALL | SDL_MouseIsHaptic (void) |
Gets whether or not the current mouse has haptic capabilities. More... | |
DECLSPEC int SDLCALL | SDL_NumHaptics (void) |
Count the number of haptic devices attached to the system. More... | |
The SDL Haptic subsystem allows you to control haptic (force feedback) devices.
The basic usage is as follows:
You can also find out more information on my blog: http://bobbens.dyndns.org/journal/2010/sdl_haptic/
Definition in file SDL_haptic.h.
#define SDL_HAPTIC_AUTOCENTER (1<<13) |
Device can set autocenter.
Device supports setting autocenter.
Definition at line 285 of file SDL_haptic.h.
Referenced by SDL_HapticOpen(), and SDL_HapticSetAutocenter().
#define SDL_HAPTIC_CARTESIAN 1 |
Uses cartesian coordinates for the direction.
Definition at line 322 of file SDL_haptic.h.
#define SDL_HAPTIC_CONSTANT (1<<0) |
Constant effect supported.
Constant haptic effect.
Definition at line 157 of file SDL_haptic.h.
#define SDL_HAPTIC_CUSTOM (1<<11) |
Custom effect is supported.
User defined custom haptic effect.
Definition at line 263 of file SDL_haptic.h.
#define SDL_HAPTIC_DAMPER (1<<8) |
Damper effect supported - uses axes velocity.
Condition haptic effect that simulates dampening. Effect is based on the axes velocity.
Definition at line 236 of file SDL_haptic.h.
#define SDL_HAPTIC_FRICTION (1<<10) |
Friction effect supported - uses axes movement.
Condition haptic effect that simulates friction. Effect is based on the axes movement.
Definition at line 256 of file SDL_haptic.h.
#define SDL_HAPTIC_GAIN (1<<12) |
Device can set global gain.
Device supports setting the global gain.
Definition at line 276 of file SDL_haptic.h.
Referenced by SDL_HapticOpen(), and SDL_HapticSetGain().
#define SDL_HAPTIC_INERTIA (1<<9) |
Inertia effect supported - uses axes acceleration.
Condition haptic effect that simulates inertia. Effect is based on the axes acceleration.
Definition at line 246 of file SDL_haptic.h.
#define SDL_HAPTIC_INFINITY 4294967295U |
Used to play a device an infinite number of times.
Definition at line 344 of file SDL_haptic.h.
#define SDL_HAPTIC_LEFTRIGHT (1<<2) |
Left/Right effect supported.
Haptic effect for direct control over high/low frequency motors.
Definition at line 177 of file SDL_haptic.h.
Referenced by SDL_HapticRumbleInit(), SDL_HapticRumblePlay(), and SDL_HapticRumbleSupported().
#define SDL_HAPTIC_PAUSE (1<<15) |
Device can be paused.
Definition at line 302 of file SDL_haptic.h.
Referenced by SDL_HapticPause(), and SDL_HapticUnpause().
#define SDL_HAPTIC_POLAR 0 |
Uses polar coordinates for the direction.
Definition at line 315 of file SDL_haptic.h.
#define SDL_HAPTIC_RAMP (1<<6) |
Ramp effect supported.
Ramp haptic effect.
Definition at line 216 of file SDL_haptic.h.
#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) |
Sawtoothdown wave effect supported.
Periodic haptic effect that simulates saw tooth down waves.
Definition at line 207 of file SDL_haptic.h.
#define SDL_HAPTIC_SAWTOOTHUP (1<<4) |
Sawtoothup wave effect supported.
Periodic haptic effect that simulates saw tooth up waves.
Definition at line 198 of file SDL_haptic.h.
#define SDL_HAPTIC_SINE (1<<1) |
Sine wave effect supported.
Periodic haptic effect that simulates sine waves.
Definition at line 166 of file SDL_haptic.h.
Referenced by SDL_HapticRumbleInit(), SDL_HapticRumblePlay(), and SDL_HapticRumbleSupported().
#define SDL_HAPTIC_SPHERICAL 2 |
Uses spherical coordinates for the direction.
Definition at line 329 of file SDL_haptic.h.
#define SDL_HAPTIC_SPRING (1<<7) |
Spring effect supported - uses axes position.
Condition haptic effect that simulates a spring. Effect is based on the axes position.
Definition at line 226 of file SDL_haptic.h.
#define SDL_HAPTIC_STATUS (1<<14) |
Device can be queried for effect status.
Device can be queried for effect status.
Definition at line 294 of file SDL_haptic.h.
Referenced by SDL_HapticGetEffectStatus().
#define SDL_HAPTIC_TRIANGLE (1<<3) |
Triangle wave effect supported.
Periodic haptic effect that simulates triangular waves.
Definition at line 189 of file SDL_haptic.h.
The haptic structure used to identify an SDL haptic.
Definition at line 135 of file SDL_haptic.h.
typedef struct SDL_HapticCondition SDL_HapticCondition |
A structure containing a template for a Condition effect.
The struct handles the following effects:
Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the SDL_HapticDirection diagram for which side is positive and which is negative.
typedef struct SDL_HapticConstant SDL_HapticConstant |
A structure containing a template for a Constant effect.
The struct is exclusive to the SDL_HAPTIC_CONSTANT effect.
A constant effect applies a constant force in the specified direction to the joystick.
typedef struct SDL_HapticCustom SDL_HapticCustom |
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
A custom force feedback effect is much like a periodic effect, where the application can define its exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.
If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.
typedef struct SDL_HapticDirection SDL_HapticDirection |
Structure that represents a haptic direction.
Directions can be specified by:
Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user.
The following diagram represents the cardinal directions:
.--. |__| .-------. |=.| |.-----.| |--| || || | | |'-----'| |__|~')_____(' [ COMPUTER ] North (0,-1) ^ | | (1,0) West <----[ HAPTIC ]----> East (-1,0) | | v South (0,1) [ USER ] \|||/ (o o) ---ooO-(_)-Ooo---
If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first dir
parameter. The cardinal directions would be:
If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first three dir
parameters. The cardinal directions would be:
The Z axis represents the height of the effect if supported, otherwise it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can use any multiple you want, only the direction matters.
If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The first two dir
parameters are used. The dir
parameters are as follows (all values are in hundredths of degrees):
Example of force coming from the south with all encodings (force coming from the south means the user will have to pull the stick to counteract):
typedef union SDL_HapticEffect SDL_HapticEffect |
The generic template for any haptic effect.
All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.
You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of SDL_HAPTIC_INFINITY.
Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.
If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.
Common parts:
Here we have an example of a constant effect evolution in time:
Strength ^ | | effect level --> _________________ | / \ | / \ | / \ | / \ | attack_level --> | \ | | | <--- fade_level | +--------------------------------------------------> Time [--] [---] attack_length fade_length [------------------][-----------------------] delay length
Note either the attack_level or the fade_level may be above the actual effect level.
typedef struct SDL_HapticLeftRight SDL_HapticLeftRight |
A structure containing a template for a Left/Right effect.
This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect.
The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency.
typedef struct SDL_HapticPeriodic SDL_HapticPeriodic |
A structure containing a template for a Periodic effect.
The struct handles the following effects:
A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave.
Phase is given by hundredth of a cycle meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values:
Examples:
SDL_HAPTIC_SINE __ __ __ __ / \ / \ / \ / / \__/ \__/ \__/ SDL_HAPTIC_SQUARE __ __ __ __ __ | | | | | | | | | | | |__| |__| |__| |__| | SDL_HAPTIC_TRIANGLE /\ /\ /\ /\ /\ / \ / \ / \ / \ / / \/ \/ \/ \/ SDL_HAPTIC_SAWTOOTHUP /| /| /| /| /| /| /| / | / | / | / | / | / | / | / |/ |/ |/ |/ |/ |/ | SDL_HAPTIC_SAWTOOTHDOWN \ |\ |\ |\ |\ |\ |\ | \ | \ | \ | \ | \ | \ | \ | \| \| \| \| \| \| \|
typedef struct SDL_HapticRamp SDL_HapticRamp |
A structure containing a template for a Ramp effect.
This struct is exclusively for the SDL_HAPTIC_RAMP effect.
The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.
DECLSPEC void SDLCALL SDL_HapticClose | ( | SDL_Haptic * | haptic | ) |
Closes a Haptic device previously opened with SDL_HapticOpen().
haptic | Haptic device to close. |
Definition at line 339 of file SDL_haptic.c.
References _SDL_Haptic::effects, haptic_effect::hweffect, i, _SDL_Haptic::neffects, NULL, _SDL_Haptic::ref_count, SDL_free(), SDL_HapticDestroyEffect(), SDL_memcpy(), SDL_numhaptics, SDL_SYS_HapticClose(), and ValidHaptic().
DECLSPEC void SDLCALL SDL_HapticDestroyEffect | ( | SDL_Haptic * | haptic, |
int | effect | ||
) |
Destroys a haptic effect on the device.
This will stop the effect if it's running. Effects are automatically destroyed when the device is closed.
haptic | Device to destroy the effect on. |
effect | Identifier of the effect to destroy. |
Definition at line 576 of file SDL_haptic.c.
References _SDL_Haptic::effects, haptic_effect::hweffect, NULL, SDL_SYS_HapticDestroyEffect(), ValidEffect(), and ValidHaptic().
Referenced by SDL_HapticClose().
DECLSPEC int SDLCALL SDL_HapticEffectSupported | ( | SDL_Haptic * | haptic, |
SDL_HapticEffect * | effect | ||
) |
Checks to see if effect is supported by haptic.
haptic | Haptic device to check on. |
effect | Effect to check to see if it is supported. |
Definition at line 446 of file SDL_haptic.c.
References SDL_FALSE, SDL_TRUE, _SDL_Haptic::supported, SDL_HapticEffect::type, and ValidHaptic().
Referenced by Zeni::Controllers::device_added(), and SDL_HapticNewEffect().
DECLSPEC int SDLCALL SDL_HapticGetEffectStatus | ( | SDL_Haptic * | haptic, |
int | effect | ||
) |
Gets the status of the current effect on the haptic device.
Device must support the SDL_HAPTIC_STATUS feature.
haptic | Haptic device to query the effect status on. |
effect | Identifier of the effect to query its status. |
Definition at line 594 of file SDL_haptic.c.
References _SDL_Haptic::effects, SDL_HAPTIC_STATUS, SDL_SetError(), SDL_SYS_HapticGetEffectStatus(), _SDL_Haptic::supported, ValidEffect(), and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticIndex | ( | SDL_Haptic * | haptic | ) |
Gets the index of a haptic device.
haptic | Haptic device to get the index of. |
Definition at line 203 of file SDL_haptic.c.
References _SDL_Haptic::index, and ValidHaptic().
Get the implementation dependent name of a Haptic device.
This can be called before any joysticks are opened. If no name can be found, this function returns NULL.
device_index | Index of the device to get its name. |
Definition at line 101 of file SDL_haptic.c.
References NULL, SDL_numhaptics, SDL_SetError(), and SDL_SYS_HapticName().
DECLSPEC int SDLCALL SDL_HapticNewEffect | ( | SDL_Haptic * | haptic, |
SDL_HapticEffect * | effect | ||
) |
Creates a new haptic effect on the device.
haptic | Haptic device to create the effect on. |
effect | Properties of the effect to create. |
Definition at line 461 of file SDL_haptic.c.
References haptic_effect::effect, _SDL_Haptic::effects, haptic_effect::hweffect, i, _SDL_Haptic::neffects, NULL, SDL_FALSE, SDL_HapticEffectSupported(), SDL_memcpy(), SDL_SetError(), SDL_SYS_HapticNewEffect(), and ValidHaptic().
Referenced by Zeni::Controllers::device_added(), and SDL_HapticRumbleInit().
DECLSPEC int SDLCALL SDL_HapticNumAxes | ( | SDL_Haptic * | haptic | ) |
Gets the number of haptic axes the device has.
Definition at line 433 of file SDL_haptic.c.
References _SDL_Haptic::naxes, and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticNumEffects | ( | SDL_Haptic * | haptic | ) |
Returns the number of effects a haptic device can store.
On some platforms this isn't fully supported, and therefore is an approximation. Always check to see if your created effect was actually created and do not rely solely on SDL_HapticNumEffects().
haptic | The haptic device to query effect max. |
Definition at line 391 of file SDL_haptic.c.
References _SDL_Haptic::neffects, and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying | ( | SDL_Haptic * | haptic | ) |
Returns the number of effects a haptic device can play at the same time.
This is not supported on all platforms, but will always return a value. Added here for the sake of completeness.
haptic | The haptic device to query maximum playing effects. |
Definition at line 405 of file SDL_haptic.c.
References _SDL_Haptic::nplaying, and ValidHaptic().
DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpen | ( | int | device_index | ) |
Opens a Haptic device for usage.
The index passed as an argument refers to the N'th Haptic device on this system.
When opening a haptic device, its gain will be set to maximum and autocenter will be disabled. To modify these values use SDL_HapticSetGain() and SDL_HapticSetAutocenter().
device_index | Index of the device to open. |
Definition at line 116 of file SDL_haptic.c.
References i, _SDL_Haptic::index, NULL, _SDL_Haptic::ref_count, _SDL_Haptic::rumble_id, SDL_free(), SDL_HAPTIC_AUTOCENTER, SDL_HAPTIC_GAIN, SDL_HapticSetAutocenter(), SDL_HapticSetGain(), SDL_malloc(), SDL_memset(), SDL_numhaptics, SDL_OutOfMemory, SDL_SetError(), SDL_SYS_HapticOpen(), and _SDL_Haptic::supported.
Referenced by SDL_HapticOpenFromMouse().
Checks if the haptic device at index has been opened.
device_index | Index to check to see if it has been opened. |
Definition at line 177 of file SDL_haptic.c.
References i, SDL_numhaptics, and SDL_SetError().
DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpenFromJoystick | ( | SDL_Joystick * | joystick | ) |
Opens a Haptic device for usage from a Joystick device.
You must still close the haptic device seperately. It will not be closed with the joystick.
When opening from a joystick you should first close the haptic device before closing the joystick device. If not, on some implementations the haptic device will also get unallocated and you'll be unable to use force feedback on that device.
joystick | Joystick to create a haptic device from. |
Definition at line 272 of file SDL_haptic.c.
References i, NULL, _SDL_Haptic::ref_count, _SDL_Haptic::rumble_id, SDL_free(), SDL_malloc(), SDL_memset(), SDL_numhaptics, SDL_OutOfMemory, SDL_PrivateJoystickValid(), SDL_SetError(), SDL_SYS_HapticOpenFromJoystick(), SDL_SYS_JoystickIsHaptic(), and SDL_SYS_JoystickSameHaptic().
Referenced by Zeni::Controllers::device_added().
DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpenFromMouse | ( | void | ) |
Tries to open a haptic device from the current mouse.
Definition at line 229 of file SDL_haptic.c.
References NULL, SDL_HapticOpen(), SDL_SetError(), and SDL_SYS_HapticMouse().
DECLSPEC int SDLCALL SDL_HapticPause | ( | SDL_Haptic * | haptic | ) |
Pauses a haptic device.
Device must support the SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause() to resume playback.
Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.
haptic | Haptic device to pause. |
Definition at line 681 of file SDL_haptic.c.
References SDL_HAPTIC_PAUSE, SDL_SetError(), SDL_SYS_HapticPause(), _SDL_Haptic::supported, and ValidHaptic().
DECLSPEC unsigned int SDLCALL SDL_HapticQuery | ( | SDL_Haptic * | haptic | ) |
Gets the haptic devices supported features in bitwise matter.
Example:
haptic | The haptic device to query. |
Definition at line 419 of file SDL_haptic.c.
References _SDL_Haptic::supported, and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticRumbleInit | ( | SDL_Haptic * | haptic | ) |
Initializes the haptic device for simple rumble playback.
haptic | Haptic device to initialize for simple rumble playback. |
Definition at line 742 of file SDL_haptic.c.
References SDL_HapticPeriodic::attack_length, SDL_HapticPeriodic::fade_length, SDL_HapticLeftRight::large_magnitude, SDL_HapticEffect::leftright, SDL_HapticPeriodic::length, SDL_HapticLeftRight::length, SDL_HapticPeriodic::magnitude, SDL_HapticPeriodic::period, SDL_HapticEffect::periodic, _SDL_Haptic::rumble_effect, _SDL_Haptic::rumble_id, SDL_HAPTIC_LEFTRIGHT, SDL_HAPTIC_SINE, SDL_HapticNewEffect(), SDL_SetError(), SDL_zerop, SDL_HapticLeftRight::small_magnitude, _SDL_Haptic::supported, SDL_HapticEffect::type, and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticRumblePlay | ( | SDL_Haptic * | haptic, |
float | strength, | ||
Uint32 | length | ||
) |
Runs simple rumble on a haptic device.
haptic | Haptic device to play rumble effect on. |
strength | Strength of the rumble to play as a 0-1 float value. |
length | Length of the rumble to play in milliseconds. |
Definition at line 783 of file SDL_haptic.c.
References SDL_HapticLeftRight::large_magnitude, SDL_HapticEffect::leftright, SDL_HapticPeriodic::length, SDL_HapticLeftRight::length, SDL_HapticPeriodic::magnitude, SDL_HapticEffect::periodic, _SDL_Haptic::rumble_effect, _SDL_Haptic::rumble_id, SDL_assert, SDL_HAPTIC_LEFTRIGHT, SDL_HAPTIC_SINE, SDL_HapticRunEffect(), SDL_HapticUpdateEffect(), SDL_SetError(), SDL_HapticLeftRight::small_magnitude, SDL_HapticEffect::type, and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticRumbleStop | ( | SDL_Haptic * | haptic | ) |
Stops the simple rumble on a haptic device.
haptic | Haptic to stop the rumble on. |
Definition at line 826 of file SDL_haptic.c.
References _SDL_Haptic::rumble_id, SDL_HapticStopEffect(), SDL_SetError(), and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticRumbleSupported | ( | SDL_Haptic * | haptic | ) |
Checks to see if rumble is supported on a haptic device.
haptic | Haptic device to check to see if it supports rumble. |
Definition at line 728 of file SDL_haptic.c.
References SDL_HAPTIC_LEFTRIGHT, SDL_HAPTIC_SINE, _SDL_Haptic::supported, and ValidHaptic().
Runs the haptic effect on its associated haptic device.
If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over repeating the envelope (attack and fade) every time. If you only want the effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length parameter.
haptic | Haptic device to run the effect on. |
effect | Identifier of the haptic effect to run. |
iterations | Number of iterations to run the effect. Use SDL_HAPTIC_INFINITY for infinity. |
Definition at line 539 of file SDL_haptic.c.
References _SDL_Haptic::effects, SDL_SYS_HapticRunEffect(), ValidEffect(), and ValidHaptic().
Referenced by Zeni::Controllers::device_added(), and SDL_HapticRumblePlay().
DECLSPEC int SDLCALL SDL_HapticSetAutocenter | ( | SDL_Haptic * | haptic, |
int | autocenter | ||
) |
Sets the global autocenter of the device.
Autocenter should be between 0 and 100. Setting it to 0 will disable autocentering.
Device must support the SDL_HAPTIC_AUTOCENTER feature.
haptic | Haptic device to set autocentering on. |
autocenter | Value to set autocenter to, 0 disables autocentering. |
Definition at line 656 of file SDL_haptic.c.
References SDL_HAPTIC_AUTOCENTER, SDL_SetError(), SDL_SYS_HapticSetAutocenter(), _SDL_Haptic::supported, and ValidHaptic().
Referenced by SDL_HapticOpen().
DECLSPEC int SDLCALL SDL_HapticSetGain | ( | SDL_Haptic * | haptic, |
int | gain | ||
) |
Sets the global gain of the device.
Device must support the SDL_HAPTIC_GAIN feature.
The user may specify the maximum gain by setting the environment variable SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the maximum.
haptic | Haptic device to set the gain on. |
gain | Value to set the gain to, should be between 0 and 100. |
Definition at line 611 of file SDL_haptic.c.
References env, NULL, SDL_atoi(), SDL_getenv(), SDL_HAPTIC_GAIN, SDL_SetError(), SDL_SYS_HapticSetGain(), _SDL_Haptic::supported, and ValidHaptic().
Referenced by SDL_HapticOpen().
DECLSPEC int SDLCALL SDL_HapticStopAll | ( | SDL_Haptic * | haptic | ) |
Stops all the currently playing effects on a haptic device.
haptic | Haptic device to stop. |
Definition at line 715 of file SDL_haptic.c.
References SDL_SYS_HapticStopAll(), and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticStopEffect | ( | SDL_Haptic * | haptic, |
int | effect | ||
) |
Stops the haptic effect on its associated haptic device.
haptic | Haptic device to stop the effect on. |
effect | Identifier of the effect to stop. |
Definition at line 558 of file SDL_haptic.c.
References _SDL_Haptic::effects, SDL_SYS_HapticStopEffect(), ValidEffect(), and ValidHaptic().
Referenced by SDL_HapticRumbleStop().
DECLSPEC int SDLCALL SDL_HapticUnpause | ( | SDL_Haptic * | haptic | ) |
Unpauses a haptic device.
Call to unpause after SDL_HapticPause().
haptic | Haptic device to pause. |
Definition at line 698 of file SDL_haptic.c.
References SDL_HAPTIC_PAUSE, SDL_SYS_HapticUnpause(), _SDL_Haptic::supported, and ValidHaptic().
DECLSPEC int SDLCALL SDL_HapticUpdateEffect | ( | SDL_Haptic * | haptic, |
int | effect, | ||
SDL_HapticEffect * | data | ||
) |
Updates the properties of an effect.
Can be used dynamically, although behaviour when dynamically changing direction may be strange. Specifically the effect may reupload itself and start playing from the start. You cannot change the type either when running SDL_HapticUpdateEffect().
haptic | Haptic device that has the effect. |
effect | Effect to update. |
data | New effect properties to use. |
Definition at line 511 of file SDL_haptic.c.
References haptic_effect::effect, _SDL_Haptic::effects, SDL_memcpy(), SDL_SetError(), SDL_SYS_HapticUpdateEffect(), SDL_HapticEffect::type, ValidEffect(), and ValidHaptic().
Referenced by SDL_HapticRumblePlay(), and Zeni::Controllers::set_vibration().
DECLSPEC int SDLCALL SDL_JoystickIsHaptic | ( | SDL_Joystick * | joystick | ) |
Checks to see if a joystick has haptic features.
joystick | Joystick to test for haptic capabilities. |
Definition at line 248 of file SDL_haptic.c.
References ret, SDL_FALSE, SDL_PrivateJoystickValid(), SDL_SYS_JoystickIsHaptic(), and SDL_TRUE.
Referenced by Zeni::Controllers::device_added().
Gets whether or not the current mouse has haptic capabilities.
Definition at line 217 of file SDL_haptic.c.
References SDL_FALSE, SDL_SYS_HapticMouse(), and SDL_TRUE.
Count the number of haptic devices attached to the system.
Definition at line 91 of file SDL_haptic.c.
References SDL_numhaptics.