zenilib
0.5.3.0
|
#include "SDL_config.h"
Go to the source code of this file.
Functions | |
int | SDL_BlendLine (SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int | SDL_BlendLines (SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int SDL_BlendLine | ( | SDL_Surface * | dst, |
int | x1, | ||
int | y1, | ||
int | x2, | ||
int | y2, | ||
SDL_BlendMode | blendMode, | ||
Uint8 | r, | ||
Uint8 | g, | ||
Uint8 | b, | ||
Uint8 | a | ||
) |
Definition at line 708 of file SDL_blendline.c.
References SDL_Surface::clip_rect, SDL_Surface::format, SDL_CalculateBlendLineFunc(), SDL_IntersectRectAndLine(), SDL_SetError(), and SDL_TRUE.
int SDL_BlendLines | ( | SDL_Surface * | dst, |
const SDL_Point * | points, | ||
int | count, | ||
SDL_BlendMode | blendMode, | ||
Uint8 | r, | ||
Uint8 | g, | ||
Uint8 | b, | ||
Uint8 | a | ||
) |
Definition at line 733 of file SDL_blendline.c.
References SDL_Surface::clip_rect, SDL_Surface::format, i, SDL_BlendPoint(), SDL_CalculateBlendLineFunc(), SDL_IntersectRectAndLine(), SDL_SetError(), SDL_Point::x, and SDL_Point::y.
Referenced by SW_RenderDrawLines().