SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
A collection of pixels used in software blitting.
GLboolean GLboolean GLboolean GLboolean a
int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
uint8_t Uint8
An unsigned 8-bit integer type.
GLdouble GLdouble GLdouble r
GLdouble GLdouble GLdouble b
A rectangle, with the origin at the upper left.