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SDL_glesfuncs.h
Go to the documentation of this file.
2 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
3 SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
5 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
6 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
8 SDL_PROC(void, glDisable, (GLenum))
9 SDL_PROC(void, glDisableClientState, (GLenum array))
10 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
11 SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
12 SDL_PROC(void, glEnable, (GLenum))
13 SDL_PROC(void, glEnableClientState, (GLenum))
14 SDL_PROC(void, glFinish, (void))
15 SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
16 SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
17 SDL_PROC(GLenum, glGetError, (void))
18 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
19 SDL_PROC(void, glLoadIdentity, (void))
20 SDL_PROC(void, glMatrixMode, (GLenum))
21 SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
22 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
23 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
24 SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
25 SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
26 SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
27 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
28 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
29 SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
30 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
31 SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
32 SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
33 SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
34 SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
35 SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
36 SDL_PROC(void, glPushMatrix, (void))
37 SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
38 SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
39 SDL_PROC(void, glPopMatrix, (void))
40 SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
41 
42 /* vi: set ts=4 sw=4 expandtab: */
#define glDisable
Definition: gl_mangle.h:393
#define glTexParameteri
Definition: gl_mangle.h:1763
khronos_float_t GLclampf
Definition: gl2.h:34
int GLsizei
Definition: gl2.h:29
unsigned int GLenum
Definition: gl2.h:23
#define glReadPixels
Definition: gl_mangle.h:1506
#define glTexSubImage2D
Definition: gl_mangle.h:1771
#define glGetIntegerv
Definition: gl_mangle.h:679
#define glTexEnvf
Definition: gl_mangle.h:1741
#define glTranslatef
Definition: gl_mangle.h:1802
#define glTexParameteriv
Definition: gl_mangle.h:1766
#define glTexImage2D
Definition: gl_mangle.h:1753
#define glLoadIdentity
Definition: gl_mangle.h:1003
unsigned int GLbitfield
Definition: gl2.h:25
#define glPixelStorei
Definition: gl_mangle.h:1265
GLenum array
Definition: glew.h:8327
#define glClear
Definition: gl_mangle.h:170
#define glPushMatrix
Definition: gl_mangle.h:1476
#define glRotatef
Definition: gl_mangle.h:1555
#define glFinish
Definition: gl_mangle.h:482
#define glScissor
Definition: gl_mangle.h:1576
#define glViewport
Definition: gl_mangle.h:2242
#define glEnable
Definition: gl_mangle.h:441
#define glDeleteTextures
Definition: gl_mangle.h:371
#define glGenTextures
Definition: gl_mangle.h:575
#define glColor4f
Definition: gl_mangle.h:202
#define glOrthof
Definition: glew.h:13861
khronos_float_t GLfloat
Definition: gl2.h:33
#define glDisableClientState
Definition: gl_mangle.h:390
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z GLdouble GLdouble GLdouble GLdouble q GLshort GLshort GLshort GLshort q GLenum GLenum const GLfloat *params GLenum GLenum const GLdouble *params GLenum GLenum const GLint *params GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLenum GLenum const GLfloat *params GLenum GLint GLint GLsizei GLenum GLenum const GLvoid *pixels SDL_PROC(void, glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC_UNUSED(void
#define glTexCoordPointer
Definition: gl_mangle.h:1739
#define glClearColor
Definition: gl_mangle.h:164
#define glPopMatrix
Definition: gl_mangle.h:1301
int GLint
Definition: gl2.h:28
#define glGetError
Definition: gl_mangle.h:643
#define const
Definition: zconf.h:91
unsigned int GLuint
Definition: gl2.h:32
#define glEnableClientState
Definition: gl_mangle.h:438
#define glMatrixMode
Definition: gl_mangle.h:1053
#define glBindTexture
Definition: gl_mangle.h:98
void GLvoid
Definition: gl2.h:21
#define glVertexPointer
Definition: gl_mangle.h:2196
#define glDrawArrays
Definition: gl_mangle.h:403
#define glBlendFunc
Definition: gl_mangle.h:135