SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
The structure that defines a point.
A collection of pixels used in software blitting.
GLboolean GLboolean GLboolean GLboolean a
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLfixed GLfixed GLfixed y2
int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
GLuint GLfloat GLfloat GLfloat x1
uint8_t Uint8
An unsigned 8-bit integer type.
GLdouble GLdouble GLdouble r
GLdouble GLdouble GLdouble b
GLuint GLdouble GLdouble GLint GLint const GLdouble * points