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SDL_cocoashape.m
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #include "SDL_config.h"
23 
24 #if SDL_VIDEO_DRIVER_COCOA
25 
26 #include "SDL_cocoavideo.h"
27 #include "SDL_shape.h"
28 #include "SDL_cocoashape.h"
29 #include "../SDL_sysvideo.h"
30 #include "SDL_assert.h"
31 
34  SDL_WindowData* windata = (SDL_WindowData*)window->driverdata;
35  [windata->nswindow setOpaque:NO];
36 
37  if ([windata->nswindow respondsToSelector:@selector(setStyleMask:)]) {
38  [windata->nswindow setStyleMask:NSBorderlessWindowMask];
39  }
40 
41  SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper));
42  result->window = window;
43  result->mode.mode = ShapeModeDefault;
45  result->userx = result->usery = 0;
46  window->shaper = result;
47 
49  result->driverdata = data;
50  data->context = [windata->nswindow graphicsContext];
51  data->saved = SDL_FALSE;
52  data->shape = NULL;
53 
54  int resized_properly = Cocoa_ResizeWindowShape(window);
55  SDL_assert(resized_properly == 0);
56  return result;
57 }
58 
59 typedef struct {
60  NSView* view;
61  NSBezierPath* path;
62  SDL_Window* window;
63 } SDL_CocoaClosure;
64 
65 void
66 ConvertRects(SDL_ShapeTree* tree,void* closure) {
67  SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure;
68  if(tree->kind == OpaqueShape) {
69  NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
70  [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
71  }
72 }
73 
74 int
76  SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
77  SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata;
78  SDL_CocoaClosure closure;
79  NSAutoreleasePool *pool = NULL;
80  if(data->saved == SDL_TRUE) {
81  [data->context restoreGraphicsState];
82  data->saved = SDL_FALSE;
83  }
84 
85  //[data->context saveGraphicsState];
86  //data->saved = SDL_TRUE;
87  [NSGraphicsContext setCurrentContext:data->context];
88 
89  [[NSColor clearColor] set];
90  NSRectFill([[windata->nswindow contentView] frame]);
91  data->shape = SDL_CalculateShapeTree(*shape_mode,shape);
92 
93  pool = [[NSAutoreleasePool alloc] init];
94  closure.view = [windata->nswindow contentView];
95  closure.path = [[NSBezierPath bezierPath] autorelease];
96  closure.window = shaper->window;
97  SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
98  [closure.path addClip];
99  [pool release];
100 
101  return 0;
102 }
103 
104 int
106  SDL_ShapeData* data = window->shaper->driverdata;
107  SDL_assert(data != NULL);
108  return 0;
109 }
110 
111 #endif /* SDL_VIDEO_DRIVER_COCOA */
112 
113 /* vi: set ts=4 sw=4 expandtab: */
SDL_ShapeTree * SDL_CalculateShapeTree(SDL_WindowShapeMode mode, SDL_Surface *shape)
Definition: SDL_shape.c:196
#define NULL
Definition: ftobjs.h:61
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
SDL_ShapeUnion data
if(!yyg->yy_init)
GLsizei const GLchar *const * path
Definition: glew.h:5828
int Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
SDL_WindowShapeMode mode
Definition: SDL_sysvideo.h:47
GLuint64EXT * result
Definition: glew.h:12708
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl2ext.h:848
SDL_WindowShaper * shaper
Definition: SDL_sysvideo.h:95
SDL_Window * window
Definition: SDL_sysvideo.h:41
SDL_WindowShaper * Cocoa_CreateShaper(SDL_Window *window)
The default mode, a binarized alpha cutoff of 1.
Definition: SDL_shape.h:81
SDL_ShapeTree * shape
SDL_WindowShapeParams parameters
Window-shape parameters.
Definition: SDL_shape.h:104
int x
Definition: SDL_rect.h:65
int w
Definition: SDL_rect.h:66
NSWindow * nswindow
#define SDL_assert(condition)
Definition: SDL_assert.h:159
SDL_bool saved
#define malloc
Definition: SDL_malloc.c:635
int h
Definition: SDL_rect.h:66
void SDL_TraverseShapeTree(SDL_ShapeTree *tree, SDL_TraversalFunction function, void *closure)
Definition: SDL_shape.c:209
int Cocoa_ResizeWindowShape(SDL_Window *window)
NSGraphicsContext * context
Uint8 binarizationCutoff
a cutoff alpha value for binarization of the window shape&#39;s alpha channel.
Definition: SDL_shape.h:95
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents...
Definition: SDL_shape.h:100
void * driverdata
Definition: SDL_sysvideo.h:99
SDL_ShapeKind kind
WindowShapeMode mode
The mode of these window-shape parameters.
Definition: SDL_shape.h:102
int y
Definition: SDL_rect.h:65