3 SDL_PROC_OES(
void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
11 SDL_PROC_OES(
void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
15 SDL_PROC_OES(
void, glGenFramebuffersOES, (GLsizei,
GLuint *))
21 SDL_PROC(
void,
glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
27 SDL_PROC(
void,
glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum,
const GLvoid *))
30 SDL_PROC(
void,
glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
const GLvoid *))
33 SDL_PROC_OES(
void, glBindFramebufferOES, (GLenum,
GLuint))
34 SDL_PROC_OES(
void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum,
GLuint, GLint))
35 SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
40 SDL_PROC_OES(
void, glDeleteFramebuffersOES, (GLsizei,
const GLuint*))
#define glDisableClientState
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z GLdouble GLdouble GLdouble GLdouble q GLshort GLshort GLshort GLshort q GLenum GLenum const GLfloat *params GLenum GLenum const GLdouble *params GLenum GLenum const GLint *params GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLenum GLenum const GLfloat *params GLenum GLint GLint GLsizei GLenum GLenum const GLvoid *pixels SDL_PROC(void, glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC_UNUSED(void
#define glTexCoordPointer
#define glEnableClientState