23 #if SDL_VIDEO_DRIVER_COCOA
25 #if defined(__APPLE__) && defined(__POWERPC__) && !defined(__APPLE_ALTIVEC__)
39 static int Cocoa_VideoInit(
_THIS);
40 static void Cocoa_VideoQuit(
_THIS);
58 Cocoa_CreateDevice(
int devindex)
80 Gestalt(gestaltSystemVersion, &data->
osversion);
116 #if SDL_VIDEO_OPENGL_CGL
137 device->
free = Cocoa_DeleteDevice;
143 "cocoa",
"SDL Cocoa video driver",
144 Cocoa_Available, Cocoa_CreateDevice
149 Cocoa_VideoInit(
_THIS)
158 Cocoa_VideoQuit(
_THIS)
170 NSBitmapImageRep *imgrep;
186 imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
187 pixelsWide: converted->w
188 pixelsHigh: converted->h
193 colorSpaceName: NSDeviceRGBColorSpace
194 bytesPerRow: converted->pitch
195 bitsPerPixel: converted->format->BitsPerPixel] autorelease];
202 pixels = [imgrep bitmapData];
207 for (i = (surface->
h * surface->
w); i--; ) {
209 pixels[0] = (
Uint8)(((
Uint16)pixels[0] * alpha) / 255);
215 img = [[[NSImage alloc] initWithSize: NSMakeSize(surface->w, surface->h)] autorelease];
217 [img addRepresentation: imgrep];
229 void SDL_NSLog(
const char *text)
void(* SetWindowMaximumSize)(_THIS, SDL_Window *window)
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int Cocoa_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void(* MinimizeWindow)(_THIS, SDL_Window *window)
void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect)
void Cocoa_RegisterApp(void)
void Cocoa_InitMouse(_THIS)
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface)
void(* RaiseWindow)(_THIS, SDL_Window *window)
char * Cocoa_GetClipboardText(_THIS)
int(* SetClipboardText)(_THIS, const char *text)
DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size)
void Cocoa_MinimizeWindow(_THIS, SDL_Window *window)
void(* HideWindow)(_THIS, SDL_Window *window)
void Cocoa_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window *window)
int(* GetWindowGammaRamp)(_THIS, SDL_Window *window, Uint16 *ramp)
void(* StopTextInput)(_THIS)
void Cocoa_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
int(* GetDisplayBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
A collection of pixels used in software blitting.
DECLSPEC void SDLCALL SDL_free(void *mem)
void(* SetWindowGrab)(_THIS, SDL_Window *window, SDL_bool grabbed)
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
void Cocoa_SetWindowTitle(_THIS, SDL_Window *window)
int(* CreateWindowFrom)(_THIS, SDL_Window *window, const void *data)
void Cocoa_SetWindowPosition(_THIS, SDL_Window *window)
void Cocoa_StartTextInput(_THIS)
void Cocoa_QuitKeyboard(_THIS)
int(* GL_SetSwapInterval)(_THIS, int interval)
static SDL_VideoDevice * _this
void Cocoa_RestoreWindow(_THIS, SDL_Window *window)
int Cocoa_SetClipboardText(_THIS, const char *text)
SDL_bool Cocoa_HasClipboardText(_THIS)
int(* CreateWindow)(_THIS, SDL_Window *window)
int Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
void(* GL_UnloadLibrary)(_THIS)
void Cocoa_ShowWindow(_THIS, SDL_Window *window)
void(* GL_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h)
int Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
NSImage * Cocoa_CreateImage(SDL_Surface *surface)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
int(* SetWindowShape)(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
void Cocoa_QuitMouse(_THIS)
void Cocoa_PumpEvents(_THIS)
int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
void Cocoa_DestroyWindow(_THIS, SDL_Window *window)
void Cocoa_RaiseWindow(_THIS, SDL_Window *window)
SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
SDL_WindowShaper * Cocoa_CreateShaper(SDL_Window *window)
void(* SetWindowPosition)(_THIS, SDL_Window *window)
GLclampf GLclampf GLclampf alpha
void(* PumpEvents)(_THIS)
void Cocoa_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
void(* SetWindowMinimumSize)(_THIS, SDL_Window *window)
DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *src, Uint32 pixel_format, Uint32 flags)
SDL_WindowShaper *(* CreateShaper)(SDL_Window *window)
int(* GL_GetSwapInterval)(_THIS)
#define SDL_OutOfMemory()
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
void(* MaximizeWindow)(_THIS, SDL_Window *window)
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
void(* DestroyWindow)(_THIS, SDL_Window *window)
int Cocoa_CreateWindow(_THIS, SDL_Window *window)
int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src, size_t len)
void(* SetWindowSize)(_THIS, SDL_Window *window)
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
uint8_t Uint8
An unsigned 8-bit integer type.
void Cocoa_SetWindowSize(_THIS, SDL_Window *window)
char *(* GetClipboardText)(_THIS)
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
void Cocoa_InitKeyboard(_THIS)
int Cocoa_ResizeWindowShape(SDL_Window *window)
void Cocoa_StopTextInput(_THIS)
int(* GL_LoadLibrary)(_THIS, const char *path)
void(* GL_SwapWindow)(_THIS, SDL_Window *window)
void(* ShowWindow)(_THIS, SDL_Window *window)
SDL_ShapeDriver shape_driver
uint16_t Uint16
An unsigned 16-bit integer type.
SDL_bool(* HasClipboardText)(_THIS)
void Cocoa_HideWindow(_THIS, SDL_Window *window)
int Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
void(* SetWindowTitle)(_THIS, SDL_Window *window)
void Cocoa_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
void(* StartTextInput)(_THIS)
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
void Cocoa_QuitModes(_THIS)
void Cocoa_InitModes(_THIS)
void *(* GL_GetProcAddress)(_THIS, const char *proc)
void Cocoa_MaximizeWindow(_THIS, SDL_Window *window)
int(* ResizeWindowShape)(SDL_Window *window)
void(* RestoreWindow)(_THIS, SDL_Window *window)
void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window *window)