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SDL_bkeyboard.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_BKEYBOARD_H
23 #define SDL_BKEYBOARD_H
24 
25 #include <SupportDefs.h>
26 
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
30 
31 #include "../../../include/SDL_keyboard.h"
32 
33 extern void BE_InitOSKeymap();
34 extern SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey);
35 extern int8 BE_GetKeyState(int32 bkey);
36 extern void BE_SetKeyState(int32 bkey, int8 state);
37 
38 #ifdef __cplusplus
39 }
40 #endif
41 
42 #endif
void BE_SetKeyState(int32 bkey, int8 state)
SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey)
int8 BE_GetKeyState(int32 bkey)
void BE_InitOSKeymap()
SDL_Scancode
The SDL keyboard scancode representation.
Definition: SDL_scancode.h:43