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SDL_blendpoint.c File Reference
#include "SDL_config.h"
#include "SDL_draw.h"
#include "SDL_blendpoint.h"

Go to the source code of this file.

Functions

int SDL_BlendPoint (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
static int SDL_BlendPoint_ARGB8888 (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
static int SDL_BlendPoint_RGB (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
static int SDL_BlendPoint_RGB555 (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
static int SDL_BlendPoint_RGB565 (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
static int SDL_BlendPoint_RGB888 (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
static int SDL_BlendPoint_RGBA (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
int SDL_BlendPoints (SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 

Function Documentation

static int SDL_BlendPoint_ARGB8888 ( SDL_Surface dst,
int  x,
int  y,
SDL_BlendMode  blendMode,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)
static
static int SDL_BlendPoint_RGB555 ( SDL_Surface dst,
int  x,
int  y,
SDL_BlendMode  blendMode,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)
static
static int SDL_BlendPoint_RGB565 ( SDL_Surface dst,
int  x,
int  y,
SDL_BlendMode  blendMode,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)
static
static int SDL_BlendPoint_RGB888 ( SDL_Surface dst,
int  x,
int  y,
SDL_BlendMode  blendMode,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)
static